function CanvasRenderingContext2D(skcanvas) { this._canvas = skcanvas; this._paint = new CanvasKit.Paint(); this._paint.setAntiAlias(true); this._paint.setStrokeMiter(10); this._paint.setStrokeCap(CanvasKit.StrokeCap.Butt); this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Miter); this._fontString = '10px monospace'; this._font = new CanvasKit.Font(null, 10); this._font.setSubpixel(true); this._strokeStyle = CanvasKit.BLACK; this._fillStyle = CanvasKit.BLACK; this._shadowBlur = 0; this._shadowColor = CanvasKit.TRANSPARENT; this._shadowOffsetX = 0; this._shadowOffsetY = 0; this._globalAlpha = 1; this._strokeWidth = 1; this._lineDashOffset = 0; this._lineDashList = []; // aka BlendMode this._globalCompositeOperation = CanvasKit.BlendMode.SrcOver; this._paint.setStrokeWidth(this._strokeWidth); this._paint.setBlendMode(this._globalCompositeOperation); this._currentPath = new CanvasKit.Path(); this._currentTransform = CanvasKit.Matrix.identity(); // Use this for save/restore this._canvasStateStack = []; // Keep a reference to all the effects (e.g. gradients, patterns) // that were allocated for cleanup in _dispose. this._toCleanUp = []; this._dispose = function() { this._currentPath.delete(); this._paint.delete(); this._font.delete(); this._toCleanUp.forEach(function(c) { c._dispose(); }); // Don't delete this._canvas as it will be disposed // by the surface of which it is based. }; // This always accepts DOMMatrix/SVGMatrix or any other // object that has properties a,b,c,d,e,f defined. // Returns a DOM-Matrix like dictionary Object.defineProperty(this, 'currentTransform', { enumerable: true, get: function() { return { 'a' : this._currentTransform[0], 'c' : this._currentTransform[1], 'e' : this._currentTransform[2], 'b' : this._currentTransform[3], 'd' : this._currentTransform[4], 'f' : this._currentTransform[5], }; }, // @param {DOMMatrix} matrix set: function(matrix) { if (matrix.a) { // if we see a property named 'a', guess that b-f will // also be there. this.setTransform(matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f); } } }); Object.defineProperty(this, 'fillStyle', { enumerable: true, get: function() { if (isCanvasKitColor(this._fillStyle)) { return colorToString(this._fillStyle); } return this._fillStyle; }, set: function(newStyle) { if (typeof newStyle === 'string') { this._fillStyle = parseColor(newStyle); } else if (newStyle._getShader) { // It's an effect that has a shader. this._fillStyle = newStyle } } }); Object.defineProperty(this, 'font', { enumerable: true, get: function() { return this._fontString; }, set: function(newFont) { var tf = getTypeface(newFont); if (tf) { // tf is a "dict" according to closure, that is, the field // names are not minified. Thus, we need to access it via // bracket notation to tell closure not to minify these names. this._font.setSize(tf['sizePx']); this._font.setTypeface(tf['typeface']); this._fontString = newFont; } } }); Object.defineProperty(this, 'globalAlpha', { enumerable: true, get: function() { return this._globalAlpha; }, set: function(newAlpha) { // ignore invalid values, as per the spec if (!isFinite(newAlpha) || newAlpha < 0 || newAlpha > 1) { return; } this._globalAlpha = newAlpha; } }); Object.defineProperty(this, 'globalCompositeOperation', { enumerable: true, get: function() { switch (this._globalCompositeOperation) { // composite-mode case CanvasKit.BlendMode.SrcOver: return 'source-over'; case CanvasKit.BlendMode.DstOver: return 'destination-over'; case CanvasKit.BlendMode.Src: return 'copy'; case CanvasKit.BlendMode.Dst: return 'destination'; case CanvasKit.BlendMode.Clear: return 'clear'; case CanvasKit.BlendMode.SrcIn: return 'source-in'; case CanvasKit.BlendMode.DstIn: return 'destination-in'; case CanvasKit.BlendMode.SrcOut: return 'source-out'; case CanvasKit.BlendMode.DstOut: return 