out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { int i2[2] = int[2](1, 2); int s2[2] = int[2](1, 2); float f2[2] = float[2](1.0, 2.0); float h2[2] = float[2](1.0, 2.0); i2 = s2; s2 = i2; f2 = h2; h2 = f2; const float cf2[2] = float[2](1.0, 2.0); return ((i2 == s2 && f2 == h2) && i2 == int[2](1, 2)) && h2 == cf2 ? colorGreen : colorRed; }