/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkBlurTypes.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkImage.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkSurface.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "include/gpu/GrContext.h" #include "include/private/SkTo.h" #include "src/core/SkBlurMask.h" #include "src/core/SkMask.h" #include "src/gpu/GrContextPriv.h" #include "tools/timer/TimeUtils.h" #define STROKE_WIDTH SkIntToScalar(10) typedef void (*Proc)(SkCanvas*, const SkRect&, const SkPaint&); static void fill_rect(SkCanvas* canvas, const SkRect& r, const SkPaint& p) { canvas->drawRect(r, p); } static void draw_donut(SkCanvas* canvas, const SkRect& r, const SkPaint& p) { SkRect rect; SkPath path; rect = r; rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2); path.addRect(rect); rect = r; rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2); path.addRect(rect); path.setFillType(SkPath::kEvenOdd_FillType); canvas->drawPath(path, p); } static void draw_donut_skewed(SkCanvas* canvas, const SkRect& r, const SkPaint& p) { SkRect rect; SkPath path; rect = r; rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2); path.addRect(rect); rect = r; rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2); rect.offset(7, -7); path.addRect(rect); path.setFillType(SkPath::kEvenOdd_FillType); canvas->drawPath(path, p); } /* * Spits out a dummy gradient to test blur with shader on paint */ static sk_sp make_radial() { SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkTileMode tm = SkTileMode::kClamp; const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; SkMatrix scale; scale.setScale(0.5f, 0.5f); scale.postTranslate(25.f, 25.f); SkPoint center0, center1; center0.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7, center0, (pts[1].fX - pts[0].fX) / 2, colors, pos, SK_ARRAY_COUNT(colors), tm, 0, &scale); } typedef void (*PaintProc)(SkPaint*, SkScalar width); class BlurRectGM : public skiagm::GM { public: BlurRectGM(const char name[], U8CPU alpha) : fName(name), fAlpha(SkToU8(alpha)) {} private: sk_sp fMaskFilters[kLastEnum_SkBlurStyle + 1]; const char* fName; SkAlpha fAlpha; void onOnceBeforeDraw() override { for (int i = 0; i <= kLastEnum_SkBlurStyle; ++i) { fMaskFilters[i] = SkMaskFilter::MakeBlur((SkBlurStyle)i, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(STROKE_WIDTH/2))); } } SkString onShortName() override { return SkString(fName); } SkISize onISize() override { return {860, 820}; } void onDraw(SkCanvas* canvas) override { canvas->translate(STROKE_WIDTH*3/2, STROKE_WIDTH*3/2); SkRect r = { 0, 0, 100, 50 }; SkScalar scales[] = { SK_Scalar1, 0.6f }; for (size_t s = 0; s < SK_ARRAY_COUNT(scales); ++s) { canvas->save(); for (size_t f = 0; f < SK_ARRAY_COUNT(fMaskFilters); ++f) { SkPaint paint; paint.setMaskFilter(fMaskFilters[f]); paint.setAlpha(fAlpha); SkPaint paintWithRadial = paint; paintWithRadial.setShader(make_radial()); constexpr Proc procs[] = { fill_rect, draw_donut, draw_donut_skewed }; canvas->save(); canvas->scale(scales[s], scales[s]); this->drawProcs(canvas, r, paint, false, procs, SK_ARRAY_COUNT(procs)); canvas->translate(r.width() * 4/3, 0); this->drawProcs(canvas, r, paintWithRadial, false, procs, SK_ARRAY_COUNT(procs)); canvas->translate(r.width() * 4/3, 0); this->drawProcs(canvas, r, paint, true, procs, SK_ARRAY_COUNT(procs)); canvas->translate(r.width() * 4/3, 0); this->drawProcs(canvas, r, paintWithRadial, true, procs, SK_ARRAY_COUNT(procs)); canvas->restore(); canvas->translate(0, SK_ARRAY_COUNT(procs) * r.height() * 4/3 * scales[s]); } canvas->restore(); canvas->translate(4 * r.width() * 4/3 * scales[s], 0); } } void drawProcs(SkCanvas* canvas, const