'destination-out'; case CanvasKit.BlendMode.SrcATop: return 'source-atop'; case CanvasKit.BlendMode.DstATop: return 'destination-atop'; case CanvasKit.BlendMode.Xor: return 'xor'; case CanvasKit.BlendMode.Plus: return 'lighter'; case CanvasKit.BlendMode.Multiply: return 'multiply'; case CanvasKit.BlendMode.Screen: return 'screen'; case CanvasKit.BlendMode.Overlay: return 'overlay'; case CanvasKit.BlendMode.Darken: return 'darken'; case CanvasKit.BlendMode.Lighten: return 'lighten'; case CanvasKit.BlendMode.ColorDodge: return 'color-dodge'; case CanvasKit.BlendMode.ColorBurn: return 'color-burn'; case CanvasKit.BlendMode.HardLight: return 'hard-light'; case CanvasKit.BlendMode.SoftLight: return 'soft-light'; case CanvasKit.BlendMode.Difference: return 'difference'; case CanvasKit.BlendMode.Exclusion: return 'exclusion'; case CanvasKit.BlendMode.Hue: return 'hue'; case CanvasKit.BlendMode.Saturation: return 'saturation'; case CanvasKit.BlendMode.Color: return 'color'; case CanvasKit.BlendMode.Luminosity: return 'luminosity'; } }, set: function(newMode) { switch (newMode) { // composite-mode case 'source-over': this._globalCompositeOperation = CanvasKit.BlendMode.SrcOver; break; case 'destination-over': this._globalCompositeOperation = CanvasKit.BlendMode.DstOver; break; case 'copy': this._globalCompositeOperation = CanvasKit.BlendMode.Src; break; case 'destination': this._globalCompositeOperation = CanvasKit.BlendMode.Dst; break; case 'clear': this._globalCompositeOperation = CanvasKit.BlendMode.Clear; break; case 'source-in': this._globalCompositeOperation = CanvasKit.BlendMode.SrcIn; break; case 'destination-in': this._globalCompositeOperation = CanvasKit.BlendMode.DstIn; break; case 'source-out': this._globalCompositeOperation = CanvasKit.BlendMode.SrcOut; break; case 'destination-out': this._globalCompositeOperation = CanvasKit.BlendMode.DstOut; break; case 'source-atop': this._globalCompositeOperation = CanvasKit.BlendMode.SrcATop; break; case 'destination-atop': this._globalCompositeOperation = CanvasKit.BlendMode.DstATop; break; case 'xor': this._globalCompositeOperation = CanvasKit.BlendMode.Xor; break; case 'lighter': this._globalCompositeOperation = CanvasKit.BlendMode.Plus; break; case 'plus-lighter': this._globalCompositeOperation = CanvasKit.BlendMode.Plus; break; case 'plus-darker': throw 'plus-darker is not supported'; // blend-mode case 'multiply': this._globalCompositeOperation = CanvasKit.BlendMode.Multiply; break; case 'screen': this._globalCompositeOperation = CanvasKit.BlendMode.Screen; break; case 'overlay': this._globalCompositeOperation = CanvasKit.BlendMode.Overlay; break; case 'darken': this._globalCompositeOperation = CanvasKit.BlendMode.Darken; break; case 'lighten': this._globalCompositeOperation = CanvasKit.BlendMode.Lighten; break; case 'color-dodge': this._globalCompositeOperation = CanvasKit.BlendMode.ColorDodge; break; case 'color-burn': this._globalCompositeOperation = CanvasKit.BlendMode.ColorBurn; break; case 'hard-light': this._globalCompositeOperation = CanvasKit.BlendMode.HardLight; break; case 'soft-light': this._globalCompositeOperation = CanvasKit.BlendMode.SoftLight; break; case 'difference': this._globalCompositeOperation = CanvasKit.BlendMode.Difference; break; case 'exclusion': this._globalCompositeOperation = CanvasKit.BlendMode.Exclusion; break; case 'hue': this._globalCompositeOperation = CanvasKit.BlendMode.Hue; break; case 'saturation': this._globalCompositeOperation = CanvasKit.BlendMode.Saturation; break; case 'color': this._globalCompositeOperation = CanvasKit.BlendMode.Color; break; case 'luminosity': this._globalCompositeOperation = CanvasKit.BlendMode.Luminosity; break; default: return; } this._paint.setBlendMode(this._globalCompositeOperation); } }); Object.defineProperty(this, 'imageSmoothingEnabled', { enumerable: