/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkFilterQuality.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" /* * Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of * precision when scaling very large images (where the dx might get very small. */ #define W 257 #define H 161 class GiantBitmapGM : public skiagm::GM { SkBitmap* fBM; SkTileMode fMode; bool fDoFilter; bool fDoRotate; const SkBitmap& getBitmap() { if (nullptr == fBM) { fBM = new SkBitmap; fBM->allocN32Pixels(W, H); fBM->eraseColor(SK_ColorWHITE); const SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorBLACK, SK_ColorGREEN }; SkCanvas canvas(*fBM); SkPaint paint; paint.setAntiAlias(true); paint.setStrokeWidth(SkIntToScalar(20)); #if 0 for (int y = -H*2; y < H; y += 50) { SkScalar yy = SkIntToScalar(y); paint.setColor(colors[y/50 & 0x3]); canvas.drawLine(0, yy, SkIntToScalar(W), yy + SkIntToScalar(W), paint); } #else for (int x = -W; x < W; x += 60) { paint.setColor(colors[x/60 & 0x3]); SkScalar xx = SkIntToScalar(x); canvas.drawLine(xx, 0, xx, SkIntToScalar(H), paint); } #endif } return *fBM; } public: GiantBitmapGM(SkTileMode mode, bool doFilter, bool doRotate) : fBM(nullptr) { fMode = mode; fDoFilter = doFilter; fDoRotate = doRotate; } ~GiantBitmapGM() override { delete fBM; } protected: SkString onShortName() override { SkString str("giantbitmap_"); switch (fMode) { case SkTileMode::kClamp: str.append("clamp"); break; case SkTileMode::kRepeat: str.append("repeat"); break; case SkTileMode::kMirror: str.append("mirror"); break; case SkTileMode::kDecal: str.append("decal"); break; default: break; } str.append(fDoFilter ? "_bilerp" : "_point"); str.append(fDoRotate ? "_rotate" : "_scale"); return str; } SkISize onISize() override { return SkISize::Make(640, 480); } void onDraw(SkCanvas* canvas) override { SkPaint paint; SkMatrix m; if (fDoRotate) { // m.setRotate(SkIntToScalar(30), 0, 0); m.setSkew(SK_Scalar1, 0, 0, 0); // m.postScale(2*SK_Scalar1/3, 2*SK_Scalar1/3); } else { SkScalar scale = 11*SK_Scalar1/12; m.setScale(scale, scale); } paint.setShader(getBitmap().makeShader(fMode, fMode, SkSamplingOptions(fDoFilter ? kLow_SkFilterQuality : kNone_SkFilterQuality), m)); canvas->translate(SkIntToScalar(50), SkIntToScalar(50)); // SkRect r = SkRect::MakeXYWH(-50, -50, 32, 16); // canvas->drawRect(r, paint); return; canvas->drawPaint(paint); } private: using INHERITED = GM; }; /////////////////////////////////////////////////////////////////////////////// DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, false, false); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, false, false); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, false, false); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, true, false); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, true, false); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, true, false); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, false, true); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, false, true); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, false, true); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, true, true); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, true, true); ) DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, true, true); )