SkRect& r, const SkPaint& paint, bool doClip, const Proc procs[], size_t procsCount) { SkAutoCanvasRestore acr(canvas, true); for (size_t i = 0; i < procsCount; ++i) { if (doClip) { SkRect clipRect(r); clipRect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2); canvas->save(); canvas->clipRect(r); } procs[i](canvas, r, paint); if (doClip) { canvas->restore(); } canvas->translate(0, r.height() * 4/3); } } }; DEF_SIMPLE_GM(blurrect_gallery, canvas, 1200, 1024) { const int fGMWidth = 1200; const int fPadding = 10; const int fMargin = 100; const int widths[] = {25, 5, 5, 100, 150, 25}; const int heights[] = {100, 100, 5, 25, 150, 25}; const SkBlurStyle styles[] = {kNormal_SkBlurStyle, kInner_SkBlurStyle, kOuter_SkBlurStyle}; const float radii[] = {20, 5, 10}; canvas->translate(50,20); int cur_x = 0; int cur_y = 0; int max_height = 0; for (size_t i = 0 ; i < SK_ARRAY_COUNT(widths) ; i++) { int width = widths[i]; int height = heights[i]; SkRect r; r.setWH(SkIntToScalar(width), SkIntToScalar(height)); SkAutoCanvasRestore autoRestore(canvas, true); for (size_t j = 0 ; j < SK_ARRAY_COUNT(radii) ; j++) { float radius = radii[j]; for (size_t k = 0 ; k < SK_ARRAY_COUNT(styles) ; k++) { SkBlurStyle style = styles[k]; SkMask mask; if (!SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(radius), &mask, r, style)) { continue; } SkAutoMaskFreeImage amfi(mask.fImage); SkBitmap bm; bm.installMaskPixels(mask); if (cur_x + bm.width() >= fGMWidth - fMargin) { cur_x = 0; cur_y += max_height + fPadding; max_height = 0; } canvas->save(); canvas->translate((SkScalar)cur_x, (SkScalar)cur_y); canvas->translate(-(bm.width() - r.width())/2, -(bm.height()-r.height())/2); canvas->drawBitmap(bm, 0.f, 0.f, nullptr); canvas->restore(); cur_x += bm.width() + fPadding; if (bm.height() > max_height) max_height = bm.height(); } } } } namespace skiagm { // Compares actual blur rects with reference masks created by the GM. Animates sigma in viewer. class BlurRectCompareGM : public GM { protected: SkString onShortName() override { return SkString("blurrect_compare"); } SkISize onISize() override { return {900, 1220}; } void onOnceBeforeDraw() override { this->prepareReferenceMasks(); } DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override { if (canvas->imageInfo().colorType() == kUnknown_SkColorType || (canvas->getGrContext() && !canvas->getGrContext()->priv().asDirectContext())) { *errorMsg = "Not supported when recording, relies on canvas->makeSurface()"; return DrawResult::kSkip; } int32_t ctxID = canvas->getGrContext() ? canvas->getGrContext()->priv().contextID() : 0; if (fRecalcMasksForAnimation || !fActualMasks[0][0][0] || ctxID != fLastContextUniqueID) { if (fRecalcMasksForAnimation) { // Sigma is changing so references must also be recalculated. this->prepareReferenceMasks(); } this->prepareActualMasks(canvas); this->prepareMaskDifferences(canvas); fLastContextUniqueID = ctxID; fRecalcMasksForAnimation = false; } canvas->clear(SK_ColorBLACK); static constexpr float kMargin = 30; float totalW = 0; for (auto w : kSizes) { totalW += w + kMargin; } canvas->translate(kMargin, kMargin); for (int mode = 0; mode < 3; ++mode) { canvas->save(); for (size_t sigmaIdx = 0; sigmaIdx < kNumSigmas; ++sigmaIdx) { auto sigma = kSigmas[sigmaIdx] + fSigmaAnimationBoost; for (size_t heightIdx = 0; heightIdx < kNumSizes; ++heightIdx) { auto h = kSizes[heightIdx]; canvas->save(); for (size_t widthIdx = 0; widthIdx < kNumSizes; ++widthIdx) { auto w = kSizes[widthIdx]; SkPaint paint; paint.setColor(SK_ColorWHITE); SkImage* img; switch (mode) { case 0: img = fReferenceMasks[sigmaIdx][heightIdx][widthIdx].get(); break; case 1: img = fActualMasks[sigmaIdx][heightIdx][widthIdx].get(); break; case 2: img = fMaskDifferences[sigmaIdx][heightIdx][widthIdx].get(); // The error images are opaque, use kPlus so they are additive if // the overlap between test cases. paint.setBlendMode(SkBlendMode::kPlus); break; } auto pad = PadForSigma(sigma); canvas->drawImage(img, -pad, -pad, &paint); #if 0 // Uncomment to hairline stroke around blurred rect in red on top of the blur result. // The rect is defined at integer coords. We inset by 1/2 pixel so our stroke lies on top // of the edge pixels. SkPaint stroke; stroke.setColor(SK_ColorRED); stroke.setStrokeWidth(0.f); stroke.setStyle(SkPaint::kStroke_Style); canvas->drawRect(SkRect::MakeWH(w, h).makeInset(0.5, 0.5), stroke); #endif canvas->translate(w + kMargin, 0.f); } canvas->restore(); canvas->translate(0, h + kMargin); } } canvas->restore(); canvas->translate(totalW + 2 * kMargin, 0); } return DrawResult::kOk; } bool onAnimate(double nanos) override { fSigmaAnimationBoost = TimeUtils::SineWave(nanos, 5, 2.5f, 0.f, 2.f); fRecalcMasksForAnimation = true; return true; } private: void prepareReferenceMasks() { auto create_reference_mask = [](int w, int h, float sigma, int numSubpixels) { int pad = PadForSigma(sigma); int maskW = w + 2 * pad; int maskH = h + 2 * pad; // We'll do all our calculations at subpixel resolution, so adjust params w *= numSubpixels; h *= numSubpixels; sigma *= numSubpixels; auto scale = SK_ScalarRoot2Over2 / sigma; auto def_integral_approx = [scale](float a, float b) { return 0.5f * (std::erf(b * scale) - std::erf(a * scale)); }; // Do the x-pass. Above/below rect are rows of zero. All rows that intersect the rect // are the same. The row is calculated and stored at subpixel resolution. SkASSERT(!(numSubpixels & 0b1)); std::unique_ptr row(new float[maskW * numSubpixels]); for (int col = 0; col < maskW * numSubpixels; ++col) { // Compute distance to rect left in subpixel units float ldiff = numSubpixels * pad - (col + 0.5f); float rdiff = ldiff + w; row[col] = def_integral_approx(ldiff, rdiff); } // y-pass SkBitmap bmp; bmp.allocPixels(SkImageInfo::MakeA8(maskW, maskH)); std::unique_ptr accums(new float[maskW]); const float accumScale = 1.f / (numSubpixels * numSubpixels); for (int y = 0; y < maskH; ++y) { // Initialize subpixel accumulation buffer for this row. std::fill_n(accums.get(), maskW, 0); for (int ys = 0; ys < numSubpixels; ++ys) { // At each subpixel we want to integrate over the kernel centered at the // subpixel multiplied by the x-pass. The x-pass is zero above and below the // rect and constant valued from rect top to rect bottom. So we can get the // integral of just the kernel from rect top to rect bottom and multiply by // the single x-pass value from our precomputed row. float tdiff = numSubpixels * pad - (y * numSubpixels + ys + 0.5f); float bdiff = tdiff + h; auto w = def_integral_approx(tdiff, bdiff); for (int x = 0; x < maskW; ++x) { for (int xs = 0; xs < numSubpixels; ++xs) { int rowIdx = x * numSubpixels + xs; accums[x] += w * row[rowIdx]; } } } for (int x = 0; x < maskW; ++x) { auto result = accums[x] * accumScale; *bmp.getAddr8(x, y) = SkToU8(sk_float_round2int(255.f * result)); } } return SkImage::MakeFromBitmap(bmp); }; // Number of times to subsample (in both X and Y). If fRecalcMasksForAnimation is true // then we're animating, don't subsample as much to keep fps higher. const int numSubpixels = fRecalcMasksForAnimation ? 