/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GLWindowContext_DEFINED #define GLWindowContext_DEFINED #include "include/gpu/gl/GrGLInterface.h" #include "include/core/SkRefCnt.h" #include "include/core/SkSurface.h" #include "tools/sk_app/WindowContext.h" namespace sk_app { class GLWindowContext : public WindowContext { public: sk_sp getBackbufferSurface() override; bool isValid() override { return SkToBool(fBackendContext.get()); } void resize(int w, int h) override; void swapBuffers() override; void setDisplayParams(const DisplayParams& params) override; protected: GLWindowContext(const DisplayParams&); // This should be called by subclass constructor. It is also called when window/display // parameters change. This will in turn call onInitializeContext(). void initializeContext(); virtual sk_sp onInitializeContext() = 0; // This should be called by subclass destructor. It is also called when window/display // parameters change prior to initializing a new GL context. This will in turn call // onDestroyContext(). void destroyContext(); virtual void onDestroyContext() = 0; virtual void onSwapBuffers() = 0; sk_sp fBackendContext; sk_sp fSurface; }; } // namespace sk_app #endif