/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkSurface.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkRuntimeEffect.h" #include "tools/Resources.h" #include "tools/ToolUtils.h" class RuntimeEffectImage : public skiagm::GM { public: RuntimeEffectImage() = default; SkString onShortName() override { return SkString("runtime_effect_image"); } SkISize onISize() override { return {800, 200}; } protected: void onOnceBeforeDraw() override { SkString sksl(R"( uniform shader child; uniform half gAlphaType; // 0 is premul, non-zero unpremul. half4 main(float2 p) { half r = fract(p.x/20); half g = fract(p.y/20); half b = fract((p.x + 5)/10); half a = min(distance(p, vec2(50, 50))/50 + 0.3, 1); half4 result = half4(r, g, b, a); result *= sample(child); if (gAlphaType == 0) { result.rgb *= a; } return result; } )"); auto [effect, error] = SkRuntimeEffect::Make(sksl); if (!effect) { SkDebugf("RuntimeShader error: %s\n", error.c_str()); } fEffect = std::move(effect); } DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override { GrRecordingContext* rc = canvas->recordingContext(); SkRuntimeShaderBuilder builder(fEffect); SkImageInfo info = SkImageInfo::Make(100, 100, kRGBA_8888_SkColorType, kPremul_SkAlphaType); SkSamplingOptions nn{SkFilterMode::kNearest}; SkSamplingOptions mm{SkFilterMode::kLinear, SkMipmapMode::kNearest}; auto whiteShader = SkShaders::Color(SK_ColorWHITE); auto imageForShader = GetResourceAsImage("images/ducky.jpg"); if (!imageForShader) { *errorMsg = "Could not load image"; return DrawResult::kFail; } auto imageShader = imageForShader->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(SkFilterMode::kLinear), SkMatrix::Scale(0.2f, 0.2f)); builder.uniform("gAlphaType") = 0.f; builder.child("child") = whiteShader; ToolUtils::draw_checkerboard(canvas, SK_ColorWHITE, SK_ColorLTGRAY, 50); canvas->translate(5, 5); SkPaint aaPaint; aaPaint.setAntiAlias(true); for (const auto& vm : {SkMatrix::Scale(1.5f, 1.5f), SkMatrix::Scale(0.3f, 0.3f)}) { canvas->save(); canvas->concat(vm); sk_sp image; // basic image = builder.makeImage(rc, nullptr, info, false); canvas->drawImage(image, 0, 0, nn, &aaPaint); canvas->translate(105, 0); // local matrix SkMatrix lm = SkMatrix::RotateDeg(45, {50, 50}); lm.preTranslate(10, 10); image = builder.makeImage(rc, &lm, info, false); canvas->drawImage(image, 0, 0, nn, &aaPaint); canvas->translate(105, 0); // unpremul if (rc) { // use a uniform to make the effect output be unpremul so it looks the same as the // premul case when drawn to the canvas. builder.uniform("gAlphaType") = 1.f; image = builder.makeImage(rc, nullptr, info.makeAlphaType(kUnpremul_SkAlphaType), false); builder.uniform("gAlphaType") = 0.f; canvas->drawImage(image, 0, 0, nn, &aaPaint); canvas->translate(105, 0); } else { // CPU doesn't yet support making kUnpremul images. Just draw the basic one again. image = builder.makeImage(nullptr, nullptr, info, false); canvas->drawImage(image, 0, 0, nn, &aaPaint); canvas->translate(105, 0); } // color space sk_sp cs = SkColorSpace::MakeSRGB()->makeColorSpin(); image = builder.makeImage(rc, nullptr, info.makeColorSpace(std::move(cs)), false); canvas->drawImage(image, 0, 0, nn, &aaPaint); canvas->translate(105, 0); // mipmapped and different child builder.child("child") = imageShader; image = builder.makeImage(rc, nullptr, info, true); builder.child("child") = whiteShader; canvas->drawImage(image, 0, 0, mm, &aaPaint); canvas->translate(105, 0); canvas->restore(); canvas->translate(0, 105*vm.getScaleY()); } return DrawResult::kOk; } private: sk_sp fEffect; }; DEF_GM(return new RuntimeEffectImage;)