/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkData.h" #include "include/core/SkImageInfo.h" #include "include/core/SkM44.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkShader.h" #include "include/core/SkSpan.h" #include "include/core/SkString.h" #include "include/core/SkSurface.h" #include "include/core/SkTypes.h" #include "include/effects/SkRuntimeEffect.h" #include "include/gpu/GrDirectContext.h" #include "include/private/SkSLProgramElement.h" #include "include/private/SkSLProgramKind.h" #include "include/sksl/DSLCore.h" #include "include/sksl/SkSLVersion.h" #include "src/core/SkRuntimeEffectPriv.h" #include "src/gpu/ganesh/GrCaps.h" #include "src/gpu/ganesh/GrDirectContextPriv.h" #include "src/gpu/ganesh/GrShaderCaps.h" #include "src/sksl/SkSLCompiler.h" #include "src/sksl/SkSLDehydrator.h" #include "src/sksl/SkSLRehydrator.h" #include "src/sksl/SkSLStringStream.h" #include "src/sksl/SkSLUtil.h" #include "src/sksl/ir/SkSLProgram.h" #include "tests/Test.h" #include "tests/TestHarness.h" #include "tools/Resources.h" #include "tools/gpu/GrContextFactory.h" #include #include #include #include static constexpr int kWidth = 2; static constexpr int kHeight = 2; namespace SkSLTestFlags { /** CPU tests must pass on the CPU backend. */ static constexpr int CPU = 1 << 0; /** CPU_ES3 tests must pass on the CPU backend when "enforce ES2 restrictions" is off. */ static constexpr int CPU_ES3 = 1 << 1; /** GPU tests must pass on all GPU backends. */ static constexpr int GPU = 1 << 2; /** GPU_ES3 tests must pass on ES3-compatible GPUs when "enforce ES2 restrictions" is off. */ static constexpr int GPU_ES3 = 1 << 3; /** SkQP tests will be run in Android/Fuchsia conformance tests with no driver workarounds. */ static constexpr int SkQP = 1 << 4; } static constexpr bool is_cpu(int flags) { return flags & (SkSLTestFlags::CPU | SkSLTestFlags::CPU_ES3); } static constexpr bool is_gpu(int flags) { return flags & (SkSLTestFlags::GPU | SkSLTestFlags::GPU_ES3); } static constexpr bool is_strict_es2(int flags) { return !(flags & (SkSLTestFlags::CPU_ES3 | SkSLTestFlags::GPU_ES3)); } static bool should_run_in_skqp(int flags) { if (CurrentTestHarnessIsSkQP()) { // Official SkQP builds should only run tests marked with the SkQP flag. return flags & (SkSLTestFlags::SkQP); } else { // Other test binaries (dm/fm) should run every test, regardless of the SkQP flag. return true; } } template static void set_uniform(SkRuntimeShaderBuilder* builder, const char* name, const T& value) { SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name); if (uniform.fVar) { uniform = value; } } template static void set_uniform_array(SkRuntimeShaderBuilder* builder, const char* name, SkSpan values) { SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name); if (uniform.fVar) { uniform.set(values.data(), values.size()); } } static SkString load_source(skiatest::Reporter* r, const char* testFile, const char* permutationSuffix) { SkString resourcePath = SkStringPrintf("sksl/%s", testFile); sk_sp shaderData = GetResourceAsData(resourcePath.c_str()); if (!shaderData) { ERRORF(r, "%s%s: Unable to load file", testFile, permutationSuffix); return SkString(""); } return SkString{reinterpret_cast(shaderData->bytes()), shaderData->size()}; } static void test_one_permutation(skiatest::Reporter* r, SkSurface* surface, const