uniform float testInput; uniform float2x2 testMatrix2x2; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const float4 constVal = float4(-1, 0, 1, 2); const uint4 expectedA = uint4(0xBF800000, 0x00000000, 0x3F800000, 0x40000000); float4 inputVal = float4(testMatrix2x2) * float4(1, 1, -1, -1); const uint4 expectedB = uint4(0x3F800000, 0x40000000, 0xC0400000, 0xC0800000); return (floatBitsToUint(constVal.x) == expectedA.x && floatBitsToUint(constVal.xy) == expectedA.xy && floatBitsToUint(constVal.xyz) == expectedA.xyz && floatBitsToUint(constVal.xyzw) == expectedA.xyzw && floatBitsToUint(inputVal.x) == expectedB.x && floatBitsToUint(inputVal.xy) == expectedB.xy && floatBitsToUint(inputVal.xyz) == expectedB.xyz && floatBitsToUint(inputVal.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; }