// defines built-in interfaces supported by SkiaSL fragment shaders // See "enum SpvBuiltIn_" in ./spirv.h layout(builtin=15) in float4 sk_FragCoord; layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space. layout(builtin=20) out int sk_SampleMask[1]; // 9999 is a temporary value that causes us to ignore these declarations beyond // adding them to the symbol table. This works fine in GLSL (where they do not // require any further handling) but will fail in SPIR-V. We'll have a better // solution for this soon. layout(builtin=9999) out half4 gl_SecondaryFragColorEXT; layout(location=0,index=0,builtin=10001) out half4 sk_FragColor; layout(builtin=10008) half4 sk_LastFragColor; layout(builtin=10011) half sk_Width; layout(builtin=10012) half sk_Height;