# Copyright 2015 Google Inc. # # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # Include this gypi to include all 'gpu' files # The parent gyp/gypi file must define # 'skia_src_path' e.g. skia/trunk/src # 'skia_include_path' e.g. skia/trunk/include # # The skia build defines these in common_variables.gypi # { 'variables': { 'skgpu_sources': [ '<(skia_include_path)/gpu/GrBlend.h', '<(skia_include_path)/gpu/GrCaps.h', '<(skia_include_path)/gpu/GrClip.h', '<(skia_include_path)/gpu/GrColor.h', '<(skia_include_path)/gpu/GrConfig.h', '<(skia_include_path)/gpu/GrContextOptions.h', '<(skia_include_path)/gpu/GrContext.h', '<(skia_include_path)/gpu/GrCoordTransform.h', '<(skia_include_path)/gpu/GrDrawContext.h', '<(skia_include_path)/gpu/GrFragmentProcessor.h', '<(skia_include_path)/gpu/GrGpuResource.h', '<(skia_include_path)/gpu/GrInvariantOutput.h', '<(skia_include_path)/gpu/GrPaint.h', '<(skia_include_path)/gpu/GrProcessor.h', '<(skia_include_path)/gpu/GrProcessorUnitTest.h', '<(skia_include_path)/gpu/GrProgramElement.h', '<(skia_include_path)/gpu/GrGpuResourceRef.h', '<(skia_include_path)/gpu/GrRenderTarget.h', '<(skia_include_path)/gpu/GrResourceKey.h', '<(skia_include_path)/gpu/GrShaderVar.h', '<(skia_include_path)/gpu/GrSurface.h', '<(skia_include_path)/gpu/GrTexture.h', '<(skia_include_path)/gpu/GrTextureParams.h', '<(skia_include_path)/gpu/GrTextureProvider.h', '<(skia_include_path)/gpu/GrTextureAccess.h', '<(skia_include_path)/gpu/GrTestUtils.h', '<(skia_include_path)/gpu/GrTypes.h', '<(skia_include_path)/gpu/GrXferProcessor.h', '<(skia_include_path)/gpu/effects/GrConstColorProcessor.h', '<(skia_include_path)/gpu/effects/GrCoverageSetOpXP.h', '<(skia_include_path)/gpu/effects/GrCustomXfermode.h', '<(skia_include_path)/gpu/effects/GrPorterDuffXferProcessor.h', '<(skia_include_path)/gpu/effects/GrXfermodeFragmentProcessor.h', '<(skia_include_path)/gpu/gl/GrGLConfig.h', '<(skia_include_path)/gpu/gl/GrGLExtensions.h', '<(skia_include_path)/gpu/gl/GrGLFunctions.h', '<(skia_include_path)/gpu/gl/GrGLInterface.h', '<(skia_include_path)/gpu/gl/GrGLSLPrettyPrint.h', '<(skia_include_path)/gpu/gl/GrGLTypes.h', # Private includes '<(skia_include_path)/private/GrSingleOwner.h', '<(skia_src_path)/gpu/GrAutoLocaleSetter.h', '<(skia_src_path)/gpu/GrAllocator.h', '<(skia_src_path)/gpu/GrBatchAtlas.cpp', '<(skia_src_path)/gpu/GrBatchAtlas.h', '<(skia_src_path)/gpu/GrBatchFlushState.cpp', '<(skia_src_path)/gpu/GrBatchFlushState.h', '<(skia_src_path)/gpu/GrBatchTest.cpp', '<(skia_src_path)/gpu/GrBatchTest.h', '<(skia_src_path)/gpu/GrBlend.cpp', '<(skia_src_path)/gpu/GrBlurUtils.cpp', '<(skia_src_path)/gpu/GrBlurUtils.h', '<(skia_src_path)/gpu/GrBufferAllocPool.cpp', '<(skia_src