/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkFont.h" #include "include/core/SkFontTypes.h" #include "include/core/SkImage.h" #include "include/core/SkImageInfo.h" #include "include/core/SkOverdrawCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkSurface.h" #include "include/core/SkTypes.h" #include "include/effects/SkOverdrawColorFilter.h" #define WIDTH 500 #define HEIGHT 500 static const SkColor kOverdrawColors[6] = { 0x00000000, 0x5fff0000, 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000, }; DEF_SIMPLE_GM_BG(overdraw_canvas, canvas, WIDTH, HEIGHT, SK_ColorWHITE) { // Set up the overdraw canvas. SkImageInfo offscreenInfo = SkImageInfo::MakeA8(WIDTH, HEIGHT); sk_sp offscreen = SkSurface::MakeRaster(offscreenInfo); auto c = offscreen->getCanvas(); SkOverdrawCanvas overdrawCanvas(c); overdrawCanvas.drawRect(SkRect::MakeLTRB(10, 10, 200, 200), SkPaint()); overdrawCanvas.drawRect(SkRect::MakeLTRB(20, 20, 190, 190), SkPaint()); overdrawCanvas.drawRect(SkRect::MakeLTRB(30, 30, 180, 180), SkPaint()); overdrawCanvas.drawRect(SkRect::MakeLTRB(40, 40, 170, 170), SkPaint()); overdrawCanvas.drawRect(SkRect::MakeLTRB(50, 50, 160, 160), SkPaint()); overdrawCanvas.drawRect(SkRect::MakeLTRB(60, 60, 150, 150), SkPaint()); char text[] = "Ae_p"; overdrawCanvas.drawSimpleText(text, 4, SkTextEncoding::kUTF8, 300, 300, SkFont(), SkPaint()); sk_sp counts = offscreen->makeImageSnapshot(); // Draw overdraw colors to the canvas. The color filter will convert counts to colors. SkPaint paint; paint.setColorFilter(SkOverdrawColorFilter::MakeWithSkColors(kOverdrawColors)); canvas->drawImage(counts.get(), 0.0f, 0.0f, SkSamplingOptions(), &paint); canvas->drawString("This is some text:", 180, 300, SkFont(), SkPaint()); }