out vec4 sk_FragColor; uniform float unknownInput; vec4 main() { bool b = bool(unknownInput); bvec4 b4 = bvec4(b); b4 = bvec4(bvec2(b), false, true); b4 = bvec4(false, b, true, false); b4 = bvec4(false, b, false, b); return vec4(b4); }