/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Viewer.h" #include "GMSlide.h" #include "ImageSlide.h" #include "Resources.h" #include "SampleSlide.h" #include "SKPSlide.h" #include "GrContext.h" #include "SkATrace.h" #include "SkCanvas.h" #include "SkColorSpace_Base.h" #include "SkColorSpaceXformCanvas.h" #include "SkCommandLineFlags.h" #include "SkCommonFlagsGpuThreads.h" #include "SkCommonFlagsPathRenderer.h" #include "SkDashPathEffect.h" #include "SkEventTracingPriv.h" #include "SkGraphics.h" #include "SkImagePriv.h" #include "SkMetaData.h" #include "SkOnce.h" #include "SkOSFile.h" #include "SkOSPath.h" #include "SkRandom.h" #include "SkScan.h" #include "SkStream.h" #include "SkSurface.h" #include "SkSwizzle.h" #include "SkTaskGroup.h" #include "SkTime.h" #include "SkVertices.h" #include "imgui.h" #include "ccpr/GrCoverageCountingPathRenderer.h" #include #include using namespace sk_app; static std::map gPathRendererNames; Application* Application::Create(int argc, char** argv, void* platformData) { return new Viewer(argc, argv, platformData); } static void on_backend_created_func(void* userData) { Viewer* vv = reinterpret_cast(userData); return vv->onBackendCreated(); } static void on_paint_handler(SkCanvas* canvas, void* userData) { Viewer* vv = reinterpret_cast(userData); return vv->onPaint(canvas); } static bool on_touch_handler(intptr_t owner, Window::InputState state, float x, float y, void* userData) { Viewer* viewer = reinterpret_cast(userData); return viewer->onTouch(owner, state, x, y); } static void on_ui_state_changed_handler(const SkString& stateName, const SkString& stateValue, void* userData) { Viewer* viewer = reinterpret_cast(userData); return viewer->onUIStateChanged(stateName, stateValue); } static bool on_mouse_handler(int x, int y, Window::InputState state, uint32_t modifiers, void* userData) { ImGuiIO& io = ImGui::GetIO(); io.MousePos.x = static_cast(x); io.MousePos.y = static_cast(y); if (Window::kDown_InputState == state) { io.MouseDown[0] = true; } else if (Window::kUp_InputState == state) { io.MouseDown[0] = false; } if (io.WantCaptureMouse) { return true; } else { Viewer* viewer = reinterpret_cast(userData); return viewer->onMouse(x, y, state, modifiers); } } static bool on_mouse_wheel_handler(float delta, uint32_t modifiers, void* userData) { ImGuiIO& io = ImGui::GetIO(); io.MouseWheel += delta; return true; } static bool on_key_handler(Window::Key key, Window::InputState state, uint32_t modifiers, void* userData) { ImGuiIO& io = ImGui::GetIO(); io.KeysDown[static_cast(key)] = (Window::kDown_InputState == state); if (io.WantCaptureKeyboard) { return true; } else { Viewer* viewer = reinterpret_cast(userData); return viewer->onKey(key, state, modifiers); } } static bool on_char_handler(SkUnichar c, uint32_t modifiers, void* userData) { ImGuiIO& io = ImGui::GetIO(); if (io.WantTextInput) { if (c > 0 && c < 0x10000) { io.AddInputCharacter(c); } return true; } else { Viewer* viewer = reinterpret_cast(userData); return viewer->onChar(c, modifiers); } } static DEFINE_bool2(fullscreen, f, true, "Run fullscreen."); static DEFINE_string2(match, m, nullptr, "[~][^]substring[$] [...] of bench name to run.\n" "Multiple matches may be separated by spaces.\n" "~ causes a matching bench to always be skipped\n" "^ requires the start of the bench to match\n" "$ requires the end of the bench to match\n" "^ and $ requires an exact match\n" "If a bench does not match any list entry,\n" "it is skipped unless some list entry starts with ~"); DEFINE_string(slide, "", "Start on this sample."); DEFINE_bool(list, false, "List samples?"); #ifdef SK_VULKAN # define BACKENDS_STR "\"sw\", \"gl\", and \"vk\"" #else # define BACKENDS_STR "\"sw\" and \"gl\"" #endif #ifdef SK_BUILD_FOR_ANDROID static DEFINE_string(skps, "/data/local/tmp/skps", "Directory to read skps from."); static DEFINE_string(jpgs, "/data/local/tmp/resources", "Directory to read jpgs from."); #else static DEFINE_string(skps, "skps", "Directory to read skps from."); static DEFINE_string(jpgs, "jpgs", "Directory to read jpgs from."); #endif static DEFINE_string2(backend, b, "sw", "Backend to use. Allowed values are " BACKENDS_STR "."); DEFINE_int32(msaa, 0, "Number of subpixel samples. 