OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %_UniformBuffer "_UniformBuffer" OpMemberName %_UniformBuffer 0 "a" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpMemberDecorate %_UniformBuffer 0 Offset 0 OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision OpDecorate %_UniformBuffer Block OpDecorate %10 Binding 0 OpDecorate %10 DescriptorSet 0 OpDecorate %21 RelaxedPrecision OpDecorate %24 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %_UniformBuffer = OpTypeStruct %float %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer %10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform %void = OpTypeVoid %14 = OpTypeFunction %void %_ptr_Uniform_float = OpTypePointer Uniform %float %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %int_1 = OpConstant %int 1 %_ptr_Output_float = OpTypePointer Output %float %main = OpFunction %void None %14 %15 = OpLabel %17 = OpAccessChain %_ptr_Uniform_float %10 %int_0 %21 = OpLoad %float %17 %16 = OpIsInf %bool %21 %22 = OpSelect %int %16 %int_1 %int_0 %24 = OpConvertSToF %float %22 %25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 OpStore %25 %24 OpReturn OpFunctionEnd