#include #include using namespace metal; struct Uniforms { float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; template bool operator==(thread const array& left, thread const array& right); template bool operator!=(thread const array& left, thread const array& right); template bool operator==(thread const array& left, thread const array& right) { for (size_t index = 0; index < N; ++index) { if (!all(left[index] == right[index])) { return false; } } return true; } template bool operator!=(thread const array& left, thread const array& right) { return !(left == right); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; array i2 = array{1, 2}; array s2 = array{1, 2}; array f2 = array{1.0, 2.0}; array h2 = array{1.0, 2.0}; i2 = s2; s2 = i2; f2 = h2; h2 = f2; const array cf2 = array{1.0, 2.0}; _out.sk_FragColor = ((i2 == s2 && f2 == h2) && i2 == array{1, 2}) && h2 == cf2 ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }