out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 helper_h4(); vec4 main() { return helper_h4(); } vec4 helper_h4() { int temp = 1; switch (temp) { case 0: return colorRed; case 1: return colorGreen; case 2: return colorRed; default: return colorRed; } }