/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColorFilter.h" #include "include/core/SkImageFilter.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/effects/SkColorFilterImageFilter.h" #include // This GM renders correctly in 8888, but fails in PDF DEF_SIMPLE_GM(fadefilter, canvas, 256, 256) { float matrix[20] = { 1, 0, 0, 0, 0.5f, 0, 1, 0, 0, 0.5f, 0, 0, 1, 0, 0.5f, 0, 0, 0, 1, 0 }; sk_sp colorFilter(SkColorFilters::Matrix(matrix)); SkPaint layerPaint; layerPaint.setImageFilter(SkColorFilterImageFilter::Make(std::move(colorFilter), nullptr)); canvas->drawRect(SkRect::MakeLTRB(64, 64, 192, 192), layerPaint); }