/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSurface_DEFINED #define GrSurface_DEFINED #include "GrTypes.h" #include "GrGpuResource.h" #include "SkImageInfo.h" #include "SkRect.h" class GrOpList; class GrRenderTarget; class GrSurfacePriv; class GrTexture; class SK_API GrSurface : public GrGpuResource { public: /** * Retrieves the width of the surface. */ int width() const { return fDesc.fWidth; } /** * Retrieves the height of the surface. */ int height() const { return fDesc.fHeight; } /** * Helper that gets the width and height of the surface as a bounding rectangle. */ SkRect getBoundsRect() const { return SkRect::MakeIWH(this->width(), this->height()); } GrSurfaceOrigin origin() const { SkASSERT(kTopLeft_GrSurfaceOrigin == fDesc.fOrigin || kBottomLeft_GrSurfaceOrigin == fDesc.fOrigin); return fDesc.fOrigin; } /** * Retrieves the pixel config specified when the surface was created. * For render targets this can be kUnknown_GrPixelConfig * if client asked us to render to a target that has a pixel * config that isn't equivalent with one of our configs. */ GrPixelConfig config() const { return fDesc.fConfig; } /** * Return the descriptor describing the surface */ const GrSurfaceDesc& desc() const { return fDesc; } /** * @return the texture associated with the surface, may be NULL. */ virtual GrTexture* asTexture() { return NULL; } virtual const GrTexture* asTexture() const { return NULL; } /** * @return the render target underlying this surface, may be NULL. */ virtual GrRenderTarget* asRenderTarget() { return NULL; } virtual const GrRenderTarget* asRenderTarget() const { return NULL; } /** * Reads a rectangle of pixels from the surface. * @param left left edge of the rectangle to read (inclusive) * @param top top edge of the rectangle to read (inclusive) * @param width width of rectangle to read in pixels. * @param height height of rectangle to read in pixels. * @param config the pixel config of the destination buffer * @param buffer memory to read the rectangle into. * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly * packed. * @param pixelOpsFlags See the GrContext::PixelOpsFlags enum. * * @return true if the read succeeded, false if not. The read can fail because of an unsupported * pixel config. */ bool readPixels(int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0); /** * Copy the src pixels [buffer, rowbytes, pixelconfig] into the surface at the specified * rectangle. * @param left left edge of the rectangle to write (inclusive) * @param top top edge of the rectangle to write (inclusive) * @param width width of rectangle to write in pixels. * @param height height of rectangle to write in pixels. * @param config the pixel config of the source buffer * @param buffer memory to read the rectangle from. * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly * packed. * @param pixelOpsFlags See the GrContext::PixelOpsFlags enum. * * @return true if the write succeeded, false if not. The write can fail because of an * unsupported pixel config. */ bool writePixels(int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0); /** * After this returns any pending writes to the surface will be issued to the backend 3D API. */ void flushWrites(); /** Access methods that are only to be used within Skia code. */ inline GrSurfacePriv surfacePriv(); inline const GrSurfacePriv surfacePriv() const; typedef void* ReleaseCtx; typedef void (*ReleaseProc)(ReleaseCtx); void setRelease(ReleaseProc proc, ReleaseCtx ctx) { fReleaseProc = proc; fReleaseCtx = ctx; } static size_t WorstCaseSize(const GrSurfaceDesc& desc); void setLastOpList(GrOpList* opList); GrOpList* getLastOpList() { return fLastOpList; } protected: // Methods made available via GrSurfacePriv bool savePixels(const char* filename); bool hasPendingRead() const; bool hasPendingWrite() const; bool hasPendingIO() const; // Provides access to methods that should be public within Skia code. friend class GrSurfacePriv; GrSurface(GrGpu* gpu, const GrSurfaceDesc& desc) : INHERITED(gpu) , fDesc(desc) , fReleaseProc(NULL) , fReleaseCtx(NULL) , fLastOpList(nullptr) { } ~GrSurface() override; GrSurfaceDesc fDesc; void onRelease() override; void onAbandon() override; private: void invokeReleaseProc() { if (fReleaseProc) { fReleaseProc(fReleaseCtx); fReleaseProc = NULL; } } ReleaseProc fReleaseProc; ReleaseCtx fReleaseCtx; // The last opList that wrote to or is currently going to write to this surface // The opList can be closed (e.g., no render target or texture context is currently bound // to this renderTarget or texture). // This back-pointer is required so that we can add a dependancy between // the opList used to create the current contents of this surface // and the opList of a destination surface to which this one is being drawn or copied. GrOpList* fLastOpList; typedef GrGpuResource INHERITED; }; #endif