/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This is a GPU-backend specific test. It relies on static intializers to work #include "include/core/SkTypes.h" #if defined(SK_VULKAN) #include "include/gpu/vk/GrVkVulkan.h" #include "tests/Test.h" #include "include/core/SkImage.h" #include "include/gpu/GrBackendSurface.h" #include "include/gpu/GrTexture.h" #include "include/gpu/vk/GrVkTypes.h" #include "include/private/GrTextureProxy.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrRenderTargetContext.h" #include "src/gpu/SkGpuDevice.h" #include "src/gpu/vk/GrVkGpu.h" #include "src/gpu/vk/GrVkImageLayout.h" #include "src/gpu/vk/GrVkTexture.h" #include "src/image/SkImage_Base.h" #include "src/image/SkSurface_Gpu.h" DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); GrBackendTexture backendTex = context->createBackendTexture(1, 1, kRGBA_8888_SkColorType, SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo); REPORTER_ASSERT(reporter, backendTex.isValid()); GrVkImageInfo info; REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); VkImageLayout initLayout = info.fImageLayout; // Verify that setting that layout via a copy of a backendTexture is reflected in all the // backendTextures. GrBackendTexture backendTexCopy = backendTex; REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); // Setting back the layout since we didn't actually change it backendTex.setVkImageLayout(initLayout); sk_sp wrappedImage = SkImage::MakeFromTexture(context, backendTex, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr); REPORTER_ASSERT(reporter, wrappedImage.get()); sk_sp texProxy = as_IB(wrappedImage)->asTextureProxyRef(context); REPORTER_ASSERT(reporter, texProxy.get()); REPORTER_ASSERT(reporter, texProxy->isInstantiated()); GrTexture* texture = texProxy->peekTexture(); REPORTER_ASSERT(reporter, texture); // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture GrVkTexture* vkTexture = static_cast(texture); REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false); REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout()); vkTexture->updateImageLayout(initLayout); REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); // Check that we can do things like assigning the backend texture to invalid one, assign an // invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of // our ref counting asserts. REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy)); GrBackendTexture invalidTexture; REPORTER_ASSERT(reporter, !invalidTexture.isValid()); REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy)); backendTexCopy = invalidTexture; REPORTER_ASSERT(reporter, !backendTexCopy.isValid()); REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy)); invalidTexture = backendTex; REPORTER_ASSERT(reporter, invalidTexture.isValid()); REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex)); invalidTexture = static_cast(invalidTexture); REPORTER_ASSERT(reporter, invalidTexture.isValid()); REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture)); context->deleteBackendTexture(backendTex); } static void testing_release_proc(void* ctx) { int* count = (int*)ctx; *count += 1; } // Test to make sure we don't call our release proc on an image until we've transferred it back to // its original queue family. DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkReleaseExternalQueueTest, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); GrGpu* gpu = context->priv().getGpu(); GrVkGpu* vkGpu = static_cast(gpu); if (!vkGpu->vkCaps().supportsExternalMemory()) { return; } for (bool useExternal : {false, true}) { GrBackendTexture backendTex = context->createBackendTexture(1, 1, kRGBA_8888_SkColorType, SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo); sk_sp image; int count = 0; if (useExternal) { // Make a backend texture with an external queue family; GrVkImageInfo vkInfo; if (!backendTex.getVkImageInfo(&vkInfo)) { return; } vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; GrBackendTexture vkExtTex(1, 1, vkInfo); REPORTER_ASSERT(reporter, vkExtTex.isValid()); image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, testing_release_proc, (void*)&count); } else { image = SkImage::MakeFromTexture(context, backendTex, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, testing_release_proc, (void*)&count); } if (!image) { continue; } REPORTER_ASSERT(reporter, !count); GrTexture* texture = image->getTexture(); REPORTER_ASSERT(reporter, texture); GrVkTexture* vkTex = static_cast(texture); if (useExternal) { // Testing helper so we claim that we don't need to transition from our fake external // queue first. vkTex->setCurrentQueueFamilyToGraphicsQueue(vkGpu); } image.reset(); // Resetting the image should only trigger the release proc if we are not using an external // queue. When using an external queue when we free the SkImage and the underlying // GrTexture, we submit a queue transition on the command buffer. if (useExternal) { REPORTER_ASSERT(reporter, !count); } else { REPORTER_ASSERT(reporter, count == 1); } gpu->testingOnly_flushGpuAndSync(); // Now that we flushed and waited the release proc should have be triggered. REPORTER_ASSERT(reporter, count == 1); context->deleteBackendTexture(backendTex); } } // Test to make sure we transition to the original queue when requests for prepareforexternalio are // in flush calls DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkPrepareForExternalIOQueueTransitionTest, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); GrVkGpu* vkGpu = static_cast(context->priv().getGpu()); if (!vkGpu->vkCaps().supportsExternalMemory()) { return; } for (bool useSurface : {false, true}) { for (bool preparePresent : {false, true}) { if (!useSurface && preparePresent) { // We don't set textures to present continue; } GrBackendTexture backendTex = context->createBackendTexture( 4, 4, kRGBA_8888_SkColorType, SkColors::kTransparent, GrMipMapped::kNo, useSurface ? GrRenderable::kYes : GrRenderable::kNo); // Make a backend texture with an external queue family and general layout. GrVkImageInfo vkInfo; if (!backendTex.getVkImageInfo(&vkInfo)) { return; } // We can't actually make an external texture in our test. However, we lie and say it is // and then will manually go and swap the queue to the graphics queue once we wrap it. if (preparePresent) { // We don't transition to present to things that are going to external for foreign // queues. vkInfo.fCurrentQueueFamily = vkGpu->queueIndex(); } else { vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; } GrBackendTexture vkExtTex(1, 1, vkInfo); sk_sp image; sk_sp surface; GrTexture* texture; if (useSurface) { surface = SkSurface::MakeFromBackendTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin, 0, kRGBA_8888_SkColorType, nullptr, nullptr); REPORTER_ASSERT(reporter, surface.get()); if (!surface) { continue; } SkSurface_Gpu* gpuSurface = static_cast(surface.get()); auto* rtc = gpuSurface->getDevice()->accessRenderTargetContext(); texture = rtc->asTextureProxy()->peekTexture(); } else { image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr, nullptr); REPORTER_ASSERT(reporter, image.get()); if (!image) { continue; } texture = image->getTexture(); } REPORTER_ASSERT(reporter, texture); GrVkTexture* vkTex = static_cast(texture); // Testing helper so we claim that we don't need to transition from our fake external // queue first. vkTex->setCurrentQueueFamilyToGraphicsQueue(vkGpu); GrBackendTexture newBackendTexture; if (useSurface) { newBackendTexture = surface->getBackendTexture( SkSurface::kFlushRead_TextureHandleAccess); } else { newBackendTexture = image->getBackendTexture(false); } GrVkImageInfo newVkInfo; REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo)); REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex()); VkImageLayout oldLayout = newVkInfo.fImageLayout; GrPrepareForExternalIORequests externalRequests; SkImage* imagePtr; SkSurface* surfacePtr; if (useSurface) { externalRequests.fNumSurfaces = 1; surfacePtr = surface.get(); externalRequests.fSurfaces = &surfacePtr; externalRequests.fPrepareSurfaceForPresent = &preparePresent; } else { externalRequests.fNumImages = 1; imagePtr = image.get(); externalRequests.fImages = &imagePtr; } context->flush(GrFlushInfo(), externalRequests); if (useSurface) { newBackendTexture = surface->getBackendTexture( SkSurface::kFlushRead_TextureHandleAccess); } else { newBackendTexture = image->getBackendTexture(false); } REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo)); if (preparePresent) { REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex()); REPORTER_ASSERT(reporter, newVkInfo.fImageLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR); } else { REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == VK_QUEUE_FAMILY_EXTERNAL); REPORTER_ASSERT(reporter, newVkInfo.fImageLayout == oldLayout); } GrFlushInfo flushInfo; flushInfo.fFlags = kSyncCpu_GrFlushFlag; context->flush(flushInfo); context->deleteBackendTexture(backendTex); } } } // Test to make sure we transition from the EXTERNAL queue even when no layout transition is needed. DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkTransitionExternalQueueTest, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); GrGpu* gpu = context->priv().getGpu(); GrVkGpu* vkGpu = static_cast(gpu); if (!vkGpu->vkCaps().supportsExternalMemory()) { return; } GrBackendTexture backendTex = context->createBackendTexture( 1, 1, kRGBA_8888_SkColorType, SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo); sk_sp image; // Make a backend texture with an external queue family and general layout. GrVkImageInfo vkInfo; if (!backendTex.getVkImageInfo(&vkInfo)) { return; } vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; // Use a read-only layout as these are the ones where we can otherwise skip a transition. vkInfo.fImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; GrBackendTexture vkExtTex(1, 1, vkInfo); REPORTER_ASSERT(reporter, vkExtTex.isValid()); image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr, nullptr); if (!image) { return; } GrTexture* texture = image->getTexture(); REPORTER_ASSERT(reporter, texture); GrVkTexture* vkTex = static_cast(texture); // Change our backend texture to the internal queue, with the same layout. This should force a // queue transition even though the layouts match. vkTex->setImageLayout(vkGpu, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, false, false); // Get our image info again and make sure we transitioned queues. GrBackendTexture newBackendTexture = image->getBackendTexture(true); GrVkImageInfo newVkInfo; REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo)); REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex()); image.reset(); gpu->testingOnly_flushGpuAndSync(); context->deleteBackendTexture(backendTex); } #endif