true, get: function() { return true; }, set: function(a) { // ignored, we always use high quality image smoothing. } }); Object.defineProperty(this, 'imageSmoothingQuality', { enumerable: true, get: function() { return 'high'; }, set: function(a) { // ignored, we always use high quality image smoothing. } }); Object.defineProperty(this, 'lineCap', { enumerable: true, get: function() { switch (this._paint.getStrokeCap()) { case CanvasKit.StrokeCap.Butt: return 'butt'; case CanvasKit.StrokeCap.Round: return 'round'; case CanvasKit.StrokeCap.Square: return 'square'; } }, set: function(newCap) { switch (newCap) { case 'butt': this._paint.setStrokeCap(CanvasKit.StrokeCap.Butt); return; case 'round': this._paint.setStrokeCap(CanvasKit.StrokeCap.Round); return; case 'square': this._paint.setStrokeCap(CanvasKit.StrokeCap.Square); return; } } }); Object.defineProperty(this, 'lineDashOffset', { enumerable: true, get: function() { return this._lineDashOffset; }, set: function(newOffset) { if (!isFinite(newOffset)) { return; } this._lineDashOffset = newOffset; } }); Object.defineProperty(this, 'lineJoin', { enumerable: true, get: function() { switch (this._paint.getStrokeJoin()) { case CanvasKit.StrokeJoin.Miter: return 'miter'; case CanvasKit.StrokeJoin.Round: return 'round'; case CanvasKit.StrokeJoin.Bevel: return 'bevel'; } }, set: function(newJoin) { switch (newJoin) { case 'miter': this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Miter); return; case 'round': this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Round); return; case 'bevel': this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Bevel); return; } } }); Object.defineProperty(this, 'lineWidth', { enumerable: true, get: function() { return this._paint.getStrokeWidth(); }, set: function(newWidth) { if (newWidth <= 0 || !newWidth) { // Spec says to ignore NaN/Inf/0/negative values return; } this._strokeWidth = newWidth; this._paint.setStrokeWidth(newWidth); } }); Object.defineProperty(this, 'miterLimit', { enumerable: true, get: function() { return this._paint.getStrokeMiter(); }, set: function(newLimit) { if (newLimit <= 0 || !newLimit) { // Spec says to ignore NaN/Inf/0/negative values return; } this._paint.setStrokeMiter(newLimit); } }); Object.defineProperty(this, 'shadowBlur', { enumerable: true, get: function() { return this._shadowBlur; }, set: function(newBlur) { // ignore negative, inf and NAN (but not 0) as per the spec. if (newBlur < 0 || !isFinite(newBlur)) { return; } this._shadowBlur = newBlur; } }); Object.defineProperty(this, 'shadowColor', { enumerable: true, get: function() { return colorToString(this._shadowColor); }, set: function(newColor) { this._shadowColor = parseColor(newColor); } }); Object.defineProperty(this, 'shadowOffsetX', { enumerable: true, get: function() { return this._shadowOffsetX; }, set: function(newOffset) { if (!isFinite(newOffset)) { return; } this._shadowOffsetX = newOffset; } }); Object.defineProperty(this, 'shadowOffsetY', { enumerable: true, get: function() { return this._shadowOffsetY; }, set: function(newOffset) { if (!isFinite(newOffset)) { return; } this._shadowOffsetY = newOffset; } }); Object.defineProperty(this, 'strokeStyle', { enumerable: true, get: function() { return colorToString(this._strokeStyle); }, set: function(newStyle) { if (typeof newStyle === 'string') { this._strokeStyle = parseColor(newStyle); } else if (newStyle._getShader) { // It's probably an effect. this._strokeStyle = newStyle } } }); this.arc = function(x, y, radius, startAngle, endAngle, ccw) { arc(this._currentPath, x, y, radius, startAngle, endAngle, ccw); }; this.arcTo = function(x1, y1, x2, y2, radius) { arcTo(this._currentPath, x1, y1, x2, y2, radius); }; // As per the spec this doesn't begin any paths, it only // clears out any previous paths. this.beginPath = function() { this._currentPath.delete(); this._currentPath = new CanvasKit.Path(); }; this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { bezierCurveTo(this._currentPath, cp1x, cp1y, cp2x, cp2y, x, y); }; this.clearRect = function(x, y, width, height) { this._paint.setStyle(CanvasKit.PaintStyle.Fill); this._paint.setBlendMode(CanvasKit.BlendMode.Clear); this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), this._paint); this._paint.setBlendMode(this._globalCompositeOperation); }; this.clip = function(path, fillRule) { if (typeof path === 'string') { // shift the args if a Path2D is supplied fillRule = path; path = this._currentPath; } else if (path && path._getPath) { path = path._getPath(); } if (!path) { path = this._currentPath; } var clip = path.copy(); if (fillRule && fillRule.toLowerCase() === 'evenodd') { clip.setFillType(CanvasKit.FillType.EvenOdd); } else { clip.setFillType(CanvasKit.FillType.Winding); } this._canvas.clipPath(clip, CanvasKit.ClipOp.Intersect, true); clip.delete(); }; this.closePath = function() { closePath(this._currentPath); }; this.createImageData = function() { // either takes in 1 or 2 arguments: // - imagedata on which to copy *width* and *height* only // - width, height if (arguments.length === 1) { var oldData = arguments[0]; var byteLength = 4 * oldData.width * oldData.height; return new ImageData(new Uint8ClampedArray(byteLength), oldData.width, oldData.height); } else if (arguments.length === 2) { var width = arguments[0]; var height = arguments[1]; var byteLength = 4 * width * height; return new ImageData(new Uint8ClampedArray(byteLength), width, height); } else { throw 'createImageData expects 1 or 2 arguments, got '+arguments.length; } }; this.createLinearGradient = function(x1, y1, x2, y2) { if (!allAreFinite(arguments)) { return; } var lcg = new LinearCanvasGradient(x1, y1, x2, y2); this._toCleanUp.push(lcg); return lcg; }; this.createPattern = function(image, repetition) { var cp = new CanvasPattern(image, repetition); this._toCleanUp.push(cp); return cp; }; this.createRadialGradient = function(x1, y1, r1, x2, y2, r2) { if (!allAreFinite(arguments)) { return; } var rcg = new RadialCanvasGradient(x1, y1, r1, x2, y2, r2); this._toCleanUp.push(rcg); return rcg; }; this.drawImage = function(img) { // 3 potential sets of arguments // - image, dx, dy // - image, dx, dy, dWidth, dHeight // - image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight // use the fillPaint, which has the globalAlpha in it // which drawImageRect will use. var iPaint = this._fillPaint(); if (arguments.length === 3 || arguments.length === 5) { var destRect = CanvasKit.XYWHRect(arguments[1], arguments[2], arguments[3] || img.width(), arguments[4] || img.height()); var srcRect = CanvasKit.XYWHRect(0, 0, img.width(), img.height()); } else if (arguments.length === 9){ var destRect = CanvasKit.XYWHRect(arguments[5], arguments[6], arguments[7], arguments[8]); var srcRect = CanvasKit.XYWHRect(arguments[1], arguments[2], arguments[3], arguments[4]); } else { throw 'invalid number of args for drawImage, need 3, 5, or 9; got '+ arguments.length; } this._canvas.drawImageRect(img, srcRect, destRect, iPaint, false); iPaint.dispose(); }; this.ellipse = function(x, y, radiusX, radiusY, rotation, startAngle, endAngle, ccw) { ellipse(this._currentPath, x, y, radiusX, radiusY, rotation, startAngle, endAngle, ccw); }; // A helper to copy the current paint, ready for filling // This applies the global alpha. // Call dispose() after to clean up. this._fillPaint = function() { var paint = this._paint.copy(); paint.setStyle(CanvasKit.PaintStyle.Fill); if (isCanvasKitColor(this._fillStyle)) { var alphaColor = CanvasKit.multiplyByAlpha(this._fillStyle, this._globalAlpha); paint.setColor(alphaColor); } else { var shader = this._fillStyle._getShader(this._currentTransform); paint.setColor(CanvasKit.Color(0,0,0, this._globalAlpha)); paint.setShader(shader); } paint.dispose = function() { // If there are some helper effects in the future, clean them up // here. In any case, we have .dispose() to make _fillPaint behave // like _strokePaint and _shadowPaint. this.delete(); }; return paint; }; this.fill = function(path, fillRule) { if (typeof path === 'string') { // shift the args if a Path2D is supplied fillRule = path; path = this._currentPath; } else if (path && path._getPath) { path = path._getPath(); } if (fillRule === 'evenodd') { this._currentPath.setFillType(CanvasKit.FillType.EvenOdd); } else if (fillRule === 'nonzero' || !fillRule) { this._currentPath.setFillType(CanvasKit.FillType.Winding); } else { throw 'invalid fill rule'; } if (!path) { path = this._currentPath; } var fillPaint = this._fillPaint(); var shadowPaint = this._shadowPaint(fillPaint); if (shadowPaint) { this._canvas.save(); this._applyShadowOffsetMatrix(); this._canvas.drawPath(path, shadowPaint); this._canvas.restore(); shadowPaint.dispose(); } this._canvas.drawPath(path, fillPaint); fillPaint.dispose(); }; this.fillRect = function(x, y, width, height) { var fillPaint = this._fillPaint(); var shadowPaint = this._shadowPaint(fillPaint); if (shadowPaint) { this._canvas.save(); this._applyShadowOffsetMatrix(); this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), shadowPaint); this._canvas.restore(); shadowPaint.dispose(); } this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), fillPaint); fillPaint.dispose(); }; this.fillText = function(text, x, y, maxWidth) { // TODO do something with maxWidth, probably involving measure var fillPaint = this._fillPaint(); var blob = CanvasKit.TextBlob.MakeFromText(text, this._font); var shadowPaint = this._shadowPaint(fillPaint); if (shadowPaint) { this._canvas.save(); this._applyShadowOffsetMatrix(); this._canvas.drawTextBlob(blob, x, y, shadowPaint); this._canvas.restore(); shadowPaint.dispose(); } this._canvas.drawTextBlob(blob, x, y, fillPaint); blob.delete(); fillPaint.dispose(); }; this.getImageData = function(x, y, w, h) { var pixels = this._canvas.readPixels(x, y, { 'width': w, 'height': h, 'colorType': CanvasKit.ColorType.RGBA_8888, 'alphaType': CanvasKit.AlphaType.Unpremul, 'colorSpace': CanvasKit.ColorSpace.SRGB, }); if (!pixels) { return null; } // This essentially re-wraps the pixels from a Uint8Array to // a Uint8ClampedArray (without making a copy of pixels). return new ImageData( new Uint8ClampedArray(pixels.buffer), w, h); }; this.getLineDash = function() { return this._lineDashList.slice(); }; this._mapToLocalCoordinates = function(pts) { var inverted = CanvasKit.Matrix.invert(this._currentTransform); CanvasKit.Matrix.mapPoints(inverted, pts); return pts; }; this.isPointInPath = function(x, y, fillmode) { var args = arguments; if (args.length === 3) { var path = this._currentPath; } else if (args.length === 4) { var path = args[0]; x = args[1]; y = args[2]; fillmode = args[3]; } else { throw 'invalid arg count, need 3 or 4, got ' + args.length; } if (!isFinite(x) || !isFinite(y)) { return false; } fillmode = fillmode || 'nonzero'; if (!(fillmode === 'nonzero' || fillmode === 'evenodd')) { return false; } // x and y are in canvas coordinates (i.e. unaffected by CTM) var pts = this._mapToLocalCoordinates([x, y]); x = pts[0]; y = pts[1]; path.setFillType(fillmode === 'nonzero' ? CanvasKit.FillType.Winding : CanvasKit.FillType.EvenOdd); return path.contains(x, y); }; this.isPointInStroke = function(x, y) { var args = arguments; if (args.length === 2) { var path = this._currentPath; } else if (args.length === 3) { var path = args[0]; x = args[1]; y = args[2]; } else { throw 'invalid arg count, need 2 or 3, got ' + args.length; } if (!isFinite(x) || !isFinite(y)) { return false; } var pts = this._mapToLocalCoordinates([x, y]); x = pts[0]; y = pts[1]; var temp = path.copy(); // fillmode is always nonzero temp.setFillType(CanvasKit.FillType.Winding); temp.stroke({'width': this.lineWidth, 'miter_limit': this.miterLimit, 'cap': this._paint.getStrokeCap(), 'join': this._paint.getStrokeJoin(), 'precision': 0.3, // this is what Chrome uses to compute this }); var retVal = temp.contains(x, y); temp.delete(); return retVal; }; this.lineTo = function(x, y) { lineTo(this._currentPath, x, y); }; this.measureText = function(text) { throw new Error('Clients wishing to properly measure text should use the Paragraph API'); }; this.moveTo = function(x, y) { moveTo(this._currentPath, x, y); }; this.putImageData = function(imageData, x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight) { if (!allAreFinite([x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight])) { return; } if (dirtyX === undefined) { // fast, simple path for basic call this._canvas.writePixels(imageData.data, imageData.width, imageData.height, x, y); return; } dirtyX = dirtyX || 0; dirtyY = dirtyY || 0; dirtyWidth = dirtyWidth || imageData.width; dirtyHeight = dirtyHeight || imageData.height; // as per https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-putimagedata if (dirtyWidth < 0) { dirtyX = dirtyX+dirtyWidth; dirtyWidth = Math.abs(dirtyWidth); } if (dirtyHeight < 0) { dirtyY = dirtyY+dirtyHeight; dirtyHeight = Math.abs(dirtyHeight); } if (dirtyX < 0) { dirtyWidth = dirtyWidth + dirtyX; dirtyX = 0; } if (dirtyY < 0) { dirtyHeight = dirtyHeight + dirtyY; dirtyY = 0; } if (dirtyWidth <= 0 || dirtyHeight <= 0) { return; } var img = CanvasKit.MakeImage({ 'width': imageData.width, 'height': imageData.height, 'alphaType': CanvasKit.AlphaType.Unpremul, 'colorType': CanvasKit.ColorType.RGBA_8888, 'colorSpace': CanvasKit.ColorSpace.SRGB }, imageData.data, 4 * imageData.width); var src = CanvasKit.XYWHRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight); var dst = CanvasKit.XYWHRect(x+dirtyX, y+dirtyY, dirtyWidth, dirtyHeight); var inverted = CanvasKit.Matrix.invert(this._currentTransform); this._canvas.save(); // putImageData() operates in device space. this._canvas.concat(inverted); this._canvas.drawImageRect(img, src, dst, null, false); this._canvas.restore(); img.delete(); }; this.quadraticCurveTo = function(cpx, cpy, x, y) { quadraticCurveTo(this._currentPath, cpx, cpy, x, y); }; this.rect = function(x, y, width, height) { rect(this._currentPath, x, y, width, height); }; this.resetTransform = function() { // Apply the current transform to the path and then reset // to the identity. Essentially "commit" the transform. this._currentPath.transform(this._currentTransform); var inverted = CanvasKit.Matrix.invert(this._currentTransform); this._canvas.concat(inverted); // This should be identity, modulo floating point drift. this._currentTransform = this._canvas.getTotalMatrix(); }; this.restore = function() { var newState = this._canvasStateStack.pop(); if (!newState) { return; } // "commit" the current transform. We pop, then apply the inverse of the // popped state, which has the effect of applying just the delta of // transforms between old and new. var combined = CanvasKit.Matrix.multiply( this._currentTransform, CanvasKit.Matrix.invert(newState.ctm) ); this._currentPath.transform(combined); this._paint.delete(); this._paint = newState.paint; this._lineDashList = newState.ldl; this._strokeWidth = newState.sw; this._strokeStyle = newState.ss; this._fillStyle = newState.fs; this._shadowOffsetX = newState.sox; this._shadowOffsetY = newState.soy; this._shadowBlur = newState.sb; this._shadowColor = newState.shc; this._globalAlpha = newState.ga; this._globalCompositeOperation = newState.gco; this._lineDashOffset = newState.ldo; this._fontString = newState.fontstr; //TODO: