#ifndef DMChecksumTask_DEFINED #define DMChecksumTask_DEFINED #include "DMTask.h" #include "SkBitmap.h" #include "SkString.h" #include "gm_expectations.h" namespace DM { // ChecksumTask compares an SkBitmap against some Expectations. // Moving this off the GPU threadpool is a nice (~30%) runtime win. class ChecksumTask : public Task { public: ChecksumTask(const Task& parent, skiagm::Expectations, SkBitmap); virtual void draw() SK_OVERRIDE; virtual bool usesGpu() const SK_OVERRIDE { return false; } virtual bool shouldSkip() const SK_OVERRIDE { return false; } virtual SkString name() const SK_OVERRIDE { return fName; } private: const SkString fName; const skiagm::Expectations fExpectations; const SkBitmap fBitmap; }; } // namespace DM #endif // DMChecksumTask_DEFINED