// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(picture_shader, 256, 256, false, 5) { static void draw_centered( const char* s, const SkFont& font, SkColor color, SkPoint xy, SkCanvas* c) { sk_sp b = SkTextBlob::MakeFromString(s, font); xy -= SkPoint{b->bounds().centerX(), b->bounds().centerY()}; SkPaint p; p.setColor(color); c->drawTextBlob(b.get(), xy.x(), xy.y(), p); } SkPoint from_polar_deg(float r, float d) { float a = d * 0.017453292519943295; return {r * cosf(a), r * sinf(a)}; } void draw_wheel(SkCanvas* c) { const SkScalar scale = 512; SkAutoCanvasRestore autoCanvasRestore(c, true); c->translate(0.5f * scale, 0.5f * scale); SkPaint p; p.setAntiAlias(true); p.setColor(SK_ColorWHITE); c->drawCircle(0.0f, 0.0f, scale * 0.475f, p); const SkColor sweep_colors[] = {SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorCYAN, SK_ColorBLUE, SK_ColorMAGENTA, SK_ColorRED}; SkMatrix rot; rot.setRotate(90.0f); p.setShader(SkGradientShader::MakeSweep(0, 0, sweep_colors, nullptr, SK_ARRAY_COUNT(sweep_colors), 0, &rot)); p.setStrokeWidth(0.05f * scale); p.setStyle(SkPaint::kStroke_Style); c->drawCircle(0.0f, 0.0f, 0.475f * scale, p); SkFont f(nullptr, 0.28125f * scale); draw_centered("K", f, SK_ColorBLACK, {0.0f, 0.0f}, c); draw_centered("R", f, SK_ColorRED, from_polar_deg(0.3f * scale, 90), c); draw_centered("G", f, SK_ColorGREEN, from_polar_deg(0.3f * scale, 210), c); draw_centered("B", f, SK_ColorBLUE, from_polar_deg(0.3f * scale, 330), c); draw_centered("C", f, SK_ColorCYAN, from_polar_deg(0.3f * scale, 270), c); draw_centered("M", f, SK_ColorMAGENTA, from_polar_deg(0.3f * scale, 30), c); draw_centered("Y", f, SK_ColorYELLOW, from_polar_deg(0.3f * scale, 150), c); } void draw(SkCanvas* canvas) { canvas->clear(SK_ColorWHITE); SkMatrix matrix; matrix.setScale(0.25f, 0.25f); matrix.preRotate(30.0f); SkPaint paint; SkPictureRecorder rec; draw_wheel(rec.beginRecording(512, 512)); paint.setShader(rec.finishRecordingAsPicture()->makeShader( SkTileMode::kRepeat, SkTileMode::kRepeat, SkFilterMode::kNearest, &matrix, nullptr)); canvas->drawPaint(paint); } } // END FIDDLE