out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { mat2 _1_m3 = mat2(1.0, 2.0, 3.0, 4.0); _1_m3 *= mat2(1.0); mat2 _2_m5 = mat2(mat2(1.0, 2.0, 3.0, 4.0)[0].x); mat2 _3_m6 = mat2(1.0, 2.0, 3.0, 4.0); _3_m6 += _2_m5; mat4 _4_m11 = mat4(2.0); _4_m11 -= mat4(1.0); mat2 _6_m3 = mat2(1.0, 2.0, 3.0, 4.0); _6_m3 *= mat2(1.0); mat2 _7_m5 = mat2(mat2(1.0, 2.0, 3.0, 4.0)[0].x); mat2 _8_m6 = mat2(1.0, 2.0, 3.0, 4.0); _8_m6 += _7_m5; mat4 _9_m11 = mat4(2.0); _9_m11 -= mat4(1.0); return colorGreen; }