uniform half4 colorGreen, colorRed, colorBlack, colorWhite, testInputs; half4 main(float2 coords) { int4 intGreen = int4(colorGreen * 100); int4 intRed = int4(colorRed * 100); const int4 constIGreen = int4(0, 100, 0, 100); const int4 constIRed = int4(100, 0, 0, 100); const half4 constGreen = half4(0, 1, 0, 1); const half4 constRed = half4(1, 0, 0, 1); return (mix(intGreen.x, intRed.x, false) == intGreen.x && mix(intGreen.xy, intRed.xy, bool2(false)) == intGreen.xy && mix(intGreen.xyz, intRed.xyz, bool3(false)) == intGreen.xyz && mix(intGreen.xyzw, intRed.xyzw, bool4(false)) == intGreen.xyzw && mix(intGreen.x, intRed.x, true) == intRed.x && mix(intGreen.xy, intRed.xy, bool2(true)) == intRed.xy && mix(intGreen.xyz, intRed.xyz, bool3(true)) == intRed.xyz && mix(intGreen.xyzw, intRed.xyzw, bool4(true)) == intRed.xyzw && mix(constIGreen.x, constIRed.x, false) == intGreen.x && mix(constIGreen.xy, constIRed.xy, bool2(false)) == intGreen.xy && mix(constIGreen.xyz, constIRed.xyz, bool3(false)) == intGreen.xyz && mix(constIGreen.xyzw, constIRed.xyzw, bool4(false)) == intGreen.xyzw && mix(constIGreen.x, constIRed.x, true) == intRed.x && mix(constIGreen.xy, constIRed.xy, bool2(true)) == intRed.xy && mix(constIGreen.xyz, constIRed.xyz, bool3(true)) == intRed.xyz && mix(constIGreen.xyzw, constIRed.xyzw, bool4(true)) == intRed.xyzw && mix(colorGreen.x, colorRed.x, false) == colorGreen.x && mix(colorGreen.xy, colorRed.xy, bool2(false)) == colorGreen.xy && mix(colorGreen.xyz, colorRed.xyz, bool3(false)) == colorGreen.xyz && mix(colorGreen.xyzw, colorRed.xyzw, bool4(false)) == colorGreen.xyzw && mix(colorGreen.x, colorRed.x, true) == colorRed.x && mix(colorGreen.xy, colorRed.xy, bool2(true)) == colorRed.xy && mix(colorGreen.xyz, colorRed.xyz, bool3(true)) == colorRed.xyz && mix(colorGreen.xyzw, colorRed.xyzw, bool4(true)) == colorRed.xyzw && mix(constGreen.x, constRed.x, false) == colorGreen.x && mix(constGreen.xy, constRed.xy, bool2(false)) == colorGreen.xy && mix(constGreen.xyz, constRed.xyz, bool3(false)) == colorGreen.xyz && mix(constGreen.xyzw, constRed.xyzw, bool4(false)) == colorGreen.xyzw && mix(constGreen.x, constRed.x, true) == colorRed.x && mix(constGreen.xy, constRed.xy, bool2(true)) == colorRed.xy && mix(constGreen.xyz, constRed.xyz, bool3(true)) == colorRed.xyz && mix(constGreen.xyzw, constRed.xyzw, bool4(true)) == colorRed.xyzw) ? colorGreen : colorRed; }