/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLights_DEFINED #define SkLights_DEFINED #include "SkPoint3.h" #include "SkRefCnt.h" #include "../private/SkTArray.h" #include "SkImage.h" class SK_API SkLights : public SkRefCnt { public: class Light { public: enum LightType { kAmbient_LightType, // only 'fColor' is used kDirectional_LightType }; Light(const Light& other) : fType(other.fType) , fColor(other.fColor) , fDirection(other.fDirection) , fShadowMap(other.fShadowMap) { } Light(Light&& other) : fType(other.fType) , fColor(other.fColor) , fDirection(other.fDirection) , fShadowMap(std::move(other.fShadowMap)) { } Light(const SkColor3f& color) : fType(kAmbient_LightType) , fColor(color) { fDirection.set(0.0f, 0.0f, 1.0f); } Light(const SkColor3f& color, const SkVector3& dir) : fType(kDirectional_LightType) , fColor(color) , fDirection(dir) { if (!fDirection.normalize()) { fDirection.set(0.0f, 0.0f, 1.0f); } } LightType type() const { return fType; } const SkColor3f& color() const { return fColor; } const SkVector3& dir() const { SkASSERT(kAmbient_LightType != fType); return fDirection; } void setShadowMap(sk_sp shadowMap) { fShadowMap = std::move(shadowMap); } SkImage* getShadowMap() const { return fShadowMap.get(); } Light& operator= (const Light& b) { if (this == &b) { return *this; } fColor = b.fColor; fType = b.fType; fDirection = b.fDirection; fShadowMap = b.fShadowMap; return *this; } private: LightType fType; SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. SkVector3 fDirection; // direction towards the light (+Z is out of the screen). // If degenerate, it will be replaced with (0, 0, 1). sk_sp fShadowMap; }; class Builder { public: Builder() : fLights(new SkLights) { } void add(const Light& light) { if (fLights) { fLights->fLights.push_back(light); } } void add(Light&& light) { if (fLights) { fLights->fLights.push_back(std::move(light)); } } sk_sp finish() { return std::move(fLights); } private: sk_sp fLights; }; int numLights() const { return fLights.count(); } const Light& light(int index) const { return fLights[index]; } Light& light(int index) { return fLights[index]; } private: SkLights() {} SkTArray fLights; typedef SkRefCnt INHERITED; }; #endif