### Compilation failed: error: SPIR-V validation error: UniformConstant id '10' is missing DescriptorSet decoration. From Vulkan spec, section 14.5.2: These variables must have DescriptorSet and Binding decorations specified %tex = OpVariable %_ptr_UniformConstant_12 UniformConstant OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %tex "tex" OpName %main "main" OpName %a "a" OpName %b "b" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise RelaxedPrecision OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %tex RelaxedPrecision OpDecorate %tex Binding 0 OpDecorate %20 RelaxedPrecision OpDecorate %26 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %13 = OpTypeImage %float 2D 0 0 0 1 Unknown %12 = OpTypeSampledImage %13 %_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12 %tex = OpVariable %_ptr_UniformConstant_12 UniformConstant %void = OpTypeVoid %15 = OpTypeFunction %void %_ptr_Function_v4float = OpTypePointer Function %v4float %v2float = OpTypeVector %float 2 %float_0 = OpConstant %float 0 %23 = OpConstantComposite %v2float %float_0 %float_0 %v3float = OpTypeVector %float 3 %28 = OpConstantComposite %v3float %float_0 %float_0 %float_0 %main = OpFunction %void None %15 %16 = OpLabel %a = OpVariable %_ptr_Function_v4float Function %b = OpVariable %_ptr_Function_v4float Function %20 = OpLoad %12 %tex %19 = OpImageSampleImplicitLod %v4float %20 %23 OpStore %a %19 %26 = OpLoad %12 %tex %25 = OpImageSampleProjImplicitLod %v4float %26 %28 OpStore %b %25 %29 = OpLoad %v4float %a %30 = OpVectorShuffle %v2float %29 %29 0 1 %31 = OpCompositeExtract %float %30 0 %32 = OpCompositeExtract %float %30 1 %33 = OpLoad %v4float %b %34 = OpVectorShuffle %v2float %33 %33 2 3 %35 = OpCompositeExtract %float %34 0 %36 = OpCompositeExtract %float %34 1 %37 = OpCompositeConstruct %v4float %31 %32 %35 %36 OpStore %sk_FragColor %37 OpReturn OpFunctionEnd 1 error