textAlign, textBaseline // restores the clip and ctm this._canvas.restore(); this._currentTransform = this._canvas.getTotalMatrix(); }; this.rotate = function(radians) { if (!isFinite(radians)) { return; } // retroactively apply the inverse of this transform to the previous // path so it cancels out when we apply the transform at draw time. var inverted = CanvasKit.Matrix.rotated(-radians); this._currentPath.transform(inverted); this._canvas.rotate(radiansToDegrees(radians), 0, 0); this._currentTransform = this._canvas.getTotalMatrix(); }; this.save = function() { if (this._fillStyle._copy) { var fs = this._fillStyle._copy(); this._toCleanUp.push(fs); } else { var fs = this._fillStyle; } if (this._strokeStyle._copy) { var ss = this._strokeStyle._copy(); this._toCleanUp.push(ss); } else { var ss = this._strokeStyle; } this._canvasStateStack.push({ ctm: this._currentTransform.slice(), ldl: this._lineDashList.slice(), sw: this._strokeWidth, ss: ss, fs: fs, sox: this._shadowOffsetX, soy: this._shadowOffsetY, sb: this._shadowBlur, shc: this._shadowColor, ga: this._globalAlpha, ldo: this._lineDashOffset, gco: this._globalCompositeOperation, paint: this._paint.copy(), fontstr: this._fontString, //TODO: textAlign, textBaseline }); // Saves the clip this._canvas.save(); }; this.scale = function(sx, sy) { if (!allAreFinite(arguments)) { return; } // retroactively apply the inverse of this transform to the previous // path so it cancels out when we apply the transform at draw time. var inverted = CanvasKit.Matrix.scaled(1/sx, 1/sy); this._currentPath.transform(inverted); this._canvas.scale(sx, sy); this._currentTransform = this._canvas.getTotalMatrix(); }; this.setLineDash = function(dashes) { for (var i = 0; i < dashes.length; i++) { if (!isFinite(dashes[i]) || dashes[i] < 0) { Debug('dash list must have positive, finite values'); return; } } if (dashes.length % 2 === 1) { // as per the spec, concatenate 2 copies of dashes // to give it an even number of elements. Array.prototype.push.apply(dashes, dashes); } this._lineDashList = dashes; }; this.setTransform = function(a, b, c, d, e, f) { if (!(allAreFinite(arguments))) { return; } this.resetTransform(); this.transform(a, b, c, d, e, f); }; // We need to apply the shadowOffsets on the device coordinates, so we undo // the CTM, apply the offsets, then re-apply the CTM. this._applyShadowOffsetMatrix = function() { var inverted = CanvasKit.Matrix.invert(this._currentTransform); this._canvas.concat(inverted); this._canvas.concat(CanvasKit.Matrix.translated(this._shadowOffsetX, this._shadowOffsetY)); this._canvas.concat(this._currentTransform); }; // Returns the shadow paint for the current settings or null if there // should be no shadow. This ends up being a copy of the given // paint with a blur maskfilter and the correct color. this._shadowPaint = function(basePaint) { // multiply first to see if the alpha channel goes to 0 after multiplication. var alphaColor = CanvasKit.multiplyByAlpha(this._shadowColor, this._globalAlpha); // if alpha is zero, no shadows if (!CanvasKit.getColorComponents(alphaColor)[3]) { return null; } // one of these must also be non-zero (otherwise the shadow is // completely hidden. And the spec says so). if (!(this._shadowBlur || this._shadowOffsetY || this._shadowOffsetX)) { return null; } var shadowPaint = basePaint.copy(); shadowPaint.setColor(alphaColor); var blurEffect = CanvasKit.MaskFilter.MakeBlur(CanvasKit.BlurStyle.Normal, BlurRadiusToSigma(this._shadowBlur), false); shadowPaint.setMaskFilter(blurEffect); // hack up a "destructor" which also cleans up the blurEffect. Otherwise, // we leak the blurEffect (since smart pointers don't help us in JS land). shadowPaint.dispose = function() { blurEffect.delete(); this.delete(); }; return shadowPaint; }; // A helper to get a copy of the current paint, ready