/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef skiagm_DEFINED
#define skiagm_DEFINED

#include "include/core/SkColor.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/SkMacros.h"
#include "tools/Registry.h"

class AnimTimer;
class GrContext;
class GrRenderTargetContext;
class SkCanvas;
class SkMetaData;
struct GrContextOptions;

#define DEF_GM(code) \
    static skiagm::GM*          SK_MACRO_APPEND_LINE(F_)(void*) { code; } \
    static skiagm::GMRegistry   SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_));

// A Simple GM is a rendering test that does not store state between rendering calls or make use of
// the onOnceBeforeDraw() virtual; it consists of:
//   *   A name.
//   *   Prefered width and height.
//   *   Optionally, a background color (default is white).
//   *   A standalone function pointer that implements its onDraw method.
#define DEF_SIMPLE_GM(NAME, CANVAS, W, H) \
    DEF_SIMPLE_GM_BG_NAME(NAME, CANVAS, W, H, SK_ColorWHITE, SkString(#NAME))
#define DEF_SIMPLE_GM_BG(NAME, CANVAS, W, H, BGCOLOR) \
    DEF_SIMPLE_GM_BG_NAME(NAME, CANVAS, W, H, BGCOLOR, SkString(#NAME))
#define DEF_SIMPLE_GM_BG_NAME(NAME, CANVAS, W, H, BGCOLOR, NAME_STR) \
    static void SK_MACRO_CONCAT(NAME,_GM_inner)(SkCanvas*); \
    DEF_SIMPLE_GM_BG_NAME_CAN_FAIL(NAME, CANVAS,, W, H, BGCOLOR, NAME_STR) { \
        SK_MACRO_CONCAT(NAME,_GM_inner)(CANVAS); \
        return skiagm::DrawResult::kOk; \
    } \
    void SK_MACRO_CONCAT(NAME,_GM_inner)(SkCanvas* CANVAS)

#define DEF_SIMPLE_GM_CAN_FAIL(NAME, CANVAS, ERR_MSG, W, H) \
    DEF_SIMPLE_GM_BG_NAME_CAN_FAIL(NAME, CANVAS, ERR_MSG, W, H, SK_ColorWHITE, SkString(#NAME))
#define DEF_SIMPLE_GM_BG_CAN_FAIL(NAME, CANVAS, ERR_MSG, W, H, BGCOLOR) \
    DEF_SIMPLE_GM_BG_NAME_CAN_FAIL(NAME, CANVAS, ERR_MSG, W, H, BGCOLOR, SkString(#NAME))
#define DEF_SIMPLE_GM_BG_NAME_CAN_FAIL(NAME, CANVAS, ERR_MSG, W, H, BGCOLOR, NAME_STR) \
    static skiagm::DrawResult SK_MACRO_CONCAT(NAME,_GM)(SkCanvas*, SkString*); \
    DEF_GM(return new skiagm::SimpleGM(BGCOLOR, NAME_STR, {W,H}, SK_MACRO_CONCAT(NAME,_GM));) \
    skiagm::DrawResult SK_MACRO_CONCAT(NAME,_GM)(SkCanvas* CANVAS, SkString* ERR_MSG)


// A Simple GpuGM makes direct GPU calls. Its onDraw hook that includes GPU objects as params, and
// is only invoked on GPU configs. Non-GPU configs automatically draw a GPU-only message and abort.
#define DEF_SIMPLE_GPU_GM(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, W, H) \
    DEF_SIMPLE_GPU_GM_BG(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, W, H, SK_ColorWHITE)
#define DEF_SIMPLE_GPU_GM_BG(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, W, H, BGCOLOR) \
    static void SK_MACRO_CONCAT(NAME,_GM_inner)(GrContext*, GrRenderTargetContext*, SkCanvas*); \
    DEF_SIMPLE_GPU_GM_BG_CAN_FAIL(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS,, W, H, \
                                  BGCOLOR) { \
        SK_MACRO_CONCAT(NAME,_GM_inner)(GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS); \
        return skiagm::DrawResult::kOk; \
    } \
    void SK_MACRO_CONCAT(NAME,_GM_inner)( \
            GrContext* GR_CONTEXT, GrRenderTargetContext* RENDER_TARGET_CONTEXT, SkCanvas* CANVAS)

#define DEF_SIMPLE_GPU_GM_CAN_FAIL(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, ERR_MSG, W, H) \
    DEF_SIMPLE_GPU_GM_BG_CAN_FAIL(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, \
                                  ERR_MSG, W, H, SK_ColorWHITE)
#define DEF_SIMPLE_GPU_GM_BG_CAN_FAIL(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, ERR_MSG, W, \
                                      H, BGCOLOR) \
    static skiagm::DrawResult SK_MACRO_CONCAT(NAME,_GM)( \
            GrContext*, GrRenderTargetContext*, SkCanvas*, SkString*); \
    DEF_GM(return new skiagm::SimpleGpuGM(BGCOLOR, SkString(#NAME), {W,H}, \
                                          SK_MACRO_CONCAT(NAME,_GM));) \
    skiagm::DrawResult SK_MACRO_CONCAT(NAME,_GM)( \
            GrContext* GR_CONTEXT, GrRenderTargetContext* RENDER_TARGET_CONTEXT, SkCanvas* CANVAS, \
            SkString* ERR_MSG)

namespace skiagm {

    enum class DrawResult {
        kOk,  // Test drew successfully.
        kFail,  // Test failed to draw.
        kSkip  // Test is not applicable in this context and should be skipped.
    };

    class GM {
    public:
        using DrawResult = skiagm::DrawResult;

        GM(SkColor backgroundColor = SK_ColorWHITE);
        virtual ~GM();

        enum Mode {
            kGM_Mode,
            kSample_Mode,
            kBench_Mode,
        };

        void setMode(Mode mode) { fMode = mode; }
        Mode getMode() const { return fMode; }

        static constexpr char kErrorMsg_DrawSkippedGpuOnly[] = "This test is for GPU configs only.";

        DrawResult draw(SkCanvas* canvas) {
            SkString errorMsg;
            return this->draw(canvas, &errorMsg);
        }
        DrawResult draw(SkCanvas*, SkString* errorMsg);

        void drawBackground(SkCanvas*);
        DrawResult drawContent(SkCanvas* canvas) {
            SkString errorMsg;
            return this->drawContent(canvas, &errorMsg);
        }
        DrawResult drawContent(SkCanvas*, SkString* errorMsg);

        SkISize getISize() { return this->onISize(); }
        const char* getName();

        virtual bool runAsBench() const;

        SkScalar width() {
            return SkIntToScalar(this->getISize().width());
        }
        SkScalar height() {
            return SkIntToScalar(this->getISize().height());
        }

        SkColor getBGColor() const { return fBGColor; }
        void setBGColor(SkColor);

        // helper: fill a rect in the specified color based on the GM's getISize bounds.
        void drawSizeBounds(SkCanvas*, SkColor);

        bool isCanvasDeferred() const { return fCanvasIsDeferred; }
        void setCanvasIsDeferred(bool isDeferred) {
            fCanvasIsDeferred = isDeferred;
        }

        bool animate(const AnimTimer&);
        bool handleKey(SkUnichar uni) {
            return this->onHandleKey(uni);
        }

        bool getControls(SkMetaData* controls) { return this->onGetControls(controls); }
        void setControls(const SkMetaData& controls) { this->onSetControls(controls); }

        virtual void modifyGrContextOptions(GrContextOptions* options);

    protected:
        virtual void onOnceBeforeDraw();
        virtual DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg);
        virtual void onDraw(SkCanvas*);

        virtual SkISize onISize() = 0;
        virtual SkString onShortName() = 0;

        virtual bool onAnimate(const AnimTimer&);
        virtual bool onHandleKey(SkUnichar uni);
        virtual bool onGetControls(SkMetaData*);
        virtual void onSetControls(const SkMetaData&);

    private:
        Mode     fMode;
        SkString fShortName;
        SkColor  fBGColor;
        bool     fCanvasIsDeferred; // work-around problem in srcmode.cpp
        bool     fHaveCalledOnceBeforeDraw;
    };

    typedef GM*(*GMFactory)(void*) ;
    typedef sk_tools::Registry<GMFactory> GMRegistry;

    // A GpuGM replaces the onDraw method with one that also accepts GPU objects alongside the
    // SkCanvas. Its onDraw is only invoked on GPU configs; on non-GPU configs it will automatically
    // draw a GPU-only message and abort.
    class GpuGM : public GM {
    public:
        GpuGM(SkColor backgroundColor = SK_ColorWHITE) : GM(backgroundColor) {}
    private:
        using GM::onDraw;
        DrawResult onDraw(SkCanvas*, SkString* errorMsg) final;

        virtual DrawResult onDraw(GrContext* ctx, GrRenderTargetContext* rtc, SkCanvas* canvas,
                                  SkString* errorMsg);
        virtual void onDraw(GrContext*, GrRenderTargetContext*, SkCanvas*);
    };

    // SimpleGM is intended for basic GMs that can define their entire implementation inside a
    // single "draw" function pointer.
    class SimpleGM : public GM {
    public:
        using DrawProc = DrawResult(*)(SkCanvas*, SkString*);
        SimpleGM(SkColor bgColor, const SkString& name, const SkISize& size, DrawProc drawProc)
                : GM(bgColor), fName(name), fSize(size), fDrawProc(drawProc) {}

    private:
        SkISize onISize() override;
        SkString onShortName() override;
        DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override;

        const SkString fName;
        const SkISize fSize;
        const DrawProc fDrawProc;
    };

    class SimpleGpuGM : public GpuGM {
    public:
        using DrawProc = DrawResult(*)(GrContext*, GrRenderTargetContext*, SkCanvas*, SkString*);
        SimpleGpuGM(SkColor bgColor, const SkString& name, const SkISize& size, DrawProc drawProc)
                : GpuGM(bgColor), fName(name), fSize(size), fDrawProc(drawProc) {}

    private:
        SkISize onISize() override;
        SkString onShortName() override;
        DrawResult onDraw(GrContext* ctx, GrRenderTargetContext* rtc, SkCanvas* canvas,
                          SkString* errorMsg) override;

        const SkString fName;
        const SkISize fSize;
        const DrawProc fDrawProc;
    };

}

void MarkGMGood(SkCanvas*, SkScalar x, SkScalar y);
void MarkGMBad (SkCanvas*, SkScalar x, SkScalar y);

#endif