out vec4 sk_FragColor; void main() { float _1_x = 1.0; _1_x = length(1.0); _1_x = distance(_1_x, 2.0); _1_x = dot(_1_x, 2.0); _1_x = normalize(_1_x); float x = _1_x; vec2 _3_x = vec2(1.0, 2.0); _3_x = vec2(length(vec2(1.0, 2.0))); _3_x = vec2(distance(_3_x, vec2(3.0, 4.0))); _3_x = vec2(dot(_3_x, vec2(3.0, 4.0))); _3_x = normalize(_3_x); vec2 y = _3_x; sk_FragColor = vec4(x, y, 1.0); }