_path)/gpu/GrBufferAllocPool.h', '<(skia_src_path)/gpu/GrCaps.cpp', '<(skia_src_path)/gpu/GrClip.cpp', '<(skia_src_path)/gpu/GrClipMaskManager.h', '<(skia_src_path)/gpu/GrClipMaskManager.cpp', '<(skia_src_path)/gpu/GrContext.cpp', '<(skia_src_path)/gpu/GrCoordTransform.cpp', '<(skia_src_path)/gpu/GrDefaultGeoProcFactory.cpp', '<(skia_src_path)/gpu/GrDefaultGeoProcFactory.h', '<(skia_src_path)/gpu/GrDrawContext.cpp', '<(skia_src_path)/gpu/GrDrawingManager.cpp', '<(skia_src_path)/gpu/GrDrawingManager.h', '<(skia_src_path)/gpu/GrDrawTarget.cpp', '<(skia_src_path)/gpu/GrDrawTarget.h', '<(skia_src_path)/gpu/GrFragmentProcessor.cpp', '<(skia_src_path)/gpu/GrGeometryBuffer.h', '<(skia_src_path)/gpu/GrGeometryProcessor.h', '<(skia_src_path)/gpu/GrGlyph.h', '<(skia_src_path)/gpu/GrGpu.cpp', '<(skia_src_path)/gpu/GrGpu.h', '<(skia_src_path)/gpu/GrGpuResourceCacheAccess.h', '<(skia_src_path)/gpu/GrGpuResourcePriv.h', '<(skia_src_path)/gpu/GrGpuResource.cpp', '<(skia_src_path)/gpu/GrGpuFactory.cpp', '<(skia_src_path)/gpu/GrGpuFactory.h', '<(skia_src_path)/gpu/GrImageIDTextureAdjuster.cpp', '<(skia_src_path)/gpu/GrImageIDTextureAdjuster.h', '<(skia_src_path)/gpu/GrIndexBuffer.h', '<(skia_src_path)/gpu/GrInvariantOutput.cpp', '<(skia_src_path)/gpu/GrLayerAtlas.cpp', '<(skia_src_path)/gpu/GrLayerAtlas.h', '<(skia_src_path)/gpu/GrLayerCache.cpp', '<(skia_src_path)/gpu/GrLayerCache.h', '<(skia_src_path)/gpu/GrLayerHoister.cpp', '<(skia_src_path)/gpu/GrLayerHoister.h', '<(skia_src_path)/gpu/GrMemoryPool.cpp', '<(skia_src_path)/gpu/GrMemoryPool.h', '<(skia_src_path)/gpu/GrNonAtomicRef.h', '<(skia_src_path)/gpu/GrOvalRenderer.cpp', '<(skia_src_path)/gpu/GrOvalRenderer.h', '<(skia_src_path)/gpu/GrPaint.cpp', '<(skia_src_path)/gpu/GrPath.cpp', '<(skia_src_path)/gpu/GrPath.h', '<(skia_src_path)/gpu/GrPathProcessor.cpp', '<(skia_src_path)/gpu/GrPathProcessor.h', '<(skia_src_path)/gpu/GrPathRange.cpp', '<(skia_src_path)/gpu/GrPathRange.h', '<(skia_src_path)/gpu/GrPathRendererChain.cpp', '<(skia_src_path)/gpu/GrPathRendererChain.h', '<(skia_src_path)/gpu/GrPathRenderer.cpp', '<(skia_src_path)/gpu/GrPathRenderer.h', '<(skia_src_path)/gpu/GrPathRendering.cpp', '<(skia_src_path)/gpu/GrPathRendering.h', '<(skia_src_path)/gpu/GrPathUtils.cpp', '<(skia_src_path)/gpu/GrPathUtils.h', '<(skia_src_path)/gpu/GrPendingProgramElement.h', '<(skia_src_path)/gpu/GrPipeline.cpp', '<(skia_src_path)/gpu/GrPipeline.h', '<(skia_src_path)/gpu/GrPipelineBuilder.cpp', '<(skia_src_path)/gpu/GrPipelineBuilder.h', '<(skia_src_path)/gpu/GrPrimitiveProcessor.cpp', '<(skia_src_path)/gpu/GrPrimitiveProcessor.h', '<(skia_src_path)/gpu/GrProgramDesc.h', '<(skia_src_path)/gpu/GrProgramElement.cpp', '<(skia_src_path)/gpu/GrProcessor.cpp', '<(skia_src_path)/gpu/GrProcessorUnitTest.cpp', '<(skia_src_path)/gpu/GrProcOptInfo.cpp', '<(skia_src_path)/gpu/GrProcOptInfo.h', '<(skia_src_path)/gpu/GrGpuResourceRef.cpp', '<(skia_src_path)/gpu/GrQuad.h', '<(skia_src_path)/gpu/GrRecordReplaceDraw.cpp', '<(skia_src_path)/gpu/GrRecordReplaceDraw.h', '<(skia_src_path)/gpu/GrRect.h', '<(skia_src_path)/gpu/GrRectanizer.h', '<(skia_src_path)/gpu/GrRectanizer_pow2.cpp', '<(skia_src_path)/gpu/GrRectanizer_pow2.h', '<(skia_src_path)/gpu/GrRectanizer_skyline.cpp', '<(skia_src_path)/gpu/GrRectanizer_skyline.h', '<(skia_src_path)/gpu/GrRenderTarget.cpp', '<(skia_src_path)/gpu/GrRenderTargetPriv.h', '<(skia_src_path)/gpu/GrReducedClip.cpp', '<(skia_src_path)/gpu/GrReducedClip.h', '<(skia_src_path)/gpu/GrResourceCache.cpp', '<(skia_src_path)/gpu/GrResourceCache.h', '<(skia_src_path)/gpu/GrResourceProvider.cpp', '<(skia_src_path)/gpu/GrResourceProvider.h', '<(skia_src_path)/gpu/GrStencil.cpp', '<(skia_src_path)/gpu/GrStencil.h', '<(skia_src_path)/gpu/GrStencilAttachment.cpp', '<(skia_src_path)/gpu/GrStencilAttachment.h', '<(skia_src_path)/gpu/GrStrokeInfo.cpp', '<(skia_src_path)/gpu/GrStrokeInfo.h', '<(skia_src_path)/gpu/GrTraceMarker.cpp', '<(skia_src_path)/gpu/GrTraceMarker.h', '<(skia_src_path)/gpu/GrTracing.h', '<(skia_src_path)/gpu/GrTestUtils.cpp', '<(skia_src_path)/gpu/GrSWMaskHelper.cpp', '<(skia_src_path)/gpu/GrSWMaskHelper.h', '<(skia_src_path)/gpu/GrSoftwarePathRenderer.cpp', '<(skia_src_path)/gpu/GrSoftwarePathRenderer.h', '<(skia_src_path)/gpu/GrSurfacePriv.h', '<(skia_src_path)/gpu/GrSurface.cpp', '<(skia_src_path)/gpu/GrTexture.cpp', '<(skia_src_path)/gpu/GrTextureParamsAdjuster.h', '<(skia_src_path)/gpu/GrTextureParamsAdjuster.cpp', '<(skia_src_path)/gpu/GrTextureProvider.cpp', '<(skia_src_path)/gpu/GrTexturePriv.h', '<(skia_src_path)/gpu/GrTextureAccess.cpp', '<(skia_src_path)/gpu/GrTransferBuffer.h', '<(skia_src_path)/gpu/GrTRecorder.h', '<(skia_src_path)/gpu/GrVertexBuffer.h', '<(skia_src_path)/gpu/GrVertices.h', '<(skia_src_path)/gpu/GrXferProcessor.cpp', '<(skia_src_path)/gpu/GrYUVProvider.cpp', '<(skia_src_path)/gpu/GrYUVProvider.h', # Batches '<(skia_src_path)/gpu/batches/GrAAHairLinePathRenderer.cpp', '<(skia_src_path)/gpu/batches/GrAAHairLinePathRenderer.h', '<(skia_src_path)/gpu/batches/GrAALinearizingConvexPathRenderer.cpp', '<(skia_src_path)/gpu/batches/GrAALinearizingConvexPathRenderer.h', '<(skia_src_path)/gpu/batches/GrAAConvexTessellator.cpp', '<(skia_src_path)/gpu/batches/GrAAConvexTessellator.h', '<(skia_src_path)/gpu/batches/GrAADistanceFieldPathRenderer.cpp', '<(skia_src_path)/gpu/batches/GrAADistanceFieldPathRenderer.h', '<(skia_src_path)/gpu/batches/GrAAConvexPathRenderer.cpp', '<(skia_src_path)/gpu/batches/GrAAConvexPathRenderer.h', '<(skia_src_path)/gpu/batches/GrAAFillRectBatch.cpp', '<(skia_src_path)/gpu/batches/GrAAFillRectBatch.h', '<(skia_src_path)/gpu/batches/GrAAStrokeRectBatch.cpp', '<(skia_src_path)/gpu/batches/GrAAStrokeRectBatch.h', '<(skia_src_path)/gpu/batches/GrAtlasTextBatch.cpp', '<(skia_src_path)/gpu/batches/GrAtlasTextBatch.h', '<(skia_src_path)/gpu/batches/GrBatch.cpp', '<(skia_src_path)/gpu/batches/GrBatch.h', '<(skia_src_path)/gpu/batches/GrClearBatch.h', '<(skia_src_path)/gpu/batches/GrCopySurfaceBatch.cpp', '<(skia_src_path)/gpu/batches/GrCopySurfaceBatch.h', '<(skia_src_path)/gpu/batches/GrDashLinePathRenderer.cpp', '<(skia_src_path)/gpu/batches/GrDashLinePathRenderer.h', '<(skia_src_path)/gpu/batches/GrDefaultPathRenderer.cpp', '<(skia_src_path)/gpu/batches/GrDefaultPathRenderer.h', '<(skia_src_path)/gpu/batches/GrDiscardBatch.h', '<(skia_src_path)/gpu/batches/GrDrawBatch.cpp', '<(skia_src_path)/gpu/batches/GrDrawBatch.h', '<(skia_src_path)/gpu/batches/GrDrawAtlasBatch.cpp', '<(skia_src_path)/gpu/batches/GrDrawAtlasBatch.h', '<(skia_src_path)/gpu/batches/GrDrawPathBatch.cpp', '<(skia_src_path)/gpu/batches/GrDrawPathBatch.h', '<(skia_src_path)/gpu/batches/GrDrawVerticesBatch.cpp', '<(skia_src_path)/gpu/batches/GrDrawVerticesBatch.h', '<(skia_src_path)/gpu/batches/GrNonAAFillRectBatch.h', '<(skia_src_path)/gpu/batches/GrNonAAFillRectBatch.cpp', '<(skia_src_path)/gpu/batches/GrNonAAStrokeRectBatch.cpp', '<(skia_src_path)/gpu/batches/GrNonAAStrokeRectBatch.h', '<(skia_src_path)/gpu/batches/GrNinePatch.cpp', '<(skia_src_path)/gpu/batches/GrNinePatch.h', '<(skia_src_path)/gpu/batches/GrRectBatchFactory.h', '<(skia_src_path)/gpu/batches/GrRectBatchFactory.cpp', '<(skia_src_path)/gpu/batches/GrStencilAndCoverPathRenderer.cpp', '<(skia_src_path)/gpu/batches/GrStencilAndCoverPathRenderer.h', '<(skia_src_path)/gpu/batches/GrStencilPathBatch.h', '<(skia_src_path)/gpu/batches/GrTessellatingPathRenderer.cpp', '<(skia_src_path)/gpu/batches/GrTessellatingPathRenderer.h', '<(skia_src_path)/gpu/batches/GrTInstanceBatch.h', '<(skia_src_path)/gpu/batches/GrVertexBatch.cpp', '<(skia_src_path)/gpu/batches/GrVertexBatch.h', '<(skia_src_path)/gpu/effects/Gr1DKernelEffect.h', '<(skia_src_path)/gpu/effects/GrConfigConversionEffect.cpp', '<(skia_src_path)/gpu/effects/GrConfigConversionEffect.h', '<(skia_src_path)/gpu/effects/GrConstColorProcessor.cpp', '<(skia_src_path)/gpu/effects/GrCoverageSetOpXP.cpp', '<(skia_src_path)/gpu/effects/GrCustomXfermode.cpp', '<(skia_src_path)/gpu/effects/GrBezierEffect.cpp', '<(skia_src_path)/gpu/effects/GrBezierEffect.h', '<(skia_src_path)/gpu/effects/GrConvolutionEffect.cpp', '<(skia_src