/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTexture_DEFINED #define GrTexture_DEFINED #include "GrSurface.h" #include "SkPoint.h" #include "SkRefCnt.h" class GrTextureParams; class GrTexturePriv; class GrTexture : virtual public GrSurface { public: GrTexture* asTexture() SK_OVERRIDE { return this; } const GrTexture* asTexture() const SK_OVERRIDE { return this; } /** * Return the native ID or handle to the texture, depending on the * platform. e.g. on OpenGL, return the texture ID. */ virtual GrBackendObject getTextureHandle() const = 0; /** * This function indicates that the texture parameters (wrap mode, filtering, ...) have been * changed externally to Skia. */ virtual void textureParamsModified() = 0; #ifdef SK_DEBUG void validate() const { this->INHERITED::validate(); this->validateDesc(); } #endif /** Access methods that are only to be used within Skia code. */ inline GrTexturePriv texturePriv(); inline const GrTexturePriv texturePriv() const; protected: GrTexture(GrGpu*, LifeCycle, const GrSurfaceDesc&); void validateDesc() const; private: size_t onGpuMemorySize() const SK_OVERRIDE; void dirtyMipMaps(bool mipMapsDirty); enum MipMapsStatus { kNotAllocated_MipMapsStatus, kAllocated_MipMapsStatus, kValid_MipMapsStatus }; MipMapsStatus fMipMapsStatus; // These two shift a fixed-point value into normalized coordinates // for this texture if the texture is power of two sized. int fShiftFixedX; int fShiftFixedY; friend class GrTexturePriv; typedef GrSurface INHERITED; }; /** * Represents a texture that is intended to be accessed in device coords with an offset. */ class GrDeviceCoordTexture { public: GrDeviceCoordTexture() { fOffset.set(0, 0); } GrDeviceCoordTexture(const GrDeviceCoordTexture& other) { *this = other; } GrDeviceCoordTexture(GrTexture* texture, const SkIPoint& offset) : fTexture(SkSafeRef(texture)) , fOffset(offset) { } GrDeviceCoordTexture& operator=(const GrDeviceCoordTexture& other) { fTexture.reset(SkSafeRef(other.fTexture.get())); fOffset = other.fOffset; return *this; } const SkIPoint& offset() const { return fOffset; } void setOffset(const SkIPoint& offset) { fOffset = offset; } void setOffset(int ox, int oy) { fOffset.set(ox, oy); } GrTexture* texture() const { return fTexture.get(); } GrTexture* setTexture(GrTexture* texture) { fTexture.reset(SkSafeRef(texture)); return texture; } private: SkAutoTUnref fTexture; SkIPoint fOffset; }; #endif