/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Viewer_DEFINED #define Viewer_DEFINED #include "sk_app/Application.h" #include "sk_app/CommandSet.h" #include "sk_app/Window.h" #include "gm.h" #include "SkAnimTimer.h" #include "SkTouchGesture.h" #include "Slide.h" class SkCanvas; class Viewer : public sk_app::Application { public: Viewer(int argc, char** argv, void* platformData); ~Viewer() override; void onPaint(SkCanvas* canvas); void onIdle() override; bool onTouch(intptr_t owner, sk_app::Window::InputState state, float x, float y); void onUIStateChanged(const SkString& stateName, const SkString& stateValue); bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers); bool onChar(SkUnichar c, uint32_t modifiers); private: void initSlides(); void updateTitle(); void setColorMode(SkColorType, sk_sp); void setupCurrentSlide(int previousSlide); void updateUIState(); void drawSlide(SkCanvas* canvs); void drawStats(SkCanvas* canvas); void drawImGui(SkCanvas* canvas); void changeZoomLevel(float delta); SkMatrix computeMatrix(); sk_app::Window* fWindow; static const int kMeasurementCount = 64; // should be power of 2 for fast mod double fPaintTimes[kMeasurementCount]; double fFlushTimes[kMeasurementCount]; double fAnimateTimes[kMeasurementCount]; int fCurrentMeasurement; SkAnimTimer fAnimTimer; SkTArray> fSlides; int fCurrentSlide; bool fDisplayStats; bool fRefresh; // whether to continuously refresh for measuring render time SkPaint fImGuiFontPaint; bool fShowImGuiDebugWindow; bool fShowImGuiTestWindow; bool fShowZoomWindow; sk_sp fLastImage; sk_app::Window::BackendType fBackendType; // Color properties for slide rendering SkColorType fColorType; sk_sp fColorSpace; // transform data SkScalar fZoomCenterX; SkScalar fZoomCenterY; SkScalar fZoomLevel; SkScalar fZoomScale; sk_app::CommandSet fCommands; SkTouchGesture fGesture; // identity unless the window initially scales the content to fit the screen. SkMatrix fDefaultMatrix; SkMatrix fDefaultMatrixInv; Json::Value fAllSlideNames; // cache all slide names for fast updateUIState }; #endif