// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(SkPath_arcto_conic_parametric, 512, 512, false, 0) { SkPoint conic(SkPoint p0, SkPoint p1, SkPoint p2, float w, float t) { float s = 1 - t; return {((s * s * p0.x()) + (2 * s * t * w * p1.x()) + (t * t * p2.x())) / ((s * s) + (w * 2 * s * t) + (t * t)), ((s * s * p0.y()) + (2 * s * t * w * p1.y()) + (t * t * p2.y())) / ((s * s) + (w * 2 * s * t) + (t * t))}; } void draw(SkCanvas* canvas) { canvas->clear(SkColorSetARGB(255, 255, 255, 255)); SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(2.5); SkPoint center = {256, 256}; float r = 192; SkRect oval = {center.x() - r, center.y() - r, center.x() + r, center.y() + r}; canvas->drawOval(oval, paint); float startAngle = 0; float sweepAngle = 179; SkPath arc; arc.arcTo(oval, startAngle, sweepAngle, false); paint.setStrokeWidth(5); paint.setColor(SkColorSetARGB(255, 0, 0, 255)); canvas->drawPath(arc, paint); SkPaint pointPaint; pointPaint.setAntiAlias(true); pointPaint.setStrokeWidth(8); pointPaint.setStrokeCap(SkPaint::kRound_Cap); pointPaint.setColor(SkColorSetARGB(255, 0, 255, 0)); float finalAngle = startAngle + sweepAngle; float middleAngle = startAngle + 0.5f * sweepAngle; float weight = cos(SkDegreesToRadians(sweepAngle) / 2); SkPoint p0 = {r * SkScalarCos(SkDegreesToRadians(startAngle)), r * SkScalarSin(SkDegreesToRadians(startAngle))}; float d = r / weight; SkPoint p1 = {d * SkScalarCos(SkDegreesToRadians(middleAngle)), d * SkScalarSin(SkDegreesToRadians(middleAngle))}; SkPoint p2 = {r * SkScalarCos(SkDegreesToRadians(finalAngle)), r * SkScalarSin(SkDegreesToRadians(finalAngle))}; p0 += center; p1 += center; p2 += center; const int N = 8; for (int i = 0; i <= N; ++i) { SkPoint p = conic(p0, p1, p2, weight, (float)i / N); canvas->drawPoint(p.x(), p.y(), pointPaint); } pointPaint.setColor(SkColorSetARGB(255, 255, 0, 0)); canvas->drawPoint(p0.x(), p0.y(), pointPaint); canvas->drawPoint(p1.x(), p1.y(), pointPaint); canvas->drawPoint(p2.x(), p2.y(), pointPaint); SkPath weightedQuadratic; weightedQuadratic.moveTo(p0); weightedQuadratic.conicTo(p1, p2, weight); paint.setColor(SK_ColorCYAN); paint.setStrokeWidth(1); canvas->drawPath(weightedQuadratic, paint); } } // END FIDDLE