#include "SkBenchmark.h" #include "SkBitmap.h" #include "SkCanvas.h" #include "SkColorPriv.h" #include "SkGradientShader.h" #include "SkPaint.h" #include "SkShader.h" #include "SkString.h" #include "SkUnitMapper.h" struct GradData { int fCount; const SkColor* fColors; const SkScalar* fPos; }; static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK }; static const SkScalar gPos0[] = { 0, SK_Scalar1 }; static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; static const SkScalar gPos2[] = { 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1 }; static const GradData gGradData[] = { { 2, gColors, NULL }, { 2, gColors, gPos0 }, { 2, gColors, gPos1 }, { 5, gColors, NULL }, { 5, gColors, gPos2 } }; static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm, mapper); } static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); return SkGradientShader::CreateRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm, mapper); } static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount, mapper); } static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper) { SkPoint center0, center1; center0.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); return SkGradientShader::CreateTwoPointRadial( center1, (pts[1].fX - pts[0].fX) / 7, center0, (pts[1].fX - pts[0].fX) / 2, data.fColors, data.fPos, data.fCount, tm, mapper); } typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, SkUnitMapper* mapper); static const struct { GradMaker fMaker; const char* fName; int fRepeat; } gGrads[] = { { MakeLinear, "linear", 15 }, { MakeRadial, "radial1", 10 }, { MakeSweep, "sweep", 1 }, { Make2Radial, "radial2", 5 }, }; enum GradType { // these must match the order in gGrads kLinear_GradType, kRadial_GradType, kSweep_GradType, kRadial2_GradType }; /////////////////////////////////////////////////////////////////////////////// class GradientBench : public SkBenchmark { SkString fName; SkShader* fShader; int fCount; enum { W = 400, H = 400, N = 1 }; public: GradientBench(void* param, GradType gt) : INHERITED(param) { fName.printf("gradient_%s", gGrads[gt].fName); const SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(W), SkIntToScalar(H) } }; fCount = N * gGrads[gt].fRepeat; fShader = gGrads[gt].fMaker(pts, gGradData[0], SkShader::kClamp_TileMode, NULL); } virtual ~GradientBench() { fShader->unref(); } protected: virtual const char* onGetName() { return fName.c_str(); } virtual void onDraw(SkCanvas* canvas) { SkPaint paint; this->setupPaint(&paint); paint.setShader(fShader); SkRect r = { 0, 0, SkIntToScalar(W), SkIntToScalar(H) }; for (int i = 0; i < fCount; i++) { canvas->drawRect(r, paint); } } private: typedef SkBenchmark INHERITED; }; static SkBenchmark* Fact0(void* p) { return new GradientBench(p, kLinear_GradType); } static SkBenchmark* Fact1(void* p) { return new GradientBench(p, kRadial_GradType); } static SkBenchmark* Fact2(void* p) { return new GradientBench(p, kSweep_GradType); } static SkBenchmark* Fact3(void* p) { return new GradientBench(p, kRadial2_GradType); } static BenchRegistry gReg0(Fact0); static BenchRegistry gReg1(Fact1); static BenchRegistry gReg2(Fact2); static BenchRegistry gReg3(Fact3);