uniform half4 inputVal, expected; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const half4 constVal = half4(1.5707963268, 3.1415926536, 4.7123889804, 6.2831853072); return (degrees(inputVal.x) == expected.x && degrees(inputVal.xy) == expected.xy && degrees(inputVal.xyz) == expected.xyz && degrees(inputVal.xyzw) == expected.xyzw && degrees(constVal.x) == expected.x && degrees(constVal.xy) == expected.xy && degrees(constVal.xyz) == expected.xyz && degrees(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed; }