/* * Copyright 2020 Google, LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkSurface.h" #include "include/effects/SkRuntimeEffect.h" #include "src/core/SkRuntimeEffectPriv.h" #include "src/gpu/GrShaderCaps.h" #include "fuzz/Fuzz.h" static constexpr size_t kReservedBytes = 256; /** * The fuzzer will take in the bytes and divide into two parts. * original bytes : [... code bytes ... | 256 bytes] * The first part is codeBytes, the original bytes minus 256 bytes, which will be treated * as sksl code, intending to create SkRuntimeEffect. * For the second part, it will first reserve 256 bytes and then allocate bytes with same size * as effect->inputSize() to uniformBytes. The uniformBytes is intended to create makeShader(). * Note that if uniformBytes->size() != effect->inputSize() the shader won't be created. * * We fuzz twice, with two different settings for inlining in the SkSL compiler. By default, the * compiler inlines most small to medium functions. This can hide bugs related to function-calling. * So we run the fuzzer once with inlining disabled, and again with it enabled (aggressively). * This gives us better coverage, and eases the burden on the fuzzer to inject useless noise into * functions to suppress inlining. */ static bool FuzzSkRuntimeEffect_Once(sk_sp bytes) { if (bytes->size() < kReservedBytes) { return false; } sk_sp codeBytes = SkData::MakeSubset(bytes.get(), 0, bytes->size() - kReservedBytes); SkRuntimeEffect::EffectResult tuple = SkRuntimeEffect::Make( SkString((const char*) codeBytes->data(), codeBytes->size()) ); SkRuntimeEffect* effect = std::get<0>(tuple).get(); if (!effect || effect->uniformSize() > kReservedBytes) { // if there is not enough uniform bytes return false; } sk_sp uniformBytes = SkData::MakeSubset(bytes.get(), bytes->size() - kReservedBytes, effect->uniformSize()); auto shader = effect->makeShader(uniformBytes, nullptr, 0, nullptr, false); if (!shader) { return false; } SkPaint paint; paint.setShader(std::move(shader)); sk_sp s = SkSurface::MakeRasterN32Premul(128, 128); if (!s) { return false; } s->getCanvas()->drawPaint(paint); return true; } bool FuzzSkRuntimeEffect(sk_sp bytes) { // Inline nothing SkRuntimeEffect_SetInlineThreshold(0); bool result = FuzzSkRuntimeEffect_Once(bytes); // Inline everything SkRuntimeEffect_SetInlineThreshold(std::numeric_limits::max()); result = FuzzSkRuntimeEffect_Once(bytes) || result; return result; } #if defined(SK_BUILD_FOR_LIBFUZZER) extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { if (size > 3000) { return 0; } auto bytes = SkData::MakeWithoutCopy(data, size); FuzzSkRuntimeEffect(bytes); return 0; } #endif