#include #include using namespace metal; struct Uniforms { float4 testInputs; float4 colorBlack; float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float4 _0_v = _uniforms.testInputs; int4 _1_i = int4(_uniforms.colorBlack); float _2_x = _0_v[_1_i.x]; float _3_y = _0_v[_1_i.y]; float _4_z = _0_v[_1_i.z]; float _5_w = _0_v[_1_i.w]; _out.sk_FragColor = all(float4(_2_x, _3_y, _4_z, _5_w) == float4(-1.25, -1.25, -1.25, 0.0)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }