#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; struct testBlock { float x; } test[2]; struct Globals { constant testBlock* test; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& test [[buffer(123)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals globalStruct{&test}; thread Globals* _globals = &globalStruct; (void)_globals; Outputs _outputStruct; thread Outputs* _out = &_outputStruct; _out->sk_FragColor = float4(_uniforms.test[1].x); return *_out; }