load("//bazel:macros.bzl", "generated_cc_atom") load("//bazel:cc_binary_with_flags.bzl", "cc_binary_with_flags") cc_binary_with_flags( name = "hello_world_gl", srcs = [ "//example:HelloWorld_src", ], linkopts = [ "-lX11", "-lxcb", "-lXau", "-lXdmcp", "-lGL", ], # These flags are defined in //bazel/common_config_settings/BUILD.bazel set_flags = { # Use the GL backend with the normal GL standard (as opposed to WebGL or GLES) "gpu_backend": [ "gl_backend", ], "with_gl_standard": [ "gl_standard", ], # Load fonts from the standard system directory (e.g. "/usr/share/fonts/") # as defined in //src/ports/SkFontMgr_custom_directory_factory.cpp "fontmgr_factory": [ "custom_directory_fontmgr_factory", ], }, deps = [ "//:skia_core", "//src/utils:json_srcs", "//tools/sk_app", ], ) cc_binary_with_flags( name = "hello_world_vulkan", srcs = [ "//example:HelloWorld_src", ], linkopts = [ "-lX11", "-lxcb", "-lXau", "-lXdmcp", "-lX11-xcb", ], # These flags are defined in //bazel/common_config_settings/BUILD.bazel set_flags = { "gpu_backend": [ "vulkan_backend", ], # Load fonts from the standard system directory (e.g. "/usr/share/fonts/") # as defined in //src/ports/SkFontMgr_custom_directory_factory.cpp "fontmgr_factory": [ "custom_directory_fontmgr_factory", ], }, deps = [ "//:skia_core", "//src/utils:json_srcs", "//third_party:vulkanmemoryallocator", "//tools/sk_app", ], ) # Everything below this line is autogenerated by gazelle using the C++ plugin built here: # https://github.com/google/skia-buildbot/tree/main/bazel/gazelle/cpp # These can be regenerated (if needed) by navigating to //bazel and running `make generate` # ========================================================================================= generated_cc_atom( name = "HelloWorld_hdr", hdrs = ["HelloWorld.h"], visibility = ["//:__subpackages__"], deps = [ "//tools/sk_app:Application_hdr", "//tools/sk_app:Window_hdr", ], ) generated_cc_atom( name = "HelloWorld_src", srcs = ["HelloWorld.cpp"], visibility = ["//:__subpackages__"], deps = [ ":HelloWorld_hdr", "//include/core:SkCanvas_hdr", "//include/core:SkFont_hdr", "//include/core:SkGraphics_hdr", "//include/core:SkSurface_hdr", "//include/effects:SkGradientShader_hdr", ], )