_path)/gpu/effects/GrConvolutionEffect.h', '<(skia_src_path)/gpu/effects/GrConvexPolyEffect.cpp', '<(skia_src_path)/gpu/effects/GrConvexPolyEffect.h', '<(skia_src_path)/gpu/effects/GrBicubicEffect.cpp', '<(skia_src_path)/gpu/effects/GrBicubicEffect.h', '<(skia_src_path)/gpu/effects/GrBitmapTextGeoProc.cpp', '<(skia_src_path)/gpu/effects/GrBitmapTextGeoProc.h', '<(skia_src_path)/gpu/effects/GrDashingEffect.cpp', '<(skia_src_path)/gpu/effects/GrDashingEffect.h', '<(skia_src_path)/gpu/effects/GrDisableColorXP.cpp', '<(skia_src_path)/gpu/effects/GrDisableColorXP.h', '<(skia_src_path)/gpu/effects/GrDistanceFieldGeoProc.cpp', '<(skia_src_path)/gpu/effects/GrDistanceFieldGeoProc.h', '<(skia_src_path)/gpu/effects/GrDitherEffect.cpp', '<(skia_src_path)/gpu/effects/GrDitherEffect.h', '<(skia_src_path)/gpu/effects/GrMatrixConvolutionEffect.cpp', '<(skia_src_path)/gpu/effects/GrMatrixConvolutionEffect.h', '<(skia_src_path)/gpu/effects/GrOvalEffect.cpp', '<(skia_src_path)/gpu/effects/GrOvalEffect.h', '<(skia_src_path)/gpu/effects/GrPorterDuffXferProcessor.cpp', '<(skia_src_path)/gpu/effects/GrRRectEffect.cpp', '<(skia_src_path)/gpu/effects/GrRRectEffect.h', '<(skia_src_path)/gpu/effects/GrSimpleTextureEffect.cpp', '<(skia_src_path)/gpu/effects/GrSimpleTextureEffect.h', '<(skia_src_path)/gpu/effects/GrSingleTextureEffect.cpp', '<(skia_src_path)/gpu/effects/GrSingleTextureEffect.h', '<(skia_src_path)/gpu/effects/GrTextureDomain.cpp', '<(skia_src_path)/gpu/effects/GrTextureDomain.h', '<(skia_src_path)/gpu/effects/GrTextureStripAtlas.cpp', '<(skia_src_path)/gpu/effects/GrTextureStripAtlas.h', '<(skia_src_path)/gpu/effects/GrXfermodeFragmentProcessor.cpp', '<(skia_src_path)/gpu/effects/GrYUVtoRGBEffect.cpp', '<(skia_src_path)/gpu/effects/GrYUVtoRGBEffect.h', # text '<(skia_src_path)/gpu/text/GrAtlasTextBlob.cpp', '<(skia_src_path)/gpu/text/GrAtlasTextBlob.h', '<(skia_src_path)/gpu/text/GrAtlasTextContext.cpp', '<(skia_src_path)/gpu/text/GrAtlasTextContext.h', '<(skia_src_path)/gpu/text/GrBatchFontCache.cpp', '<(skia_src_path)/gpu/text/GrBatchFontCache.h', '<(skia_src_path)/gpu/text/GrDistanceFieldAdjustTable.cpp', '<(skia_src_path)/gpu/text/GrDistanceFieldAdjustTable.h', '<(skia_src_path)/gpu/text/GrFontScaler.cpp', '<(skia_src_path)/gpu/text/GrFontScaler.h', '<(skia_src_path)/gpu/text/GrStencilAndCoverTextContext.cpp', '<(skia_src_path)/gpu/text/GrStencilAndCoverTextContext.h', '<(skia_src_path)/gpu/text/GrTextBlobCache.cpp', '<(skia_src_path)/gpu/text/GrTextBlobCache.h', '<(skia_src_path)/gpu/text/GrTextContext.cpp', '<(skia_src_path)/gpu/text/GrTextContext.h', '<(skia_src_path)/gpu/text/GrTextUtils.cpp', '<(skia_src_path)/gpu/text/GrTextUtils.h', '<(skia_src_path)/gpu/gl/GrGLAssembleInterface.cpp', '<(skia_src_path)/gpu/gl/GrGLAssembleInterface.h', '<(skia_src_path)/gpu/gl/GrGLBufferImpl.cpp', '<(skia_src_path)/gpu/gl/GrGLBufferImpl.h', '<(skia_src_path)/gpu/gl/GrGLCaps.cpp', '<(skia_src_path)/gpu/gl/GrGLCaps.h', '<(skia_src_path)/gpu/gl/GrGLContext.cpp', '<(skia_src_path)/gpu/gl/GrGLContext.h', '<(skia_src_path)/gpu/gl/GrGLCreateNativeInterface_none.cpp', '<(skia_src_path)/gpu/gl/GrGLDefaultInterface_none.cpp', '<(skia_src_path)/gpu/gl/GrGLDefines.h', '<(skia_src_path)/gpu/gl/GrGLGLSL.cpp', '<(skia_src_path)/gpu/gl/GrGLGLSL.h', '<(skia_src_path)/gpu/gl/GrGLGpu.cpp', '<(skia_src_path)/gpu/gl/GrGLGpu.h', '<(skia_src_path)/gpu/gl/GrGLGpuProgramCache.cpp', '<(skia_src_path)/gpu/gl/GrGLExtensions.cpp', '<(skia_src_path)/gpu/gl/GrGLIndexBuffer.cpp', '<(skia_src_path)/gpu/gl/GrGLIndexBuffer.h', '<(skia_src_path)/gpu/gl/GrGLInterface.cpp', '<(skia_src_path)/gpu/gl/GrGLIRect.h', '<(skia_src_path)/gpu/gl/GrGLNameAllocator.cpp', '<(skia_src_path)/gpu/gl/GrGLNameAllocator.h', '<(skia_src_path)/gpu/gl/GrGLNoOpInterface.cpp', '<(skia_src_path)/gpu/gl/GrGLNoOpInterface.h', '<(skia_src_path)/gpu/gl/GrGLPath.cpp', '<(skia_src_path)/gpu/gl/GrGLPath.h', '<(skia_src_path)/gpu/gl/GrGLPathRange.cpp', '<(skia_src_path)/gpu/gl/GrGLPathRange.h', '<(skia_src_path)/gpu/gl/GrGLPathRendering.cpp', '<(skia_src_path)/gpu/gl/GrGLPathRendering.h', '<(skia_src_path)/gpu/gl/GrGLProgram.cpp', '<(skia_src_path)/gpu/gl/GrGLProgram.h', '<(skia_src_path)/gpu/gl/GrGLProgramDesc.cpp', '<(skia_src_path)/gpu/gl/GrGLProgramDesc.h', '<(skia_src_path)/gpu/gl/GrGLProgramDataManager.cpp', '<(skia_src_path)/gpu/gl/GrGLProgramDataManager.h', '<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp', '<(skia_src_path)/gpu/gl/GrGLRenderTarget.h', '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.cpp', '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.h', '<(skia_src_path)/gpu/gl/GrGLTexture.cpp', '<(skia_src_path)/gpu/gl/GrGLTexture.h', '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.cpp', '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.h', '<(skia_src_path)/gpu/gl/GrGLTransferBuffer.cpp', '<(skia_src_path)/gpu/gl/GrGLTransferBuffer.h', '<(skia_src_path)/gpu/gl/GrGLUtil.cpp', '<(skia_src_path)/gpu/gl/GrGLUtil.h', '<(skia_src_path)/gpu/gl/GrGLUniformHandler.cpp', '<(skia_src_path)/gpu/gl/GrGLUniformHandler.h', '<(skia_src_path)/gpu/gl/GrGLVaryingHandler.cpp', '<(skia_src_path)/gpu/gl/GrGLVaryingHandler.h', '<(skia_src_path)/gpu/gl/GrGLVertexArray.cpp', '<(skia_src_path)/gpu/gl/GrGLVertexArray.h', '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.cpp', '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.h', # Files for building GLSL shaders '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.h', '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.h', '<(skia_src_path)/gpu/gl/builders/GrGLSLPrettyPrint.cpp', # GLSL '<(skia_src_path)/gpu/glsl/GrGLSL.cpp', '<(skia_src_path)/gpu/glsl/GrGLSL.h', '<(skia_src_path)/gpu/glsl/GrGLSL_impl.h', '<(skia_src_path)/gpu/glsl/GrGLSLBlend.