/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This is a GPU-backend specific test. It relies on static intializers to work #include "SkTypes.h" #include "Test.h" #if SK_SUPPORT_GPU #include "GrBatchFlushState.h" #include "GrDrawContext.h" #include "GrDrawContextPriv.h" #include "GrContext.h" #include "GrGeometryProcessor.h" #include "GrGpu.h" #include "GrTextureProvider.h" #include "glsl/GrGLSLGeometryProcessor.h" #include "glsl/GrGLSLVarying.h" #include "batches/GrVertexBatch.h" #include "SkString.h" namespace { class Batch : public GrVertexBatch { public: DEFINE_BATCH_CLASS_ID const char* name() const override { return "Dummy Batch"; } void computePipelineOptimizations(GrInitInvariantOutput* color, GrInitInvariantOutput* coverage, GrBatchToXPOverrides* overrides) const override { color->setUnknownFourComponents(); coverage->setUnknownSingleComponent(); } void initBatchTracker(const GrXPOverridesForBatch& overrides) override {} Batch(int numAttribs) : INHERITED(ClassID()) , fNumAttribs(numAttribs) { this->setBounds(SkRect::MakeWH(1.f, 1.f)); } private: bool onCombineIfPossible(GrBatch*, const GrCaps&) override { return false; } void onPrepareDraws(Target* target) const override { class GP : public GrGeometryProcessor { public: GP(int numAttribs) { this->initClassID(); SkASSERT(numAttribs > 1); for (auto i = 0; i < numAttribs; ++i) { fAttribNames.push_back().printf("attr%d", i); } for (auto i = 0; i < numAttribs; ++i) { Attribute attribute; attribute.fType = kVec2f_GrVertexAttribType; attribute.fName = fAttribNames[i].c_str(); attribute.fOffset = 2 * sizeof(float) * i; attribute.fPrecision = kDefault_GrSLPrecision; this->addVertexAttrib(attribute); } }; const char* name() const override { return "Dummy GP"; } GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override { class GLSLGP : public GrGLSLGeometryProcessor { public: void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const GP& gp = args.fGP.cast(); args.fVaryingHandler->emitAttributes(gp); this->setupPosition(args.fVertBuilder, gpArgs, gp.fAttribs[0].fName); } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc) override {} }; return new GLSLGP(); } void getGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder* builder) const override { builder->add32(this->numAttribs()); } private: SkTArray fAttribNames; }; SkAutoTUnref gp(new GP(fNumAttribs)); QuadHelper helper; size_t vertexStride = gp->getVertexStride(); SkPoint* vertices = reinterpret_cast(helper.init(target, vertexStride, 1)); vertices->setRectFan(0.f, 0.f, 1.f, 1.f, vertexStride); helper.recordDraw(target, gp); } int fNumAttribs; typedef GrVertexBatch INHERITED; }; } DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); sk_sp dc(context->newDrawContext(SkBackingFit::kApprox, 1, 1, kRGBA_8888_GrPixelConfig)); if (!dc) { ERRORF(reporter, "Could not create draw context."); return; } int attribCnt = context->caps()->maxVertexAttributes(); if (!attribCnt) { ERRORF(reporter, "No attributes allowed?!"); return; } context->flush(); context->resetGpuStats(); #if GR_GPU_STATS REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0); REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0); #endif SkAutoTUnref batch; GrPipelineBuilder pb; pb.setRenderTarget(dc->accessRenderTarget()); // This one should succeed. batch.reset(new Batch(attribCnt)); dc->drawContextPriv().testingOnly_drawBatch(pb, batch); context->flush(); #if GR_GPU_STATS REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 1); REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0); #endif context->resetGpuStats(); // This one should fail. batch.reset(new Batch(attribCnt+1)); dc->drawContextPriv().testingOnly_drawBatch(pb, batch); context->flush(); #if GR_GPU_STATS REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0); REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1); #endif } #endif