0 for no HW antialiasing."); DEFINE_pathrenderer_flag; DEFINE_bool(instancedRendering, false, "Enable instanced rendering on GPU backends."); DECLARE_int32(threads) const char* kBackendTypeStrings[sk_app::Window::kBackendTypeCount] = { "OpenGL", #if SK_ANGLE && defined(SK_BUILD_FOR_WIN) "ANGLE", #endif #ifdef SK_VULKAN "Vulkan", #endif "Raster" }; static sk_app::Window::BackendType get_backend_type(const char* str) { #ifdef SK_VULKAN if (0 == strcmp(str, "vk")) { return sk_app::Window::kVulkan_BackendType; } else #endif #if SK_ANGLE && defined(SK_BUILD_FOR_WIN) if (0 == strcmp(str, "angle")) { return sk_app::Window::kANGLE_BackendType; } else #endif if (0 == strcmp(str, "gl")) { return sk_app::Window::kNativeGL_BackendType; } else if (0 == strcmp(str, "sw")) { return sk_app::Window::kRaster_BackendType; } else { SkDebugf("Unknown backend type, %s, defaulting to sw.", str); return sk_app::Window::kRaster_BackendType; } } static SkColorSpacePrimaries gSrgbPrimaries = { 0.64f, 0.33f, 0.30f, 0.60f, 0.15f, 0.06f, 0.3127f, 0.3290f }; static SkColorSpacePrimaries gAdobePrimaries = { 0.64f, 0.33f, 0.21f, 0.71f, 0.15f, 0.06f, 0.3127f, 0.3290f }; static SkColorSpacePrimaries gP3Primaries = { 0.680f, 0.320f, 0.265f, 0.690f, 0.150f, 0.060f, 0.3127f, 0.3290f }; static SkColorSpacePrimaries gRec2020Primaries = { 0.708f, 0.292f, 0.170f, 0.797f, 0.131f, 0.046f, 0.3127f, 0.3290f }; struct NamedPrimaries { const char* fName; SkColorSpacePrimaries* fPrimaries; } gNamedPrimaries[] = { { "sRGB", &gSrgbPrimaries }, { "AdobeRGB", &gAdobePrimaries }, { "P3", &gP3Primaries }, { "Rec. 2020", &gRec2020Primaries }, }; static bool primaries_equal(const SkColorSpacePrimaries& a, const SkColorSpacePrimaries& b) { return memcmp(&a, &b, sizeof(SkColorSpacePrimaries)) == 0; } const char* kName = "name"; const char* kValue = "value"; const char* kOptions = "options"; const char* kSlideStateName = "Slide"; const char* kBackendStateName = "Backend"; const char* kMSAAStateName = "MSAA"; const char* kPathRendererStateName = "Path renderer"; const char* kInstancedRenderingStateName = "Instanced rendering"; const char* kSoftkeyStateName = "Softkey"; const char* kSoftkeyHint = "Please select a softkey"; const char* kFpsStateName = "FPS"; const char* kON = "ON"; const char* kOFF = "OFF"; const char* kRefreshStateName = "Refresh"; Viewer::Viewer(int argc, char** argv, void* platformData) : fCurrentMeasurement(0) , fDisplayStats(false) , fRefresh(false) , fShowImGuiDebugWindow(false) , fShowImGuiTestWindow(false) , fShowZoomWindow(false) , fLastImage(nullptr) , fBackendType(sk_app::Window::kNativeGL_BackendType) , fColorMode(ColorMode::kLegacy) , fColorSpacePrimaries(gSrgbPrimaries) , fZoomLevel(0.0f) , fGestureDevice(GestureDevice::kNone) { SkGraphics::Init(); static SkOnce initPathRendererNames; initPathRendererNames([]() { gPathRendererNames[GpuPathRenderers::kAll] = "All Path Renderers"; gPathRendererNames[GpuPathRenderers::kDefault] = "Default Ganesh Behavior (best path renderer, not including CCPR)"; gPathRendererNames[GpuPathRenderers::kStencilAndCover] = "NV_path_rendering"; gPathRendererNames[GpuPathRenderers::kMSAA] = "Sample shading"; gPathRendererNames[GpuPathRenderers::kSmall] = "Small paths (cached sdf or alpha masks)"; gPathRendererNames[GpuPathRenderers::kCoverageCounting] = "Coverage counting"; gPathRendererNames[GpuPathRenderers::kTessellating] = "Tessellating"; gPathRendererNames[GpuPathRenderers::kNone] = "Software masks"; }); memset(fPaintTimes, 0, sizeof(fPaintTimes)); memset(fFlushTimes, 0, sizeof(fFlushTimes)); memset(fAnimateTimes, 0, sizeof(fAnimateTimes)); SkDebugf("Command line arguments: "); for (int i = 1; i < argc; ++i) { SkDebugf("%s ", argv[i]); } SkDebugf("\n"); SkCommandLineFlags::Parse(argc, argv); #ifdef SK_BUILD_FOR_ANDROID SetResourcePath("/data/local/tmp/resources"); #endif initializeEventTracingForTools(); static SkTaskGroup::Enabler kTaskGroupEnabler(FLAGS_threads); fBackendType = get_backend_type(FLAGS_backend[0]); fWindow = Window::CreateNativeWindow(platformData); DisplayParams displayParams; displayParams.fMSAASampleCount = FLAGS_msaa; displayParams.fGrContextOptions.fEnableInstancedRendering = FLAGS_instancedRendering; displayParams.fGrContextOptions.fGpuPathRenderers = CollectGpuPathRenderersFromFlags(); displayParams.fGrContextOptions.fExecutor = GpuExecutorForTools(); fWindow->setRequestedDisplayParams(displayParams); // register callbacks fCommands.attach(fWindow); fWindow->registerBackendCreatedFunc(on_backend_created_func, this); fWindow->registerPaintFunc(on_paint_handler, this); fWindow->registerTouchFunc(on_touch_handler, this); fWindow->registerUIStateChangedFunc(on_ui_state_changed_handler, this); fWindow->registerMouseFunc(on_mouse_handler, this); fWindow->registerMouseWheelFunc(on_mouse_wheel_handler, this); fWindow->registerKeyFunc(on_key_handler, this); fWindow->registerCharFunc(on_char_handler, this); // add key-bindings fCommands.addCommand(' ', "GUI", "Toggle Debug GUI", [this]() { this->fShowImGuiDebugWindow = !this->fShowImGuiDebugWindow; fWindow->inval(); }); fCommands.addCommand('g', "GUI", "Toggle GUI Demo", [this]() { this->fShowImGuiTestWindow = !this->fShowImGuiTestWindow; fWindow->inval(); }); fCommands.addCommand('z', "GUI", "Toggle zoom window", [this]() { this->fShowZoomWindow = !this->fShowZoomWindow; fWindow->inval(); }); fCommands.addCommand('s', "Overlays", "Toggle stats display", [this]() { this->fDisplayStats = !this->fDisplayStats; fWindow->inval(); }); fCommands.addCommand('c', "Modes", "Cycle color mode", [this]() { switch (fColorMode) { case ColorMode::kLegacy: this->setColorMode(ColorMode::kColorManagedSRGB8888_NonLinearBlending); break; case ColorMode::kColorManagedSRGB8888_NonLinearBlending: this->setColorMode(ColorMode::kColorManagedSRGB8888); break; case ColorMode::kColorManagedSRGB8888: this->setColorMode(ColorMode::kColorManagedLinearF16); break; case ColorMode::kColorManagedLinearF16: this->setColorMode(ColorMode::kLegacy); break; } }); fCommands.addCommand(Window::Key::kRight, "Right", "Navigation", "Next slide", [this]() { int previousSlide = fCurrentSlide; fCurrentSlide++; if (fCurrentSlide >= fSlides.count()) { fCurrentSlide = 0; } this->setupCurrentSlide(previousSlide); }); fCommands.addCommand(Window::Key::kLeft, "Left", "Navigation", "Previous slide", [this]() { int previousSlide = fCurrentSlide; fCurrentSlide--; if (fCurrentSlide < 0) { fCurrentSlide = fSlides.count() - 1; } this->setupCurrentSlide(previousSlide); }); fCommands.addCommand(Window::Key::kUp, "Up", "Transform", "Zoom in", [this]() { this->changeZoomLevel(1.f / 32.f); fWindow->inval(); }); fCommands.addCommand(Window::Key::kDown, "Down", "Transform", "Zoom out", [this]() { this->changeZoomLevel(-1.f / 32.f); fWindow->inval(); }); fCommands.addCommand('d', "Modes", "Change rendering backend", [this]() { sk_app::Window::BackendType newBackend = (sk_app::Window::BackendType)( (fBackendType + 1) % sk_app::Window::kBackendTypeCount); // Switching to and from Vulkan is problematic on Linux so disabled for now #if defined(SK_BUILD_FOR_UNIX) && defined(SK_VULKAN) if (newBackend == sk_app::Window::kVulkan_BackendType) { newBackend = (sk_app::Window::BackendType)((newBackend + 1) % sk_app::Window::kBackendTypeCount); } else if (fBackendType == sk_app::Window::kVulkan_BackendType) { newBackend = sk_app::Window::kVulkan_BackendType; } #endif this->setBackend(newBackend); }); fCommands.addCommand('A', "AAA", "Toggle analytic AA", [this]() { if (!gSkUseAnalyticAA) { gSkUseAnalyticAA = true; } else if (!gSkForceAnalyticAA) { gSkForceAnalyticAA = true; } else { gSkUseAnalyticAA = gSkForceAnalyticAA = false; } this->updateTitle(); fWindow->inval(); }); fCommands.addCommand('D', "DAA", "Toggle delta AA", [this]() { if (!gSkUseDeltaAA) { gSkUseDeltaAA = true; } else if (!gSkForceDeltaAA) { gSkForceDeltaAA = true; } else { gSkUseDeltaAA = gSkForceDeltaAA = false; } this->updateTitle(); fWindow->inval(); }); // set up slides this->initSlides(); this->setStartupSlide(); if (FLAGS_list) { this->listNames(); } fAnimTimer.run(); // ImGui initialization: ImGuiIO& io = ImGui::GetIO(); io.DisplaySize.x = static_cast(fWindow->width()); io.DisplaySize.y = static_cast(fWindow->height()); // Keymap... io.KeyMap[ImGuiKey_Tab] = (int)Window::Key::kTab; io.KeyMap[ImGuiKey_LeftArrow] = (int)Window::Key::kLeft; io.KeyMap[ImGuiKey_RightArrow] = (int)Window::Key::kRight; io.KeyMap[ImGuiKey_UpArrow] = (int)Window::Key::kUp; io.KeyMap[ImGuiKey_DownArrow] = (int)Window::Key::kDown; io.KeyMap[ImGuiKey_PageUp] = (int)Window::Key::kPageUp; io.KeyMap[ImGuiKey_PageDown] = (int)Window::Key::kPageDown; io.KeyMap[ImGuiKey_Home] = (int)Window::Key::kHome; io.KeyMap[ImGuiKey_End] = (int)Window::Key::kEnd; io.KeyMap[ImGuiKey_Delete] = (int)Window::Key::kDelete; io.KeyMap[ImGuiKey_Backspace] = (int)Window::Key::kBack; io.KeyMap[ImGuiKey_Enter] = (int)Window::Key::kOK; io.KeyMap[ImGuiKey_Escape] = (int)Window::Key::kEscape; io.KeyMap[ImGuiKey_A] = (int)Window::Key::kA; io.KeyMap[ImGuiKey_C] = (int)Window::Key::kC; io.KeyMap[ImGuiKey_V] = (int)Window::Key::kV; io.KeyMap[ImGuiKey_X] = (int)Window::Key::kX; io.KeyMap[ImGuiKey_Y] = (int)Window::Key::kY; io.KeyMap[ImGuiKey_Z] = (int)Window::Key::kZ; int w, h; unsigned char* pixels; io.Fonts->GetTexDataAsAlpha8(&pixels, &w, &h); SkImageInfo info = SkImageInfo::MakeA8(w, h); SkPixmap pmap(info, pixels, info.minRowBytes()); SkMatrix localMatrix = SkMatrix::MakeScale(1.0f / w, 1.0f / h); auto fontImage = SkImage::MakeFromRaster(pmap, nullptr, nullptr); auto fontShader = fontImage->makeShader(&localMatrix); fImGuiFontPaint.setShader(fontShader); fImGuiFontPaint.setColor(SK_ColorWHITE); fImGuiFontPaint.setFilterQuality(kLow_SkFilterQuality); io.Fonts->TexID = &fImGuiFontPaint; auto gamutImage = GetResourceAsImage("gamut.png"); if (gamutImage) { fImGuiGamutPaint.setShader(gamutImage->makeShader()); } fImGuiGamutPaint.setColor(SK_ColorWHITE); fImGuiGamutPaint.setFilterQuality(kLow_SkFilterQuality); fWindow->attach(fBackendType); } void Viewer::initSlides() { fAllSlideNames = Json::Value(Json::arrayValue); const skiagm::GMRegistry* gms(skiagm::GMRegistry::Head()); while (gms) { std::unique_ptr gm(gms->factory()(nullptr)); if (!SkCommandLineFlags::ShouldSkip(FLAGS_match, gm->getName())) { sk_sp slide(new GMSlide(gm.release())); fSlides.push_back(slide); } gms = gms->next(); } // reverse array for (int i = 0; i < fSlides.count()/2; ++i) { sk_sp temp = fSlides[i]; fSlides[i] = fSlides[fSlides.count() - i - 1]; fSlides[fSlides.count() - i - 1] = temp; } // samples const SkViewRegister* reg = SkViewRegister::Head(); while (reg) { sk_sp slide(new SampleSlide(reg->factory())); if (!SkCommandLineFlags::ShouldSkip(FLAGS_match, slide->getName().c_str())) { fSlides.push_back(slide); } reg = reg->next(); } // SKPs for (int i = 0; i < FLAGS_skps.count(); i++) { if (SkStrEndsWith(FLAGS_skps[i], ".skp")) { if (SkCommandLineFlags::ShouldSkip(FLAGS_match, FLAGS_skps[i])) { continue; } SkString path(FLAGS_skps[i]); sk_sp slide(new SKPSlide(SkOSPath::Basename(path.c_str()), path)); if (slide) { fSlides.push_back(slide); } } else { SkOSFile::Iter it(FLAGS_skps[i], ".skp"); SkString skpName; while (it.next(&skpName)) { if (SkCommandLineFlags::ShouldSkip(FLAGS_match, skpName.c_str())) { continue; } SkString path = SkOSPath::Join(FLAGS_skps[i], skpName.c_str()); sk_sp slide(new SKPSlide(skpName, path)); if (slide) { fSlides.push_back(slide); } } } } // JPGs for (int i = 0; i < FLAGS_jpgs.count(); i++) { SkOSFile::Iter it(FLAGS_jpgs[i], ".jpg"); SkString jpgName; while (it.next(&jpgName)) { if (SkCommandLineFlags::ShouldSkip(FLAGS_match, jpgName.c_str())) { continue; } SkString path = SkOSPath::Join(FLAGS_jpgs[i], jpgName.c_str()); sk_sp slide(new ImageSlide(jpgName, path)); if (slide) { fSlides.push_back(slide); } } } } Viewer::~Viewer() { fWindow->detach(); delete fWindow; } void Viewer::updateTitle() { if (!fWindow) { return; } if (fWindow->sampleCount() < 0) { return; // Surface hasn't been created yet. } SkString title("Viewer: "); title.append(fSlides[fCurrentSlide]->getName()); if (gSkUseDeltaAA) { if (gSkForceDeltaAA) { title.append(" "); } else { title.append(" "); } } else if (gSkUseAnalyticAA) { if (gSkForceAnalyticAA) { title.append(" "); } else { title.append(" "); } } switch (fColorMode) { case ColorMode::kLegacy: title.append(" Legacy 8888"); break; case ColorMode::kColorManagedSRGB8888_NonLinearBlending: title.append(" ColorManaged 8888 (Nonlinear blending)"); break; case ColorMode::kColorManagedSRGB8888: title.append(" ColorManaged 8888"); break; case ColorMode::kColorManagedLinearF16: title.append(" ColorManaged F16"); break; } if (ColorMode::kLegacy != fColorMode) { int curPrimaries = -1; for (size_t i = 0; i < SK_ARRAY_COUNT(gNamedPrimaries); ++i) { if (primaries_equal(*gNamedPrimaries[i].fPrimaries, fColorSpacePrimaries)) { curPrimaries = i; break; } } title.appendf(" %s", curPrimaries >= 0 ? gNamedPrimaries[curPrimaries].fName : "Custom"); } title.append(" ["); title.append(kBackendTypeStrings[fBackendType]); if (int msaa = fWindow->sampleCount()) { title.appendf(" MSAA: %i", msaa); } title.append("]"); GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers; if (GpuPathRenderers::kDefault != pr) { title.appendf(" [Path renderer: %s]", gPathRendererNames[pr].c_str()); } fWindow->setTitle(title.c_str()); } void Viewer::setStartupSlide() { if (!FLAGS_slide.isEmpty()) { int count = fSlides.count(); for (int i = 0; i < count; i++) { if (fSlides[i]->getName().equals(FLAGS_slide[0])) { fCurrentSlide = i; return; } } fprintf(stderr, "Unknown slide \"%s\"\n", FLAGS_slide[0]); this->listNames(); } fCurrentSlide = 0; } void Viewer::listNames() { int count = fSlides.count(); SkDebugf("All Slides:\n"); for (int i = 0; i < count; i++) { SkDebugf(" %s\n", fSlides[i]->getName().c_str()); } } void Viewer::setupCurrentSlide(int previousSlide) { if (fCurrentSlide == previousSlide) { return; // no change; do nothing } // prepare dimensions for image slides fSlides[fCurrentSlide]->load(SkIntToScalar(fWindow->width()), SkIntToScalar(fWindow->height())); fGesture.reset(); fDefaultMatrix.reset(); const SkISize slideSize = fSlides[fCurrentSlide]->getDimensions(); const SkRect slideBounds = SkRect::MakeIWH(slideSize.width(), slideSize.height()); const SkRect windowRect = SkRect::MakeIWH(fWindow->width(), fWindow->height()); // Start with a matrix that scales the slide to the available screen space if (fWindow->scaleContentToFit()) { if (windowRect.width() > 0 && windowRect.height() > 0) { fDefaultMatrix.setRectToRect(slideBounds, windowRect, SkMatrix::kStart_ScaleToFit); } } // Prevent the user