char* testFile, const char* permutationSuffix, const SkRuntimeEffect::Options& options) { SkString shaderString = load_source(r, testFile, permutationSuffix); if (shaderString.isEmpty()) { return; } SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderString, options); if (!result.effect) { ERRORF(r, "%s%s: %s", testFile, permutationSuffix, result.errorText.c_str()); return; } static constexpr float kArray[5] = {1, 2, 3, 4, 5}; SkRuntimeShaderBuilder builder(result.effect); set_uniform(&builder, "colorBlack", SkV4{0, 0, 0, 1}); set_uniform(&builder, "colorRed", SkV4{1, 0, 0, 1}); set_uniform(&builder, "colorGreen", SkV4{0, 1, 0, 1}); set_uniform(&builder, "colorBlue", SkV4{0, 0, 1, 1}); set_uniform(&builder, "colorWhite", SkV4{1, 1, 1, 1}); set_uniform(&builder, "testInputs", SkV4{-1.25, 0, 0.75, 2.25}); set_uniform(&builder, "unknownInput", 1.0f); set_uniform(&builder, "testMatrix2x2", std::array{1, 2, 3, 4}); set_uniform(&builder, "testMatrix3x3", std::array{1, 2, 3, 4, 5, 6, 7, 8, 9}); set_uniform(&builder, "testMatrix4x4", std::array{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}); set_uniform_array(&builder, "testArray", SkMakeSpan(kArray)); sk_sp shader = builder.makeShader(); if (!shader) { ERRORF(r, "%s%s: Unable to build shader", testFile, permutationSuffix); return; } surface->getCanvas()->clear(SK_ColorBLACK); SkPaint paintShader; paintShader.setShader(shader); surface->getCanvas()->drawRect(SkRect::MakeWH(kWidth, kHeight), paintShader); SkBitmap bitmap; REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo())); REPORTER_ASSERT(r, surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), /*srcX=*/0, /*srcY=*/0)); bool success = true; SkColor color[kHeight][kWidth]; for (int y = 0; y < kHeight; ++y) { for (int x = 0; x < kWidth; ++x) { color[y][x] = bitmap.getColor(x, y); if (color[y][x] != SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00)) { success = false; } } } if (!success) { static_assert(kWidth == 2); static_assert(kHeight == 2); ERRORF(r, "Expected: solid green. Actual:\n" "RRGGBBAA RRGGBBAA\n" "%02X%02X%02X%02X %02X%02X%02X%02X\n" "%02X%02X%02X%02X %02X%02X%02X%02X", SkColorGetR(color[0][0]), SkColorGetG(color[0][0]), SkColorGetB(color[0][0]), SkColorGetA(color[0][0]), SkColorGetR(color[0][1]), SkColorGetG(color[0][1]), SkColorGetB(color[0][1]), SkColorGetA(color[0][1]), SkColorGetR(color[1][0]), SkColorGetG(color[1][0]), SkColorGetB(color[1][0]), SkColorGetA(color[1][0]), SkColorGetR(color[1][1]), SkColorGetG(color[1][1]), SkColorGetB(color[1][1]), SkColorGetA(color[1][1])); } } static void test_permutations(skiatest::Reporter* r, SkSurface* surface, const char* testFile, bool strictES2) { SkRuntimeEffect::Options options = strictES2 ? SkRuntimeEffect::Options{} : SkRuntimeEffectPriv::ES3Options(); options.forceUnoptimized = false; test_one_permutation(r, surface, testFile, "", options); options.forceUnoptimized = true; test_one_permutation(r, surface, testFile, " (Unoptimized)", options); } static void test_cpu(skiatest::Reporter* r, const char* testFile, int flags) { bool shouldRunCPU = (flags & SkSLTestFlags::CPU); bool shouldRunCPU_ES3 = (flags & SkSLTestFlags::CPU_ES3); SkASSERT(shouldRunCPU || shouldRunCPU_ES3); // Create a raster-backed surface. const SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight); sk_sp