2 : 8; for (size_t sigmaIdx = 0; sigmaIdx < kNumSigmas; ++sigmaIdx) { auto sigma = kSigmas[sigmaIdx] + fSigmaAnimationBoost; for (size_t heightIdx = 0; heightIdx < kNumSizes; ++heightIdx) { auto h = kSizes[heightIdx]; for (size_t widthIdx = 0; widthIdx < kNumSizes; ++widthIdx) { auto w = kSizes[widthIdx]; fReferenceMasks[sigmaIdx][heightIdx][widthIdx] = create_reference_mask(w, h, sigma, numSubpixels); } } } } void prepareActualMasks(SkCanvas* canvas) { for (size_t sigmaIdx = 0; sigmaIdx < kNumSigmas; ++sigmaIdx) { auto sigma = kSigmas[sigmaIdx] + fSigmaAnimationBoost; for (size_t heightIdx = 0; heightIdx < kNumSizes; ++heightIdx) { auto h = kSizes[heightIdx]; for (size_t widthIdx = 0; widthIdx < kNumSizes; ++widthIdx) { auto w = kSizes[widthIdx]; auto pad = PadForSigma(sigma); auto ii = SkImageInfo::MakeA8(w + 2 * pad, h + 2 * pad); auto surf = canvas->makeSurface(ii); if (!surf) { // Some GPUs don't have renderable A8 :( surf = canvas->makeSurface(ii.makeColorType(kRGBA_8888_SkColorType)); if (!surf) { return; } } auto rect = SkRect::MakeXYWH(pad, pad, w, h); SkPaint paint; paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma)); surf->getCanvas()->drawRect(rect, paint); fActualMasks[sigmaIdx][heightIdx][widthIdx] = surf->makeImageSnapshot(); } } } } void prepareMaskDifferences(SkCanvas* canvas) { for (size_t sigmaIdx = 0; sigmaIdx < kNumSigmas; ++sigmaIdx) { for (size_t heightIdx = 0; heightIdx < kNumSizes; ++heightIdx) { for (size_t widthIdx = 0; widthIdx < kNumSizes; ++widthIdx) { const auto& r = fReferenceMasks[sigmaIdx][heightIdx][widthIdx]; const auto& a = fActualMasks[sigmaIdx][heightIdx][widthIdx]; auto& d = fMaskDifferences[sigmaIdx][heightIdx][widthIdx]; // The actual image might not be present if we're on an abandoned GrContext. if (!a) { d.reset(); continue; } SkASSERT(r->width() == a->width()); SkASSERT(r->height() == a->height()); auto ii = SkImageInfo::Make(r->width(), r->height(), kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto surf = canvas->makeSurface(ii); if (!surf) { return; } // We visualize the difference by turning both the alpha masks into opaque green // images (where alpha becomes the green channel) and then perform a // SkBlendMode::kDifference between them. SkPaint filterPaint; filterPaint.setColor(SK_ColorWHITE); // Actually 8 * alpha becomes green to really highlight differences. static constexpr float kGreenifyM[] = {0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}; auto greenifyCF = SkColorFilters::Matrix(kGreenifyM); SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); paint.setColorFilter(std::move(greenifyCF)); surf->getCanvas()->drawImage(a, 0, 0, &paint); paint.setBlendMode(SkBlendMode::kDifference); surf->getCanvas()->drawImage(r, 0, 0, &paint); d = surf->makeImageSnapshot(); } } } } // Per side padding around mask images for a sigma. Make this overly generous to ensure bugs // related to big blurs are fully visible. static int PadForSigma(float sigma) { return sk_float_ceil2int(4 * sigma); } static constexpr int kSizes[] = {1, 2, 4, 8, 16, 32}; static constexpr float kSigmas[] = {0.5f, 1.2f, 2.3f, 3.9f, 7.4f}; static constexpr size_t kNumSizes = SK_ARRAY_COUNT(kSizes); static constexpr size_t kNumSigmas = SK_ARRAY_COUNT(kSigmas); sk_sp fReferenceMasks[kNumSigmas][kNumSizes][kNumSizes]; sk_sp fActualMasks[kNumSigmas][kNumSizes][kNumSizes]; sk_sp fMaskDifferences[kNumSigmas][kNumSizes][kNumSizes]; int32_t fLastContextUniqueID; // These are used only when animating. float fSigmaAnimationBoost = 0; bool fRecalcMasksForAnimation = false; }; // Delete these when C++17. constexpr int BlurRectCompareGM::kSizes[]; constexpr float BlurRectCompareGM::kSigmas[]; constexpr size_t BlurRectCompareGM::kNumSizes; constexpr size_t BlurRectCompareGM::kNumSigmas; } // namespace skiagm ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new BlurRectGM("blurrects", 0xFF);) DEF_GM(return new skiagm::BlurRectCompareGM();)