/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This is a GPU-backend specific test. It relies on static intializers to work #include #include "include/core/SkTypes.h" #include "tests/Test.h" #include "include/core/SkString.h" #include "include/gpu/GrDirectContext.h" #include "src/core/SkPointPriv.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrGeometryProcessor.h" #include "src/gpu/GrGpu.h" #include "src/gpu/GrMemoryPool.h" #include "src/gpu/GrOpFlushState.h" #include "src/gpu/GrProgramInfo.h" #include "src/gpu/GrRenderTargetContext.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" #include "src/gpu/glsl/GrGLSLVarying.h" #include "src/gpu/ops/GrMeshDrawOp.h" #include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h" namespace { class Op : public GrMeshDrawOp { public: DEFINE_OP_CLASS_ID const char* name() const override { return "Dummy Op"; } static GrOp::Owner Make(GrRecordingContext* rContext, int numAttribs) { return GrOp::Make(rContext, numAttribs); } FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; } GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, bool hasMixedSampledCoverage, GrClampType) override { return GrProcessorSet::EmptySetAnalysis(); } private: friend class ::GrOp; Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) { this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsHairline::kNo); } GrProgramInfo* programInfo() override { return fProgramInfo; } void onCreateProgramInfo(const GrCaps* caps, SkArenaAlloc* arena, const GrSurfaceProxyView& writeView, GrAppliedClip&& appliedClip, const GrXferProcessor::DstProxyView& dstProxyView, GrXferBarrierFlags renderPassXferBarriers, GrLoadOp colorLoadOp) override { class GP : public GrGeometryProcessor { public: static GrGeometryProcessor* Make(SkArenaAlloc* arena, int numAttribs) { return arena->make(numAttribs); } const char* name() const override { return "Dummy GP"; } GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override { class GLSLGP : public GrGLSLGeometryProcessor { public: void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const GP& gp = args.fGP.cast(); args.fVaryingHandler->emitAttributes(gp); this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fAttributes[0].name()); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor); fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage); } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc) override {} }; return new GLSLGP(); } void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* builder) const override { builder->add32(fNumAttribs); } private: friend class ::SkArenaAlloc; // for access to ctor GP(int numAttribs) : INHERITED(kGP_ClassID), fNumAttribs(numAttribs) { SkASSERT(numAttribs > 1); fAttribNames = std::make_unique(numAttribs); fAttributes = std::make_unique(numAttribs); for (auto i = 0; i < numAttribs; ++i) { fAttribNames[i].printf("attr%d", i); // This gives us more of a mix of attribute types, and allows the // component count to fit within the limits for iOS Metal. if (i & 0x1) { fAttributes[i] = {fAttribNames[i].c_str(), kFloat_GrVertexAttribType, kFloat_GrSLType}; } else { fAttributes[i] = {fAttribNames[i].c_str(), kFloat2_GrVertexAttribType, kFloat2_GrSLType}; } } this->setVertexAttributes(fAttributes.get(), numAttribs); } int fNumAttribs; std::unique_ptr fAttribNames; std::unique_ptr fAttributes; using INHERITED = GrGeometryProcessor; }; GrGeometryProcessor* gp = GP::Make(arena, fNumAttribs); fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps, arena, writeView, std::move(appliedClip), dstProxyView, gp, GrProcessorSet::MakeEmptySet(), GrPrimitiveType::kTriangles, renderPassXferBarriers, colorLoadOp, GrPipeline::InputFlags::kNone); } void onPrepareDraws(Target* target) override { if (!fProgramInfo) { this->createProgramInfo(target); } size_t vertexStride = fProgramInfo->primProc().vertexStride(); QuadHelper helper(target, vertexStride, 1); SkPoint* vertices = reinterpret_cast(helper.vertices()); SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride); fMesh = helper.mesh(); } void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override { if (!fProgramInfo || !fMesh) { return; } flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds); flushState->bindTextures(fProgramInfo->primProc(), nullptr, fProgramInfo->pipeline()); flushState->drawMesh(*fMesh); } int fNumAttribs; GrSimpleMesh* fMesh = nullptr; GrProgramInfo* fProgramInfo = nullptr; using INHERITED = GrMeshDrawOp; }; } // namespace DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) { auto context = ctxInfo.directContext(); #if GR_GPU_STATS GrGpu* gpu = context->priv().getGpu(); #endif auto renderTargetContext = GrRenderTargetContext::Make( context, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {1, 1}); if (!renderTargetContext) { ERRORF(reporter, "Could not create render target context."); return; } int attribCnt = context->priv().caps()->maxVertexAttributes(); if (!attribCnt) { ERRORF(reporter, "No attributes allowed?!"); return; } context->flushAndSubmit(); context->priv().resetGpuStats(); #if GR_GPU_STATS REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0); REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0); #endif // Adding discard to appease vulkan validation warning about loading uninitialized data on draw renderTargetContext->discard(); GrPaint grPaint; // This one should succeed. renderTargetContext->addDrawOp(Op::Make(context, attribCnt)); context->flushAndSubmit(); #if GR_GPU_STATS REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1); REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0); #endif context->priv().resetGpuStats(); renderTargetContext->addDrawOp(Op::Make(context, attribCnt + 1)); context->flushAndSubmit(); #if GR_GPU_STATS REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0); REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1); #endif }