out vec4 sk_FragColor; uniform vec4 colorGreen; uniform float unknownInput; struct S { vec4 ah4[1]; float ah[1]; vec4 h4; float h; }; vec4 main() { S s; s.ah4[0] = vec4(unknownInput); s.ah[0] = unknownInput; s.h4 = vec4(unknownInput); s.h = unknownInput; S as[1]; as[0].ah4[0] = vec4(unknownInput); bool b = bool(unknownInput); vec4 var; var = vec4(s.h) * vec4(s.h); var = vec4(float(b), float(b), float(b), float(!b)); var = s.ah4[0].ywyw * s.ah4[0].wywy; var = as[0].ah4[0].xyxy * as[0].ah4[0].yxyx; var = s.h4.zzzz * s.h4.zzzz; var = colorGreen.xyzx * colorGreen.xyzx; var = vec4(s.h) * vec4(s.h); var = vec4(s.h) * vec4(s.h); var = s.ah4[0].xxxy * s.ah4[0].xxxy; var = colorGreen * colorGreen; float _0_h = -s.h; var = vec4(_0_h) * vec4(_0_h); bool _1_b = !b; var = vec4(float(_1_b), float(_1_b), float(_1_b), float(!_1_b)); vec3 _2_h3 = s.h4.yyy + s.h4.zzz; var = _2_h3.xyzx * _2_h3.xyzx; vec4 _3_h4 = vec4(s.h4.y, 0.0, 0.0, 1.0); var = _3_h4 * _3_h4; return colorGreen; }