/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkMatrix.h" #include "include/core/SkRect.h" // This quad would, depending on which aa flags are used, would degenerate when inset. We'd replace // and duplicate some of the inset points to make a triangle. However, one of the triangle points // would be far outside the original quad. DEF_SIMPLE_GM(crbug_1167277, canvas, 230, 320) { canvas->translate(-1250, -900); // Matrix, clip, and quad values taken from Chrome repro scenario. SkMatrix ctm = SkMatrix::MakeAll( SkBits2Float(0xbf8fcfae), SkBits2Float(0xbeae25ee), SkBits2Float(0x449ca6db), SkBits2Float(0x3c9dc40f), SkBits2Float(0xbf950e35), SkBits2Float(0x4487da43), SkBits2Float(0xb8d4d6bc), SkBits2Float(0xb92fbb29), SkBits2Float(0x3f6f605c)); SkRect rect = {SkBits2Float(0x00000000), SkBits2Float(0x00000000), SkBits2Float(0x41880000), SkBits2Float(0x43440000)}; SkPoint clip[4] = {{SkBits2Float(0x3ef434a2), SkBits2Float(0x43440004)}, {SkBits2Float(0x00000000), SkBits2Float(0x43440009)}, {SkBits2Float(0x38ef605d), SkBits2Float(0x38ef605d)}, {SkBits2Float(0x3ef436e3), SkBits2Float(0x396f5d30)}}; SkColor color = SK_ColorGREEN; for (int flags = 0; flags < static_cast(SkCanvas::kAll_QuadAAFlags); ++flags) { SkCanvas::QuadAAFlags aaFlags = static_cast(flags); canvas->save(); canvas->concat(ctm); canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, SkBlendMode::kSrcOver); canvas->restore(); canvas->translate(5, 0); SkColor rgb = color & 0x00FFFFFF; color = 0xFF000000 | (rgb << 4) | (rgb >> 20); } }