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLBlend.h', '<(skia_src_path)/gpu/glsl/GrGLSLCaps.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLCaps.h', '<(skia_src_path)/gpu/glsl/GrGLSLFragmentProcessor.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLFragmentProcessor.h', '<(skia_src_path)/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLFragmentShaderBuilder.h', '<(skia_src_path)/gpu/glsl/GrGLSLGeometryProcessor.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLGeometryProcessor.h', '<(skia_src_path)/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLGeometryShaderBuilder.h', '<(skia_src_path)/gpu/glsl/GrGLSLPrimitiveProcessor.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLPrimitiveProcessor.h', '<(skia_src_path)/gpu/glsl/GrGLSLProcessorTypes.h', '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLProgramBuilder.h', '<(skia_src_path)/gpu/glsl/GrGLSLProgramDataManager.h', '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.h', '<(skia_src_path)/gpu/glsl/GrGLSLShaderVar.h', '<(skia_src_path)/gpu/glsl/GrGLSLTextureSampler.h', '<(skia_src_path)/gpu/glsl/GrGLSLUniformHandler.h', '<(skia_src_path)/gpu/glsl/GrGLSLUtil.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLUtil.h', '<(skia_src_path)/gpu/glsl/GrGLSLVarying.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLVarying.h', '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.h', '<(skia_src_path)/gpu/glsl/GrGLSLXferProcessor.cpp', '<(skia_src_path)/gpu/glsl/GrGLSLXferProcessor.h', # Sk files '<(skia_include_path)/gpu/SkGr.h', '<(skia_include_path)/gpu/SkGrPixelRef.h', '<(skia_include_path)/gpu/SkGrTexturePixelRef.h', '<(skia_include_path)/gpu/gl/SkGLContext.h', '<(skia_src_path)/gpu/SkGpuDevice.cpp', '<(skia_src_path)/gpu/SkGpuDevice.h', '<(skia_src_path)/gpu/SkGpuDevice_drawTexture.cpp', '<(skia_src_path)/gpu/SkGr.cpp', '<(skia_src_path)/gpu/SkGrPixelRef.cpp', '<(skia_src_path)/gpu/SkGrPriv.h', '<(skia_src_path)/gpu/SkGrTexturePixelRef.cpp', '<(skia_src_path)/image/SkImage_Gpu.h', '<(skia_src_path)/image/SkImage_Gpu.cpp', '<(skia_src_path)/image/SkSurface_Gpu.h', '<(skia_src_path)/image/SkSurface_Gpu.cpp', '<(skia_src_path)/gpu/gl/SkGLContext.cpp' ], 'skgpu_native_gl_sources': [ '<(skia_src_path)/gpu/gl/GrGLDefaultInterface_native.cpp', '<(skia_src_path)/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp', '<(skia_src_path)/gpu/gl/win/GrGLCreateNativeInterface_win.cpp', '<(skia_src_path)/gpu/gl/glx/GrGLCreateNativeInterface_glx.cpp', '<(skia_src_path)/gpu/gl/egl/GrGLCreateNativeInterface_egl.cpp', '<(skia_src_path)/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp', '<(skia_src_path)/gpu/gl/android/GrGLCreateNativeInterface_android.cpp', # Sk files '<(skia_src_path)/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp', '<(skia_src_path)/gpu/gl/win/SkCreatePlatformGLContext_win.cpp', '<(skia_src_path)/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp', '<(skia_src_path)/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp', '<(skia_src_path)/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm', ], 'skgpu_mesa_gl_sources': [ '<(skia_src_path)/gpu/gl/mesa/GrGLCreateMesaInterface.cpp', # Sk files '<(skia_src_path)/gpu/gl/mesa/SkMesaGLContext.cpp', '<(skia_src_path)/gpu/gl/mesa/SkMesaGLContext.h', ], 'skgpu_angle_gl_sources': [ '<(skia_src_path)/gpu/gl/angle/GrGLCreateANGLEInterface.cpp', # Sk files '<(skia_include_path)/gpu/gl/angle/SkANGLEGLContext.h', '<(skia_src_path)/gpu/gl/angle/SkANGLEGLContext.cpp', ], 'skgpu_command_buffer_gl_sources': [ # Sk files '<(skia_include_path)/gpu/gl/command_buffer/SkCommandBufferGLContext.h', '<(skia_src_path)/gpu/gl/command_buffer/SkCommandBufferGLContext.cpp', ], 'skgpu_debug_gl_sources': [ '<(skia_src_path)/gpu/gl/debug/GrGLCreateDebugInterface.cpp', '<(skia_src_path)/gpu/gl/debug/GrFakeRefObj.h', '<(skia_src_path)/gpu/gl/debug/GrBufferObj.h', '<(skia_src_path)/gpu/gl/debug/GrBufferObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrFBBindableObj.h', '<(skia_src_path)/gpu/gl/debug/GrRenderBufferObj.h', '<(skia_src_path)/gpu/gl/debug/GrTextureObj.h', '<(skia_src_path)/gpu/gl/debug/GrTextureObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrTextureUnitObj.h', '<(skia_src_path)/gpu/gl/debug/GrTextureUnitObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrFrameBufferObj.h', '<(skia_src_path)/gpu/gl/debug/GrFrameBufferObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrShaderObj.h', '<(skia_src_path)/gpu/gl/debug/GrShaderObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrProgramObj.h', '<(skia_src_path)/gpu/gl/debug/GrProgramObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrDebugGL.h', '<(skia_src_path)/gpu/gl/debug/GrDebugGL.cpp', '<(skia_src_path)/gpu/gl/debug/GrVertexArrayObj.h', # Sk files '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.cpp', '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.h', ], 'skgpu_null_gl_sources': [ '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp', '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp', '<(skia_include_path)/gpu/gl/SkNullGLContext.h', ], }, }