#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; struct T { int x; float2 u_skRTFlip; }; struct Globals { constant T* _anonInterface0; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant T& _anonInterface0 [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{&_anonInterface0}; (void)_globals; Outputs _out; (void)_out; return _out; }