for stroking. // This applies the global alpha and the dashedness. // Call dispose() after to clean up. this._strokePaint = function() { var paint = this._paint.copy(); paint.setStyle(CanvasKit.PaintStyle.Stroke); if (isCanvasKitColor(this._strokeStyle)) { var alphaColor = CanvasKit.multiplyByAlpha(this._strokeStyle, this._globalAlpha); paint.setColor(alphaColor); } else { var shader = this._strokeStyle._getShader(this._currentTransform); paint.setColor(CanvasKit.Color(0,0,0, this._globalAlpha)); paint.setShader(shader); } paint.setStrokeWidth(this._strokeWidth); if (this._lineDashList.length) { var dashedEffect = CanvasKit.PathEffect.MakeDash(this._lineDashList, this._lineDashOffset); paint.setPathEffect(dashedEffect); } paint.dispose = function() { dashedEffect && dashedEffect.delete(); this.delete(); }; return paint; }; this.stroke = function(path) { path = path ? path._getPath() : this._currentPath; var strokePaint = this._strokePaint(); var shadowPaint = this._shadowPaint(strokePaint); if (shadowPaint) { this._canvas.save(); this._applyShadowOffsetMatrix(); this._canvas.drawPath(path, shadowPaint); this._canvas.restore(); shadowPaint.dispose(); } this._canvas.drawPath(path, strokePaint); strokePaint.dispose(); }; this.strokeRect = function(x, y, width, height) { var strokePaint = this._strokePaint(); var shadowPaint = this._shadowPaint(strokePaint); if (shadowPaint) { this._canvas.save(); this._applyShadowOffsetMatrix(); this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), shadowPaint); this._canvas.restore(); shadowPaint.dispose(); } this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), strokePaint); strokePaint.dispose(); }; this.strokeText = function(text, x, y, maxWidth) { // TODO do something with maxWidth, probably involving measure var strokePaint = this._strokePaint(); var blob = CanvasKit.TextBlob.MakeFromText(text, this._font); var shadowPaint = this._shadowPaint(strokePaint); if (shadowPaint) { this._canvas.save(); this._applyShadowOffsetMatrix(); this._canvas.drawTextBlob(blob, x, y, shadowPaint); this._canvas.restore(); shadowPaint.dispose(); } this._canvas.drawTextBlob(blob, x, y, strokePaint); blob.delete(); strokePaint.dispose(); }; this.translate = function(dx, dy) { if (!allAreFinite(arguments)) { return; } // retroactively apply the inverse of this transform to the previous // path so it cancels out when we apply the transform at draw time. var inverted = CanvasKit.Matrix.translated(-dx, -dy); this._currentPath.transform(inverted); this._canvas.translate(dx, dy); this._currentTransform = this._canvas.getTotalMatrix(); }; this.transform = function(a, b, c, d, e, f) { var newTransform = [a, c, e, b, d, f, 0, 0, 1]; // retroactively apply the inverse of this transform to the previous // path so it cancels out when we apply the transform at draw time. var inverted = CanvasKit.Matrix.invert(newTransform); this._currentPath.transform(inverted); this._canvas.concat(newTransform); this._currentTransform = this._canvas.getTotalMatrix(); }; // Not supported operations (e.g. for Web only) this.addHitRegion = function() {}; this.clearHitRegions = function() {}; this.drawFocusIfNeeded = function() {}; this.removeHitRegion = function() {}; this.scrollPathIntoView = function() {}; Object.defineProperty(this, 'canvas', { value: null, writable: false }); } function BlurRadiusToSigma(radius) { // Blink (Chrome) does the following, for legacy reasons, even though it // is against the spec. https://bugs.chromium.org/p/chromium/issues/detail?id=179006 // This may change in future releases. // This code is staying here in case any clients are interested in using it // to match Blink "exactly". // if (radius <= 0) // return 0; // return 0.288675 * radius + 0.5; // // This is what the spec says, which is how Firefox and others operate. return radius/2; }