surface(SkSurface::MakeRaster(info)); if (shouldRunCPU) { test_permutations(r, surface.get(), testFile, /*strictES2=*/true); } if (shouldRunCPU_ES3) { test_permutations(r, surface.get(), testFile, /*strictES2=*/false); } } static void test_gpu(skiatest::Reporter* r, GrDirectContext* ctx, const char* testFile, int flags) { // If this is an ES3-only test on a GPU which doesn't support SkSL ES3, return immediately. bool shouldRunGPU = (flags & SkSLTestFlags::GPU); bool shouldRunGPU_ES3 = (flags & SkSLTestFlags::GPU_ES3) && (ctx->priv().caps()->shaderCaps()->supportedSkSLVerion() >= SkSL::Version::k300); if (!shouldRunGPU && !shouldRunGPU_ES3) { return; } // Create a GPU-backed surface. const SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight); sk_sp surface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info)); if (shouldRunGPU) { test_permutations(r, surface.get(), testFile, /*strictES2=*/true); } if (shouldRunGPU_ES3) { test_permutations(r, surface.get(), testFile, /*strictES2=*/false); } } static void test_clone(skiatest::Reporter* r, const char* testFile, int flags) { SkString shaderString = load_source(r, testFile, ""); if (shaderString.isEmpty()) { return; } std::unique_ptr caps = SkSL::ShaderCapsFactory::Standalone(); SkSL::Program::Settings settings; settings.fAllowVarDeclarationCloneForTesting = true; // TODO(skia:11209): Can we just put the correct #version in the source files that need this? settings.fEnforceES2Restrictions = is_strict_es2(flags); SkSL::Compiler compiler(caps.get()); std::unique_ptr program = compiler.convertProgram( SkSL::ProgramKind::kRuntimeShader, shaderString.c_str(), settings); if (!program) { ERRORF(r, "%s", compiler.errorText().c_str()); return; } // Starting DSL allows us to get access to the ThreadContext::Settings SkSL::dsl::Start(&compiler, SkSL::ProgramKind::kFragment, settings); for (const std::unique_ptr& element : program->fOwnedElements) { std::string original = element->description(); std::string cloned = element->clone()->description(); REPORTER_ASSERT(r, original == cloned, "Mismatch after clone!\nOriginal: %s\nCloned: %s\n", original.c_str(), cloned.c_str()); } SkSL::dsl::End(); } static void test_rehydrate(skiatest::Reporter* r, const char* testFile, int flags) { SkString shaderString = load_source(r, testFile, ""); if (shaderString.isEmpty()) { return; } std::unique_ptr caps = SkSL::ShaderCapsFactory::Default(); SkSL::Compiler compiler(caps.get()); SkSL::Program::Settings settings; // TODO(skia:11209): Can we just put the correct #version in the source files that need this? settings.fEnforceES2Restrictions = is_strict_es2(flags); // Inlining causes problems because it can create expressions like bool(1) that can't be // directly instantiated. After a dehydrate/recycle pass, that expression simply becomes "true" // due to optimization - which is fine, but would cause us to fail an equality comparison. We // disable inlining to avoid this issue. settings.fInlineThreshold = 0; std::unique_ptr program = compiler.convertProgram( SkSL::ProgramKind::kRuntimeShader, shaderString.c_str(), settings); if (!program) { ERRORF(r, "%s", compiler.errorText().c_str()); return; } SkSL::Dehydrator dehydrator; dehydrator.write(*program); SkSL::StringStream stream; dehydrator.finish(stream); SkSL::Rehydrator