out vec4 sk_FragColor; uniform vec4 colorGreen; vec4 main() { float _0_x = 1.0; _0_x = length(_0_x); _0_x = distance(_0_x, 2.0); _0_x = dot(_0_x, 2.0); _0_x = normalize(_0_x); vec2 _1_x = vec2(1.0, 2.0); _1_x = vec2(length(_1_x)); _1_x = vec2(distance(_1_x, vec2(3.0, 4.0))); _1_x = vec2(dot(_1_x, vec2(3.0, 4.0))); _1_x = normalize(_1_x); return colorGreen; }