### Compilation failed: error: SPIR-V validation error: If OpTypeBool is stored in conjunction with OpVariable, it can only be used with non-externally visible shader Storage Classes: Workgroup, CrossWorkgroup, Private, and Function %3 = OpVariable %_ptr_Uniform_testBlock Uniform OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %testBlock "testBlock" OpMemberName %testBlock 0 "x" OpMemberName %testBlock 1 "y" OpMemberName %testBlock 2 "z" OpMemberName %testBlock 3 "w" OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %main "main" OpDecorate %_arr_float_int_2 ArrayStride 16 OpMemberDecorate %testBlock 0 Offset 0 OpMemberDecorate %testBlock 0 RelaxedPrecision OpMemberDecorate %testBlock 1 Offset 16 OpMemberDecorate %testBlock 1 RelaxedPrecision OpMemberDecorate %testBlock 2 Binding 12 OpMemberDecorate %testBlock 2 Offset 48 OpMemberDecorate %testBlock 2 ColMajor OpMemberDecorate %testBlock 2 MatrixStride 16 OpMemberDecorate %testBlock 2 RelaxedPrecision OpMemberDecorate %testBlock 3 Offset 96 OpMemberDecorate %testBlock 3 RelaxedPrecision OpDecorate %testBlock Block OpDecorate %3 Binding 789 OpDecorate %3 DescriptorSet 0 OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise RelaxedPrecision OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %24 RelaxedPrecision OpDecorate %27 RelaxedPrecision OpDecorate %29 RelaxedPrecision %float = OpTypeFloat 32 %int = OpTypeInt 32 1 %int_2 = OpConstant %int 2 %_arr_float_int_2 = OpTypeArray %float %int_2 %v2float = OpTypeVector %float 2 %mat3v2float = OpTypeMatrix %v2float 3 %bool = OpTypeBool %testBlock = OpTypeStruct %float %_arr_float_int_2 %mat3v2float %bool %_ptr_Uniform_testBlock = OpTypePointer Uniform %testBlock %3 = OpVariable %_ptr_Uniform_testBlock Uniform %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %void = OpTypeVoid %19 = OpTypeFunction %void %int_0 = OpConstant %int 0 %_ptr_Uniform_float = OpTypePointer Uniform %float %int_1 = OpConstant %int 1 %float_0 = OpConstant %float 0 %main = OpFunction %void None %19 %20 = OpLabel %22 = OpAccessChain %_ptr_Uniform_float %3 %int_0 %24 = OpLoad %float %22 %26 = OpAccessChain %_ptr_Uniform_float %3 %int_1 %int_0 %27 = OpLoad %float %26 %28 = OpAccessChain %_ptr_Uniform_float %3 %int_1 %int_1 %29 = OpLoad %float %28 %31 = OpCompositeConstruct %v4float %24 %27 %29 %float_0 OpStore %sk_FragColor %31 OpReturn OpFunctionEnd 1 error