rehydrator(compiler, (const uint8_t*) stream.str().data(), stream.str().length()); std::unique_ptr rehydrated = rehydrator.program(); REPORTER_ASSERT(r, rehydrated->description() == program->description(), "Mismatch between original and dehydrated/rehydrated:\n-- Original:\n%s\n" "-- Rehydrated:\n%s", program->description().c_str(), rehydrated->description().c_str()); } #define SKSL_TEST(flags, name, path) \ DEF_CONDITIONAL_TEST(SkSL##name##_CPU, r, is_cpu(flags) && should_run_in_skqp(flags)) { \ test_cpu(r, path, flags); \ } \ DEF_CONDITIONAL_GPUTEST_FOR_RENDERING_CONTEXTS( \ SkSL##name##_GPU, r, ctxInfo, is_gpu(flags) && should_run_in_skqp(flags)) { \ test_gpu(r, ctxInfo.directContext(), path, flags); \ } \ DEF_TEST(SkSL##name##_Clone, r) { test_clone(r, path, flags); } \ DEF_TEST(SkSL##name##_Rehydrate, r) { test_rehydrate(r, path, flags); } /** * Test flags: * - CPU: this test should pass on the CPU backend * - CPU_ES3: this test should pass on the CPU backend when "enforce ES2 restrictions" is off * - GPU: this test should pass on the GPU backends * - GPU_ES3: this test should pass on an ES3-compatible GPU when "enforce ES2 restrictions" is off * - SkQP: Android CTS (go/wtf/cts) enforces that devices must pass this test */ // clang-format off using namespace SkSLTestFlags; SKSL_TEST(CPU + GPU + SkQP, ArraySizeFolding, "folding/ArraySizeFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, AssignmentOps, "folding/AssignmentOps.sksl") SKSL_TEST(CPU + GPU + SkQP, BoolFolding, "folding/BoolFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, CastFolding, "folding/CastFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, IntFoldingES2, "folding/IntFoldingES2.sksl") SKSL_TEST(GPU_ES3, IntFoldingES3, "folding/IntFoldingES3.sksl") SKSL_TEST(CPU + GPU + SkQP, FloatFolding, "folding/FloatFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, MatrixFoldingES2, "folding/MatrixFoldingES2.sksl") SKSL_TEST(GPU_ES3, MatrixFoldingES3, "folding/MatrixFoldingES3.sksl") SKSL_TEST(CPU + GPU + SkQP, Negation, "folding/Negation.sksl") // TODO(skia:13035): This test fails on Nvidia GPUs on OpenGL but passes Vulkan. Re-enable the test // on Vulkan when granular GPU backend selection is supported. SKSL_TEST(CPU + SkQP, PreserveSideEffects, "folding/PreserveSideEffects.sksl") SKSL_TEST(CPU + GPU + SkQP, SelfAssignment, "folding/SelfAssignment.sksl") SKSL_TEST(CPU + GPU + SkQP, ShortCircuitBoolFolding, "folding/ShortCircuitBoolFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, StructFieldFolding, "folding/StructFieldFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, StructFieldNoFolding, "folding/StructFieldNoFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, SwitchCaseFolding, "folding/SwitchCaseFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, SwizzleFolding, "folding/SwizzleFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, TernaryFolding, "folding/TernaryFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, VectorScalarFolding, "folding/VectorScalarFolding.sksl") SKSL_TEST(CPU + GPU + SkQP, VectorVectorFolding, "folding/VectorVectorFolding.sksl") SKSL_TEST(GPU_ES3, DoWhileBodyMustBeInlinedIntoAScope, "inliner/DoWhileBodyMustBeInlinedIntoAScope.sksl") SKSL_TEST(GPU_ES3, DoWhileTestCannotBeInlined, "inliner/DoWhileTestCannotBeInlined.sksl") SKSL_TEST(CPU + GPU + SkQP, ForBodyMustBeInlinedIntoAScope, "inliner/ForBodyMustBeInlinedIntoAScope.sksl") SKSL_TEST(GPU_ES3, ForInitializerExpressionsCanBeInlined, "inliner/ForInitializerExpressionsCanBeInlined.sksl") SKSL_TEST(CPU + GPU + SkQP, ForWithoutReturnInsideCanBeInlined, "inliner/ForWithoutReturnInsideCanBeInlined.sksl") SKSL_TEST(CPU + GPU + SkQP, ForWithReturnInsideCannotBeInlined, "inliner/ForWithReturnInsideCannotBeInlined.sksl") SKSL_TEST(CPU + GPU + SkQP, IfBodyMustBeInlinedIntoAScope, "inliner/IfBodyMustBeInlinedIntoAScope.sksl") SKSL_TEST(CPU + GPU + SkQP, IfElseBodyMustBeInlinedIntoAScope, "inliner/IfElseBodyMustBeInlinedIntoAScope.sksl") SKSL_TEST(CPU + GPU + SkQP, IfElseChainWithReturnsCanBeInlined, "inliner/IfElseChainWithReturnsCanBeInlined.sksl") SKSL_TEST(CPU + GPU + SkQP, IfTestCanBeInlined, "inliner/IfTestCanBeInlined.sksl") SKSL_TEST(CPU + GPU + SkQP, IfWithReturnsCanBeInlined, "inliner/IfWithReturnsCanBeInlined.sksl") SKSL_TEST(CPU + GPU + SkQP, InlineKeywordOverridesThreshold, "inliner/InlineKeywordOverridesThreshold.sksl") SKSL_TEST(CPU + GPU + SkQP, InlinerAvoidsVariableNameOverlap, "inliner/InlinerAvoidsVariableNameOverlap.sksl") SKSL_TEST(CPU + GPU + SkQP, InlinerElidesTempVarForReturnsInsideBlock, "inliner/InlinerElidesTempVarForReturnsInsideBlock.sksl") SKSL_TEST(CPU + GPU + SkQP, InlinerUsesTempVarForMultipleReturns, "inliner/InlinerUsesTempVarForMultipleReturns.sksl") SKSL_TEST(CPU + GPU + SkQP, InlinerUsesTempVarForReturnsInsideBlockWithVar, "inliner/InlinerUsesTempVarForReturnsInsideBlockWithVar.sksl") SKSL_TEST(CPU + GPU + SkQP, InlineThreshold, "inliner/InlineThreshold.sksl") SKSL_TEST(CPU + GPU + SkQP, InlineWithModifiedArgument, "inliner/InlineWithModifiedArgument.sksl") SKSL_TEST(CPU + GPU + SkQP, InlineWithNestedBigCalls, "inliner/InlineWithNestedBigCalls.sksl") SKSL_TEST(CPU + GPU + SkQP, InlineWithUnmodifiedArgument, "inliner/InlineWithUnmodifiedArgument.sksl") SKSL_TEST(CPU + GPU + SkQP, InlineWithUnnecessaryBlocks, "inliner/InlineWithUnnecessaryBlocks.sksl") SKSL_TEST(CPU + GPU + SkQP, NoInline, "inliner/NoInline.sksl") SKSL_TEST(CPU + GPU + SkQP, ShortCircuitEvaluationsCannotInlineRightHandSide, "inliner/ShortCircuitEvaluationsCannotInlineRightHandSide.sksl") SKSL_TEST(GPU_ES3, StaticSwitchInline, "inliner/StaticSwitch.sksl") SKSL_TEST(CPU + GPU + SkQP, StructsCanBeInlinedSafely, "inliner/StructsCanBeInlinedSafely.sksl") SKSL_TEST(CPU + GPU + SkQP, SwizzleCanBeInlinedDirectly, "inliner/SwizzleCanBeInlinedDirectly.sksl") SKSL_TEST(CPU + GPU + SkQP, TernaryResultsCannotBeInlined, "inliner/TernaryResultsCannotBeInlined.sksl") SKSL_TEST(CPU + GPU + SkQP, TernaryTestCanBeInlined, "inliner/TernaryTestCanBeInlined.sksl") SKSL_TEST(CPU + GPU + SkQP, TrivialArgumentsInlineDirectly, "inliner/TrivialArgumentsInlineDirectly.sksl") SKSL_TEST(GPU_ES3, TrivialArgumentsInlineDirectlyES3, "inliner/TrivialArgumentsInlineDirectlyES3.sksl") SKSL_TEST(GPU_ES3, WhileBodyMustBeInlinedIntoAScope, "inliner/WhileBodyMustBeInlinedIntoAScope.sksl") SKSL_TEST(GPU_ES3, WhileTestCannotBeInlined, "inliner/WhileTestCannotBeInlined.sksl") SKSL_TEST(CPU + GPU + SkQP, IntrinsicAbsFloat, "intrinsics/AbsFloat.sksl") SKSL_TEST(GPU_ES3, IntrinsicAbsInt, "intrinsics/AbsInt.sksl") SKSL_TEST(CPU + GPU + SkQP, IntrinsicCeil, "intrinsics/Ceil.sksl") SKSL_TEST(GPU_ES3, IntrinsicDeterminant, "intrinsics/Determinant.sksl") SKSL_TEST(GPU_ES3, IntrinsicDFdx, "intrinsics/DFdx.sksl") SKSL_TEST(GPU_ES3, IntrinsicDFdy, "intrinsics/DFdy.sksl") SKSL_TEST(GPU_ES3, IntrinsicFloatBitsToInt, "intrinsics/FloatBitsToInt.sksl") SKSL_TEST(GPU_ES3, IntrinsicFloatBitsToUint, "intrinsics/FloatBitsToUint.sksl") SKSL_TEST(GPU_ES3, IntrinsicFwidth, "intrinsics/Fwidth.sksl") SKSL_TEST(GPU_ES3, IntrinsicIntBitsToFloat, "intrinsics/IntBitsToFloat.sksl") SKSL_TEST(GPU_ES3, IntrinsicIsInf, "intrinsics/IsInf.sksl") SKSL_TEST(GPU_ES3, IntrinsicClampInt, "intrinsics/ClampInt.sksl") SKSL_TEST(GPU_ES3, IntrinsicClampUInt, "intrinsics/ClampUInt.sksl") SKSL_TEST(CPU + GPU + SkQP, IntrinsicClampFloat, "intrinsics/ClampFloat.sksl") SKSL_TEST(CPU + GPU + SkQP, IntrinsicMatrixCompMultES2, "intrinsics/MatrixCompMultES2.sksl") SKSL_TEST(GPU_ES3, IntrinsicMatrixCompMultES3, "intrinsics/MatrixCompMultES3.sksl") SKSL_TEST(CPU + GPU + SkQP, IntrinsicMaxFloat, "intrinsics/MaxFloat.sksl") SKSL_TEST(GPU_ES3, IntrinsicMaxInt, "intrinsics/MaxInt.sksl") SKSL_TEST(CPU + GPU + SkQP, IntrinsicMinFloat, "intrinsics/MinFloat.sksl") SKSL_TEST(GPU_ES3, IntrinsicMinInt, "intrinsics/MinInt.sksl") SKSL_TEST(CPU + GPU + SkQP, IntrinsicMixFloat, "intrinsics/MixFloat.sksl") SKSL_TEST(GPU_ES3, IntrinsicModf, "intrinsics/Modf.sksl") SKSL_TEST(GPU_ES3, IntrinsicOuterProduct, "intrinsics/OuterProduct.sksl") // Fails on Mac OpenGL + Radeon 5300M (skia:12434) // SKSL_TEST(GPU_ES3, IntrinsicPackUnorm2x16, "intrinsics/PackUnorm2x16.sksl") SKSL_TEST(GPU_ES3, IntrinsicRound, "intrinsics/Round.sksl") SKSL_TEST(GPU_ES3, IntrinsicRoundEven, "intrinsics/RoundEven.sksl") SKSL_TEST(CPU + GPU + SkQP, IntrinsicSignFloat, "intrinsics/SignFloat.sksl") SKSL_TEST(GPU_ES3, IntrinsicSignInt, "intrinsics/SignInt.sksl") SKSL_TEST(CPU + GPU + SkQP, IntrinsicStep, "intrinsics/Step.sksl") SKSL_TEST(GPU_ES3, IntrinsicTrunc, "intrinsics/Trunc.sksl") SKSL_TEST(GPU_ES3, IntrinsicTranspose, "intrinsics/Transpose.sksl") SKSL_TEST(GPU_ES3, IntrinsicUintBitsToFloat, "intrinsics/UintBitsToFloat.sksl") SKSL_TEST(GPU_ES3, ArrayNarrowingConversions, "runtime/ArrayNarrowingConversions.rts") SKSL_TEST(CPU + GPU + SkQP, LoopFloat, "runtime/LoopFloat.rts") SKSL_TEST(CPU + GPU + SkQP, LoopInt, "runtime/LoopInt.rts") SKSL_TEST(CPU + GPU + SkQP, QualifierOrder, "runtime/QualifierOrder.rts") SKSL_TEST(CPU + GPU + SkQP, PrecisionQualifiers, "runtime/PrecisionQualifiers.rts") // These tests specifically rely the behavior of NaN values, but some older GPUs do not reliably // implement full IEEE support (skia:12977). They also rely on equality operators on array types // which are not available in GLSL ES 1.00. Therefore these tests are restricted to run on CPU and // with "strict ES2 mode" disabled. SKSL_TEST(CPU_ES3, RecursiveComparison_Arrays, "runtime/RecursiveComparison_Arrays.rts") SKSL_TEST(CPU_ES3, RecursiveComparison_Structs, "runtime/RecursiveComparison_Structs.rts") SKSL_TEST(CPU_ES3, RecursiveComparison_Types, "runtime/RecursiveComparison_Types.rts") SKSL_TEST(CPU_ES3, RecursiveComparison_Vectors, "runtime/RecursiveComparison_Vectors.rts") SKSL_TEST(GPU_ES3, ArrayCast, "shared/ArrayCast.sksl") SKSL_TEST(GPU_ES3, ArrayComparison, "shared/ArrayComparison.sksl") SKSL_TEST(GPU_ES3, ArrayConstructors, "shared/ArrayConstructors.sksl") SKSL_TEST(GPU_ES3, ArrayFollowedByScalar, "shared/ArrayFollowedByScalar.sksl") SKSL_TEST(CPU + GPU + SkQP, ArrayTypes, "shared/ArrayTypes.sksl") SKSL_TEST(CPU + GPU + SkQP, Assignment, "shared/Assignment.sksl") SKSL_TEST(CPU + GPU + SkQP, CastsRoundTowardZero, "shared/CastsRoundTowardZero.sksl") SKSL_TEST(CPU + GPU + SkQP, CommaMixedTypes, "shared/CommaMixedTypes.sksl") SKSL_TEST(CPU + GPU + SkQP, CommaSideEffects, "shared/CommaSideEffects.sksl") SKSL_TEST(CPU + GPU + SkQP, ConstantIf, "shared/ConstantIf.sksl") SKSL_TEST(GPU_ES3, ConstArray, "shared/ConstArray.sksl") SKSL_TEST(CPU + GPU + SkQP, ConstVariableComparison, "shared/ConstVariableComparison.sksl") SKSL_TEST(GPU_ES3, DeadLoopVariable, "shared/DeadLoopVariable.sksl") SKSL_TEST(CPU + GPU + SkQP, DeadIfStatement, "shared/DeadIfStatement.sksl") SKSL_TEST(CPU + GPU + SkQP, DeadReturn, "shared/DeadReturn.sksl") // TODO(skia:12012): some Radeons crash when compiling this code; disable them. // SKSL_TEST(GPU_ES3, SkSLDeadReturnES3, "shared/DeadReturnES3.sksl") SKSL_TEST(CPU + GPU + SkQP, DeadStripFunctions, "shared/DeadStripFunctions.sksl") SKSL_TEST(CPU + GPU + SkQP, DependentInitializers, "shared/DependentInitializers.sksl") SKSL_TEST(CPU + GPU + SkQP, DoubleNegation, "shared/DoubleNegation.sksl") SKSL_TEST(GPU_ES3, DoWhileControlFlow, "shared/DoWhileControlFlow.sksl") SKSL_TEST(CPU + GPU + SkQP, EmptyBlocksES2, "shared/EmptyBlocksES2.sksl") SKSL_TEST(GPU_ES3, EmptyBlocksES3, "shared/EmptyBlocksES3.sksl") SKSL_TEST(CPU + GPU + SkQP, ForLoopControlFlow, "shared/ForLoopControlFlow.sksl") SKSL_TEST(CPU + GPU + SkQP, FunctionAnonymousParameters, "shared/FunctionAnonymousParameters.sksl") SKSL_TEST(CPU + GPU + SkQP, FunctionArgTypeMatch, "shared/FunctionArgTypeMatch.sksl") SKSL_TEST(CPU + GPU + SkQP, FunctionReturnTypeMatch, "shared/FunctionReturnTypeMatch.sksl") SKSL_TEST(CPU + GPU + SkQP, Functions, "shared/Functions.sksl") SKSL_TEST(CPU + GPU + SkQP, FunctionPrototype, "shared/FunctionPrototype.sksl") SKSL_TEST(CPU + GPU + SkQP, GeometricIntrinsics, "shared/GeometricIntrinsics.sksl") SKSL_TEST(CPU + GPU + SkQP, HelloWorld, "shared/HelloWorld.sksl") SKSL_TEST(CPU + GPU + SkQP, Hex, "shared/Hex.sksl") SKSL_TEST(GPU_ES3, HexUnsigned, "shared/HexUnsigned.sksl") SKSL_TEST(CPU + GPU + SkQP, InoutParameters, "shared/InoutParameters.sksl") SKSL_TEST(CPU + GPU + SkQP, InoutParamsAreDistinct, "shared/InoutParamsAreDistinct.sksl") SKSL_TEST(CPU + GPU + SkQP, Matrices, "shared/Matrices.sksl") SKSL_TEST(GPU_ES3, MatricesNonsquare, "shared/MatricesNonsquare.sksl") // TODO(skia:12443) These tests actually don't work on MANY devices. The GLSL SkQP suite // does a terrible job of enforcing this rule. We still test them on CPU. SKSL_TEST(CPU, MatrixConstructorsES2, "shared/MatrixConstructorsES2.sksl") SKSL_TEST(CPU_ES3, MatrixConstructorsES3, "shared/MatrixConstructorsES3.sksl") SKSL_TEST(CPU + GPU + SkQP, MatrixEquality, "shared/MatrixEquality.sksl") SKSL_TEST(CPU + GPU + SkQP, MatrixScalarMath, "shared/MatrixScalarMath.sksl") SKSL_TEST(CPU + GPU + SkQP, MatrixToVectorCast, "shared/MatrixToVectorCast.sksl") SKSL_TEST(CPU + GPU + SkQP, MultipleAssignments, "shared/MultipleAssignments.sksl") SKSL_TEST(CPU + GPU + SkQP, NumberCasts, "shared/NumberCasts.sksl") SKSL_TEST(CPU + GPU + SkQP, OperatorsES2, "shared/OperatorsES2.sksl") SKSL_TEST(GPU_ES3, OperatorsES3, "shared/OperatorsES3.sksl") SKSL_TEST(CPU + GPU + SkQP, Ossfuzz36852, "shared/Ossfuzz36852.sksl") SKSL_TEST(CPU + GPU + SkQP, OutParams, "shared/OutParams.sksl") SKSL_TEST(CPU + GPU + SkQP, OutParamsAreDistinct, "shared/OutParamsAreDistinct.sksl") SKSL_TEST(CPU + GPU + SkQP, OutParamsAreDistinctFromGlobal, "shared/OutParamsAreDistinctFromGlobal.sksl") SKSL_TEST(CPU + GPU + SkQP, OutParamsTricky, "shared/OutParamsTricky.sksl") SKSL_TEST(CPU + GPU + SkQP, ResizeMatrix, "shared/ResizeMatrix.sksl") SKSL_TEST(GPU_ES3, ResizeMatrixNonsquare, "shared/ResizeMatrixNonsquare.sksl") SKSL_TEST(CPU + GPU + SkQP, ReturnsValueOnEveryPathES2, "shared/ReturnsValueOnEveryPathES2.sksl") SKSL_TEST(GPU_ES3, ReturnsValueOnEveryPathES3, "shared/ReturnsValueOnEveryPathES3.sksl") SKSL_TEST(CPU + GPU + SkQP, ScalarConversionConstructorsES2, "shared/ScalarConversionConstructorsES2.sksl") SKSL_TEST(GPU_ES3, ScalarConversionConstructorsES3, "shared/ScalarConversionConstructorsES3.sksl") SKSL_TEST(CPU + GPU + SkQP, ScopedSymbol, "shared/ScopedSymbol.sksl") SKSL_TEST(CPU + GPU + SkQP, StackingVectorCasts, "shared/StackingVectorCasts.sksl") SKSL_TEST(CPU + GPU + SkQP, StaticIf, "shared/StaticIf.sksl") SKSL_TEST(GPU_ES3, StaticSwitch, "shared/StaticSwitch.sksl") SKSL_TEST(CPU + GPU + SkQP, StructArrayFollowedByScalar, "shared/StructArrayFollowedByScalar.sksl") SKSL_TEST(CPU + GPU + SkQP, StructsInFunctions, "shared/StructsInFunctions.sksl") SKSL_TEST(CPU + GPU + SkQP, Switch, "shared/Switch.sksl") SKSL_TEST(CPU + GPU + SkQP, SwitchDefaultOnly, "shared/SwitchDefaultOnly.sksl") SKSL_TEST(CPU + GPU + SkQP, SwitchWithFallthrough, "shared/SwitchWithFallthrough.sksl") SKSL_TEST(CPU + GPU + SkQP, SwitchWithLoops, "shared/SwitchWithLoops.sksl") SKSL_TEST(CPU + GPU + SkQP, SwizzleBoolConstants, "shared/SwizzleBoolConstants.sksl") SKSL_TEST(CPU + GPU + SkQP, SwizzleByConstantIndex, "shared/SwizzleByConstantIndex.sksl") SKSL_TEST(GPU_ES3, SwizzleByIndex, "shared/SwizzleByIndex.sksl") SKSL_TEST(CPU + GPU + SkQP, SwizzleConstants, "shared/SwizzleConstants.sksl") SKSL_TEST(CPU + GPU + SkQP, SwizzleLTRB, "shared/SwizzleLTRB.sksl") SKSL_TEST(CPU + GPU + SkQP, SwizzleOpt, "shared/SwizzleOpt.sksl") SKSL_TEST(CPU + GPU + SkQP, SwizzleScalar, "shared/SwizzleScalar.sksl") SKSL_TEST(CPU + GPU + SkQP, SwizzleScalarBool, "shared/SwizzleScalarBool.sksl") SKSL_TEST(CPU + GPU + SkQP, SwizzleScalarInt, "shared/SwizzleScalarInt.sksl") SKSL_TEST(CPU + GPU + SkQP, TernaryAsLValueEntirelyFoldable, "shared/TernaryAsLValueEntirelyFoldable.sksl") SKSL_TEST(CPU + GPU + SkQP, TernaryAsLValueFoldableTest, "shared/TernaryAsLValueFoldableTest.sksl") SKSL_TEST(CPU + GPU + SkQP, TernaryExpression, "shared/TernaryExpression.sksl") SKSL_TEST(CPU + GPU + SkQP, UnaryPositiveNegative, "shared/UnaryPositiveNegative.sksl") SKSL_TEST(CPU + GPU + SkQP, UniformArray, "shared/UniformArray.sksl") SKSL_TEST(CPU + GPU + SkQP, UnusedVariables, "shared/UnusedVariables.sksl") SKSL_TEST(CPU + GPU + SkQP, VectorConstructors, "shared/VectorConstructors.sksl") SKSL_TEST(CPU + GPU + SkQP, VectorToMatrixCast, "shared/VectorToMatrixCast.sksl") SKSL_TEST(CPU + GPU + SkQP, VectorScalarMath, "shared/VectorScalarMath.sksl") SKSL_TEST(GPU_ES3, WhileLoopControlFlow, "shared/WhileLoopControlFlow.sksl")