#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _outputStruct; thread Outputs* _out = &_outputStruct; float _1_x = 1.0; _1_x = abs(1.0); _1_x = abs(_1_x - 2.0); _1_x = (_1_x * 2.0); _1_x = sign(_1_x); float x = _1_x; float2 _3_x = float2(1.0, 2.0); _3_x = float2(length(float2(1.0, 2.0))); _3_x = float2(distance(_3_x, float2(3.0, 4.0))); _3_x = float2(dot(_3_x, float2(3.0, 4.0))); _3_x = normalize(_3_x); float2 y = _3_x; _out->sk_FragColor = float4(x, y, 1.0); return *_out; }