/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKDRAWCOMMAND_H_ #define SKDRAWCOMMAND_H_ #include #include "SkPictureFlat.h" #include "SkCanvas.h" #include #include class SkDrawCommand { public: /* TODO(chudy): Remove subclasses. */ SkDrawCommand(); virtual ~SkDrawCommand(); virtual std::string toString(); virtual const char* toCString() { return GetCommandString(fDrawType); } bool getVisibility() const { return fVisible; } void setVisibility(bool toggle) {fVisible = toggle; } std::vector* Info() {return &fInfo; }; virtual void execute(SkCanvas* canvas)=0; DrawType getType() { return fDrawType; }; protected: DrawType fDrawType; std::vector fInfo; private: bool fVisible; static const char* GetCommandString(DrawType type); }; class Restore : public SkDrawCommand { public: Restore(); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; }; class Clear : public SkDrawCommand { public: Clear(SkColor color); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkColor fColor; }; class ClipPath : public SkDrawCommand { public: ClipPath(const SkPath& path, SkRegion::Op op, bool doAA); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPath* fPath; SkRegion::Op fOp; bool fDoAA; }; class ClipRegion : public SkDrawCommand { public: ClipRegion(const SkRegion& region, SkRegion::Op op); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkRegion* fRegion; SkRegion::Op fOp; }; class ClipRect : public SkDrawCommand { public: ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkRect* fRect; SkRegion::Op fOp; bool fDoAA; }; class Concat : public SkDrawCommand { public: Concat(const SkMatrix& matrix); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkMatrix* fMatrix; }; class DrawBitmap : public SkDrawCommand { public: DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPaint* fPaint; const SkBitmap* fBitmap; SkScalar fLeft; SkScalar fTop; }; class DrawBitmapMatrix : public SkDrawCommand { public: DrawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPaint* fPaint; const SkBitmap* fBitmap; const SkMatrix* fMatrix; }; class DrawBitmapNine : public SkDrawCommand { public: DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkBitmap* fBitmap; const SkIRect* fCenter; const SkRect* fDst; const SkPaint* fPaint; }; class DrawBitmapRect : public SkDrawCommand { public: DrawBitmapRect(const SkBitmap& bitmap, const SkIRect* src, const SkRect& dst, const SkPaint* paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkIRect* fSrc; const SkPaint* fPaint; const SkBitmap* fBitmap; const SkRect* fDst; }; class DrawData : public SkDrawCommand { public: DrawData(const void* data, size_t length); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const void* fData; size_t fLength; }; class DrawPaint : public SkDrawCommand { public: DrawPaint(const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPaint* fPaint; }; class DrawPath : public SkDrawCommand { public: DrawPath(const SkPath& path, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPath* fPath; const SkPaint* fPaint; }; class DrawPicture : public SkDrawCommand { public: DrawPicture(SkPicture& picture); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkPicture* fPicture; }; class DrawPoints : public SkDrawCommand { public: DrawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPoint* fPts; SkCanvas::PointMode fMode; size_t fCount; const SkPaint* fPaint; }; /* TODO(chudy): DrawText is a predefined macro and was breaking something * in the windows build of the debugger. */ class DrawTextC : public SkDrawCommand { public: DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const void* fText; size_t fByteLength; SkScalar fX; SkScalar fY; const SkPaint* fPaint; }; class DrawPosText : public SkDrawCommand { public: DrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPoint* fPos; const void* fText; size_t fByteLength; const SkPaint* fPaint; }; class DrawTextOnPath : public SkDrawCommand { public: DrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkMatrix* fMatrix; const void* fText; size_t fByteLength; const SkPath* fPath; const SkPaint* fPaint; }; class DrawPosTextH : public SkDrawCommand { public: DrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkScalar* fXpos; const void* fText; size_t fByteLength; SkScalar fConstY; const SkPaint* fPaint; }; class DrawRectC : public SkDrawCommand { public: DrawRectC(const SkRect& rect, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkRect* fRect; const SkPaint* fPaint; }; class DrawSprite : public SkDrawCommand { public: DrawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkPaint* fPaint; int fLeft; int fTop; const SkBitmap* fBitmap; }; class DrawVertices : public SkDrawCommand { public: DrawVertices(SkCanvas::VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xfermode, const uint16_t indices[], int indexCount, const SkPaint& paint); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkCanvas::VertexMode fVmode; int fVertexCount; int fIndexCount; const SkPoint* fVertices; const SkPoint* fTexs; const SkColor* fColors; const uint16_t* fIndices; SkXfermode* fXfermode; const SkPaint* fPaint; }; class Rotate : public SkDrawCommand { public: Rotate(SkScalar degrees); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkScalar fDegrees; }; class Save : public SkDrawCommand { public: Save(SkCanvas::SaveFlags flags); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkCanvas::SaveFlags fFlags; }; class SaveLayer : public SkDrawCommand { public: SaveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkRect* fBounds; const SkPaint* fPaint; SkCanvas::SaveFlags fFlags; }; class Scale : public SkDrawCommand { public: Scale(SkScalar sx, SkScalar sy); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkScalar fSx; SkScalar fSy; }; class SetMatrix : public SkDrawCommand { public: SetMatrix(const SkMatrix& matrix); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: const SkMatrix* fMatrix; }; class Skew : public SkDrawCommand { public: Skew(SkScalar sx, SkScalar sy); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkScalar fSx; SkScalar fSy; }; class Translate : public SkDrawCommand { public: Translate(SkScalar dx, SkScalar dy); virtual void execute(SkCanvas* canvas) SK_OVERRIDE; private: SkScalar fDx; SkScalar fDy; }; #endif