OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %_UniformBuffer "_UniformBuffer" OpMemberName %_UniformBuffer 0 "unknownInput" OpName %main "main" OpName %value "value" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpMemberDecorate %_UniformBuffer 0 Offset 0 OpDecorate %_UniformBuffer Block OpDecorate %10 Binding 0 OpDecorate %10 DescriptorSet 0 OpDecorate %value RelaxedPrecision OpDecorate %30 RelaxedPrecision OpDecorate %31 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %int = OpTypeInt 32 1 %_UniformBuffer = OpTypeStruct %int %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer %10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform %void = OpTypeVoid %15 = OpTypeFunction %void %_ptr_Function_float = OpTypePointer Function %float %_ptr_Uniform_int = OpTypePointer Uniform %int %int_0 = OpConstant %int 0 %float_0 = OpConstant %float 0 %float_1 = OpConstant %float 1 %float_2 = OpConstant %float 2 %main = OpFunction %void None %15 %16 = OpLabel %value = OpVariable %_ptr_Function_float Function %19 = OpAccessChain %_ptr_Uniform_int %10 %int_0 %22 = OpLoad %int %19 OpSelectionMerge %23 None OpSwitch %22 %26 0 %24 1 %25 %24 = OpLabel OpStore %value %float_0 OpBranch %25 %25 = OpLabel OpStore %value %float_1 OpBranch %26 %26 = OpLabel OpStore %value %float_2 OpBranch %23 %23 = OpLabel %30 = OpLoad %float %value %31 = OpCompositeConstruct %v4float %30 %30 %30 %30 OpStore %sk_FragColor %31 OpReturn OpFunctionEnd