from dragging content so far outside the window they can't find it again fGesture.setTransLimit(slideBounds, windowRect, fDefaultMatrix); this->updateTitle(); this->updateUIState(); if (previousSlide >= 0) { fSlides[previousSlide]->unload(); } fWindow->inval(); } #define MAX_ZOOM_LEVEL 8 #define MIN_ZOOM_LEVEL -8 void Viewer::changeZoomLevel(float delta) { fZoomLevel += delta; fZoomLevel = SkScalarPin(fZoomLevel, MIN_ZOOM_LEVEL, MAX_ZOOM_LEVEL); } SkMatrix Viewer::computeMatrix() { SkMatrix m; SkScalar zoomScale = (fZoomLevel < 0) ? SK_Scalar1 / (SK_Scalar1 - fZoomLevel) : SK_Scalar1 + fZoomLevel; m = fGesture.localM(); m.preConcat(fGesture.globalM()); m.preConcat(fDefaultMatrix); m.preScale(zoomScale, zoomScale); return m; } void Viewer::setBackend(sk_app::Window::BackendType backendType) { fBackendType = backendType; fWindow->detach(); #if defined(SK_BUILD_FOR_WIN) && defined(SK_VULKAN) // Switching between OpenGL, Vulkan, and ANGLE in the same window is problematic at this point // on Windows, so we just delete the window and recreate it. if (sk_app::Window::kVulkan_BackendType == fBackendType || sk_app::Window::kNativeGL_BackendType == fBackendType #if SK_ANGLE || sk_app::Window::kANGLE_BackendType == fBackendType #endif ) { DisplayParams params = fWindow->getRequestedDisplayParams(); delete fWindow; fWindow = Window::CreateNativeWindow(nullptr); // re-register callbacks fCommands.attach(fWindow); fWindow->registerBackendCreatedFunc(on_backend_created_func, this); fWindow->registerPaintFunc(on_paint_handler, this); fWindow->registerTouchFunc(on_touch_handler, this); fWindow->registerUIStateChangedFunc(on_ui_state_changed_handler, this); fWindow->registerMouseFunc(on_mouse_handler, this); fWindow->registerMouseWheelFunc(on_mouse_wheel_handler, this); fWindow->registerKeyFunc(on_key_handler, this); fWindow->registerCharFunc(on_char_handler, this); // Don't allow the window to re-attach. If we're in MSAA mode, the params we grabbed above // will still include our correct sample count. But the re-created fWindow will lose that // information. On Windows, we need to re-create the window when changing sample count, // so we'll incorrectly detect that situation, then re-initialize the window in GL mode, // rendering this tear-down step pointless (and causing the Vulkan window context to fail // as if we had never changed windows at all). fWindow->setRequestedDisplayParams(params, false); } #endif fWindow->attach(fBackendType); } void Viewer::setColorMode(ColorMode colorMode) { fColorMode = colorMode; // When we're in color managed mode, we tag our window surface as sRGB. If we've switched into // or out of legacy/nonlinear mode, we need to update our window configuration. DisplayParams params = fWindow->getRequestedDisplayParams(); bool wasInLegacy = !SkToBool(params.fColorSpace); bool wantLegacy = (ColorMode::kLegacy == fColorMode) || (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode); if (wasInLegacy != wantLegacy) { params.fColorSpace = wantLegacy ? nullptr : SkColorSpace::MakeSRGB(); fWindow->setRequestedDisplayParams(params); } this->updateTitle(); fWindow->inval(); } void Viewer::drawSlide(SkCanvas* canvas) { SkAutoCanvasRestore autorestore(canvas, false); // By default, we render directly into the window's surface/canvas SkCanvas* slideCanvas = canvas; fLastImage.reset(); // If we're in any of the color managed modes, construct the color space we're going to use sk_sp cs = nullptr; if (ColorMode::kLegacy != fColorMode) { auto transferFn = (ColorMode::kColorManagedLinearF16 == fColorMode) ? SkColorSpace::kLinear_RenderTargetGamma : SkColorSpace::kSRGB_RenderTargetGamma; SkMatrix44 toXYZ(SkMatrix44::kIdentity_Constructor); SkAssertResult(fColorSpacePrimaries.toXYZD50(&toXYZ)); cs = SkColorSpace::MakeRGB(transferFn, toXYZ); } // If we're in F16, or we're zooming, or we're in color correct 8888 and the gamut isn't sRGB, // we need to render offscreen sk_sp offscreenSurface = nullptr; if (ColorMode::kColorManagedLinearF16 == fColorMode || fShowZoomWindow || (ColorMode::kColorManagedSRGB8888 == fColorMode && !primaries_equal(fColorSpacePrimaries, gSrgbPrimaries))) { SkColorType colorType = (ColorMode::kColorManagedLinearF16 == fColorMode) ? kRGBA_F16_SkColorType : kN32_SkColorType; // In nonlinear blending mode, we actually use a legacy off-screen canvas, and wrap it // with a special canvas (below) that has the color space attached sk_sp offscreenColorSpace = (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) ? nullptr : cs; SkImageInfo info = SkImageInfo::Make(fWindow->width(), fWindow->height(), colorType, kPremul_SkAlphaType, std::move(offscreenColorSpace)); offscreenSurface = canvas->makeSurface(info); slideCanvas = offscreenSurface->getCanvas(); } std::unique_ptr xformCanvas = nullptr; if (ColorMode::kColorManagedSRGB8888_NonLinearBlending == fColorMode) { xformCanvas = SkCreateColorSpaceXformCanvas(slideCanvas, cs); slideCanvas = xformCanvas.get(); } int count = slideCanvas->save(); slideCanvas->clear(SK_ColorWHITE); slideCanvas->concat(computeMatrix()); // Time the painting logic of the slide double startTime = SkTime::GetMSecs(); fSlides[fCurrentSlide]->draw(slideCanvas); fPaintTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime; slideCanvas->restoreToCount(count); // Force a flush so we can time that, too startTime = SkTime::GetMSecs(); slideCanvas->flush(); fFlushTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime; // If we rendered offscreen, snap an image and push the results to the window's canvas if (offscreenSurface) { fLastImage = offscreenSurface->makeImageSnapshot(); // Tag the image with the sRGB gamut, so no further color space conversion happens sk_sp srgb = (ColorMode::kColorManagedLinearF16 == fColorMode) ? SkColorSpace::MakeSRGBLinear() : SkColorSpace::MakeSRGB(); auto retaggedImage = SkImageMakeRasterCopyAndAssignColorSpace(fLastImage.get(), srgb.get()); SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); canvas->drawImage(retaggedImage, 0, 0, &paint); } } void Viewer::onBackendCreated() { this->updateTitle(); this->updateUIState(); this->setupCurrentSlide(-1); fWindow->show(); fWindow->inval(); } void Viewer::onPaint(SkCanvas* canvas) { // Update ImGui input ImGuiIO& io = ImGui::GetIO(); io.DeltaTime = 1.0f / 60.0f; io.DisplaySize.x = static_cast(fWindow->width()); io.DisplaySize.y = static_cast(fWindow->height()); io.KeyAlt = io.KeysDown[static_cast(Window::Key::kOption)]; io.KeyCtrl = io.KeysDown[static_cast(Window::Key::kCtrl)]; io.KeyShift = io.KeysDown[static_cast(Window::Key::kShift)]; ImGui::NewFrame(); drawSlide(canvas); // Advance our timing bookkeeping fCurrentMeasurement = (fCurrentMeasurement + 1) & (kMeasurementCount - 1); SkASSERT(fCurrentMeasurement < kMeasurementCount); // Draw any overlays or UI that we don't want timed if (fDisplayStats) { drawStats(canvas); } fCommands.drawHelp(canvas); drawImGui(canvas); // Update the FPS updateUIState(); } bool Viewer::onTouch(intptr_t owner, Window::InputState state, float x, float y) { if (GestureDevice::kMouse == fGestureDevice) { return false; } void* castedOwner = reinterpret_cast(owner); switch (state) { case Window::kUp_InputState: { fGesture.touchEnd(castedOwner); break; } case Window::kDown_InputState: { fGesture.touchBegin(castedOwner, x, y); break; } case Window::kMove_InputState: { fGesture.touchMoved(castedOwner, x, y); break; } } fGestureDevice = fGesture.isBeingTouched() ? GestureDevice::kTouch : GestureDevice::kNone; fWindow->inval(); return true; } bool Viewer::onMouse(float x, float y, Window::InputState state, uint32_t modifiers) { if (GestureDevice::kTouch == fGestureDevice) { return false; } switch (state) { case Window::kUp_InputState: { fGesture.touchEnd(nullptr); break; } case Window::kDown_InputState: { fGesture.touchBegin(nullptr, x, y); break; } case Window::kMove_InputState: { fGesture.touchMoved(nullptr, x, y); break; } } fGestureDevice = fGesture.isBeingTouched() ? GestureDevice::kMouse : GestureDevice::kNone; fWindow->inval(); return true; } void Viewer::drawStats(SkCanvas* canvas) { static const float kPixelPerMS = 2.0f; static const int kDisplayWidth = 130; static const int kDisplayHeight = 100; static const int kDisplayPadding = 10; static const int kGraphPadding = 3; static const SkScalar kBaseMS = 1000.f / 60.f; // ms/frame to hit 60 fps SkISize canvasSize = canvas->getBaseLayerSize(); SkRect rect = SkRect::MakeXYWH(SkIntToScalar(canvasSize.fWidth-kDisplayWidth-kDisplayPadding), SkIntToScalar(kDisplayPadding), SkIntToScalar(kDisplayWidth), SkIntToScalar(kDisplayHeight)); SkPaint paint; canvas->save(); canvas->clipRect(rect); paint.setColor(SK_ColorBLACK); canvas->drawRect(rect, paint); // draw the 16ms line paint.setColor(SK_ColorLTGRAY); canvas->drawLine(rect.fLeft, rect.fBottom - kBaseMS*kPixelPerMS, rect.fRight, rect.fBottom - kBaseMS*kPixelPerMS, paint); paint.setColor(SK_ColorRED); paint.setStyle(SkPaint::kStroke_Style); canvas->drawRect(rect, paint); int x = SkScalarTruncToInt(rect.fLeft) + kGraphPadding; const int xStep = 2; int i = fCurrentMeasurement; do { // Round to nearest values int animateHeight = (int)(fAnimateTimes[i] * kPixelPerMS + 0.5); int paintHeight = (int)(fPaintTimes[i] * kPixelPerMS + 0.5); int flushHeight = (int)(fFlushTimes[i] * kPixelPerMS + 0.5); int startY = SkScalarTruncToInt(rect.fBottom); int endY = startY - flushHeight; paint.setColor(SK_ColorRED); canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY), SkIntToScalar(x), SkIntToScalar(endY), paint); startY = endY; endY = startY - paintHeight; paint.setColor(SK_ColorGREEN); canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY), SkIntToScalar(x), SkIntToScalar(endY), paint); startY = endY; endY = startY - animateHeight; paint.setColor(SK_ColorMAGENTA); canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY), SkIntToScalar(x), SkIntToScalar(endY), paint); i++; i &= (kMeasurementCount - 1); // fast mod x += xStep; } while (i != fCurrentMeasurement); canvas->restore(); } static ImVec2 ImGui_DragPrimary(const char* label, float* x, float* y, const ImVec2& pos, const ImVec2& size) { // Transform primaries ([0, 0] - [0.8, 0.9]) to screen coords (including Y-flip) ImVec2 center(pos.x + (*x / 0.8f) * size.x, pos.y + (1.0f - (*y / 0.9f)) * size.y); // Invisible 10x10 button ImGui::SetCursorScreenPos(ImVec2(center.x - 5, center.y - 5)); ImGui::InvisibleButton(label, ImVec2(10, 10)); if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { ImGuiIO& io = ImGui::GetIO(); // Normalized mouse position, relative to our gamut box ImVec2 mousePosXY((io.MousePos.x - pos.x) / size.x, (io.MousePos.y - pos.y) / size.y); // Clamp to edge of box, convert back to primary scale *x = SkTPin(mousePosXY.x, 0.0f, 1.0f) * 0.8f; *y = SkTPin(1 - mousePosXY.y, 0.0f, 1.0f) * 0.9f; } if (ImGui::IsItemHovered()) { ImGui::SetTooltip("x: %.3f\ny: %.3f", *x, *y); } // Return screen coordinates for the caller. We could just return center here, but we'd have // one frame of lag during drag. return ImVec2(pos.x + (*x / 0.8f) * size.x, pos.y + (1.0f - (*y / 0.9f)) * size.y); } static void ImGui_Primaries(SkColorSpacePrimaries* primaries, SkPaint* gamutPaint) { ImDrawList* drawList = ImGui::GetWindowDrawList(); // The gamut image covers a (0.8 x 0.9) shaped region, so fit our image/canvas to the available // width, and scale the height to maintain aspect ratio. float canvasWidth = SkTMax(ImGui::GetContentRegionAvailWidth(), 50.0f); ImVec2 size = ImVec2(canvasWidth, canvasWidth * (0.9f / 0.8f)); ImVec2 pos = ImGui::GetCursorScreenPos(); // Background image. Only draw a subset of the image, to avoid the regions less than zero. // Simplifes re-mapping math, clipping behavior, and increases resolution in the useful area. // Magic numbers are pixel locations of the origin and upper-right corner. drawList->AddImage(gamutPaint, pos, ImVec2(pos.x + size.x, pos.y + size.y), ImVec2(242, 61), ImVec2(1897, 1922)); ImVec2 endPos = ImGui::GetCursorPos(); // Primary markers ImVec2 r = ImGui_DragPrimary("R", &primaries->fRX, &primaries->fRY, pos, size); ImVec2 g = ImGui_DragPrimary("G", &primaries->fGX, &primaries->fGY, pos, size); ImVec2 b = ImGui_DragPrimary("B", &primaries->fBX, &primaries->fBY, pos, size); ImVec2 w = ImGui_DragPrimary("W", &primaries->fWX, &primaries->fWY, pos, size); // Gamut triangle drawList->AddCircle(r, 5.0f, 0xFF000040); drawList->AddCircle(g, 5.0f, 0xFF004000); drawList->AddCircle(b, 5.0f, 0xFF400000); drawList->AddCircle(w, 5.0f, 0xFFFFFFFF); drawList->AddTriangle(r, g, b, 0xFFFFFFFF); // Re-position cursor immediate after the diagram for subsequent controls ImGui::SetCursorPos(endPos); } void Viewer::drawImGui(SkCanvas* canvas) { // Support drawing the ImGui demo window. Superfluous, but gives a good idea of what's possible if (fShowImGuiTestWindow) { ImGui::ShowTestWindow(&fShowImGuiTestWindow); } if (fShowImGuiDebugWindow) { // We have some dynamic content that sizes to fill available size. If the scroll bar isn't // always visible, we can end up in a layout feedback loop. ImGui::SetNextWindowSize(ImVec2(400, 400), ImGuiSetCond_FirstUseEver); DisplayParams params = fWindow->getRequestedDisplayParams(); bool paramsChanged = false; if (ImGui::Begin("Tools", &fShowImGuiDebugWindow, ImGuiWindowFlags_AlwaysVerticalScrollbar)) { if (ImGui::CollapsingHeader("Backend")) { int newBackend = static_cast(fBackendType); ImGui::RadioButton("Raster", &newBackend, sk_app::Window::kRaster_BackendType); ImGui::SameLine(); ImGui::RadioButton("OpenGL", &newBackend, sk_app::Window::kNativeGL_BackendType); #if SK_ANGLE && defined(SK_BUILD_FOR_WIN) ImGui::SameLine(); ImGui::RadioButton("ANGLE", &newBackend, sk_app::Window::kANGLE_BackendType); #endif #if defined(SK_VULKAN) ImGui::SameLine(); ImGui::RadioButton("Vulkan", &newBackend, sk_app::Window::kVulkan_BackendType); #endif if (newBackend != fBackendType) { fDeferredActions.push_back([=]() { this->setBackend(static_cast(newBackend)); }); } const GrContext* ctx = fWindow->getGrContext(); bool* inst = ¶ms.fGrContextOptions.fEnableInstancedRendering; if (ctx && ImGui::Checkbox("Instanced Rendering", inst)) { paramsChanged = true; } bool* wire = ¶ms.fGrContextOptions.fWireframeMode; if (ctx && ImGui::Checkbox("Wireframe Mode", wire)) { paramsChanged = true; } if (ctx) { int sampleCount = fWindow->sampleCount(); ImGui::Text("MSAA: "); ImGui::SameLine(); ImGui::RadioButton("0", &sampleCount, 0); ImGui::SameLine(); ImGui::RadioButton("4", &sampleCount, 4); ImGui::SameLine(); ImGui::RadioButton("8", &sampleCount, 8); ImGui::SameLine(); ImGui::RadioButton("16", &sampleCount, 16); if (sampleCount != params.fMSAASampleCount) { params.fMSAASampleCount = sampleCount; paramsChanged = true; } } if (ImGui::TreeNode("Path Renderers")) { GpuPathRenderers prevPr = params.fGrContextOptions.fGpuPathRenderers; auto prButton = [&](GpuPathRenderers x) { if (ImGui::RadioButton(gPathRendererNames[x].c_str(), prevPr == x)) { if (x != params.fGrContextOptions.fGpuPathRenderers) { params.fGrContextOptions.fGpuPathRenderers = x; paramsChanged = true; } } }; if (!ctx) { ImGui::RadioButton("Software", true); } else if (fWindow->sampleCount()) { prButton(GpuPathRenderers::kDefault); prButton(GpuPathRenderers::kAll); if (ctx->caps()->shaderCaps()->pathRenderingSupport()) { prButton(GpuPathRenderers::kStencilAndCover); } if (ctx->caps()->sampleShadingSupport()) { prButton(GpuPathRenderers::kMSAA); } prButton(GpuPathRenderers::kTessellating); prButton(GpuPathRenderers::kNone); } else { prButton(GpuPathRenderers::kDefault); prButton(GpuPathRenderers::kAll); if (GrCoverageCountingPathRenderer::IsSupported(*ctx->caps())) { prButton(GpuPathRenderers::kCoverageCounting); } prButton(GpuPathRenderers::kSmall); prButton(GpuPathRenderers::kTessellating); prButton(GpuPathRenderers::kNone); } ImGui::TreePop(); } } if (ImGui::CollapsingHeader("Slide")) { static ImGuiTextFilter filter; filter.Draw(); int previousSlide = fCurrentSlide; fCurrentSlide = 0; for (auto slide : fSlides) { if (filter.PassFilter(slide->getName().c_str())) { ImGui::BulletText("%s", slide->getName().c_str()); if (ImGui::IsItemClicked()) { setupCurrentSlide(previousSlide); break; } } ++fCurrentSlide; } if (fCurrentSlide >= fSlides.count()) { fCurrentSlide = previousSlide; } } if (ImGui::CollapsingHeader("Color Mode")) { ColorMode newMode = fColorMode; auto cmButton = [&](ColorMode mode, const char* label) { if (ImGui::RadioButton(label, mode == fColorMode)) { newMode = mode; } }; cmButton(ColorMode::kLegacy, "Legacy 8888"); cmButton(ColorMode::kColorManagedSRGB8888_NonLinearBlending, "Color Managed 8888 (Nonlinear blending)"); cmButton(ColorMode::kColorManagedSRGB8888, "Color Managed 8888"); cmButton(ColorMode::kColorManagedLinearF16, "Color Managed F16"); if (newMode != fColorMode) { // It isn't safe to switch color mode now (in the middle of painting). We might // tear down the back-end, etc... Defer this change until the next onIdle. fDeferredActions.push_back([=]() { this->setColorMode(newMode); }); } // Pick from common gamuts: int primariesIdx = 4; // Default: Custom for (size_t i = 0; i < SK_ARRAY_COUNT(gNamedPrimaries); ++i) { if (primaries_equal(*gNamedPrimaries[i].fPrimaries, fColorSpacePrimaries)) { primariesIdx = i; break; } } if (ImGui::Combo("Primaries", &primariesIdx, "sRGB\0AdobeRGB\0P3\0Rec. 2020\0Custom\0\0")) { if (primariesIdx >= 0 && primariesIdx <= 3) { fColorSpacePrimaries = *gNamedPrimaries[primariesIdx].fPrimaries; } } // Allow direct editing of gamut ImGui_Primaries(&fColorSpacePrimaries, &fImGuiGamutPaint); } } if (paramsChanged) { fDeferredActions.push_back([=]() { fWindow->setRequestedDisplayParams(params); fWindow->inval(); this->updateTitle(); }); } ImGui::End(); } SkPaint zoomImagePaint; if (fShowZoomWindow && fLastImage) { if (ImGui::Begin("Zoom", &fShowZoomWindow, ImVec2(200, 200))) { static int zoomFactor = 4; ImGui::SliderInt("Scale", &zoomFactor, 1, 16); zoomImagePaint.setShader(fLastImage->makeShader()); zoomImagePaint.setColor(SK_ColorWHITE); // Zoom by shrinking the corner UVs towards the mouse cursor ImVec2 mousePos = ImGui::GetMousePos(); ImVec2 avail = ImGui::GetContentRegionAvail(); ImVec2 zoomHalfExtents = ImVec2((avail.x * 0.5f) / zoomFactor, (avail.y * 0.5f) / zoomFactor); ImGui::Image(&zoomImagePaint, avail, ImVec2(mousePos.x - zoomHalfExtents.x, mousePos.y - zoomHalfExtents.y), ImVec2(mousePos.x + zoomHalfExtents.x, mousePos.y + zoomHalfExtents.y)); } ImGui::End(); } // This causes ImGui to rebuild vertex/index data based on all immediate-mode commands // (widgets, etc...) that have been issued ImGui::Render(); // Then we fetch the most recent data, and convert it so we can render with Skia const ImDrawData* drawData = ImGui::GetDrawData(); SkTDArray pos; SkTDArray uv; SkTDArray color; for (int i = 0; i < drawData->CmdListsCount; ++i) { const ImDrawList* drawList = drawData->CmdLists[i]; // De-interleave all vertex data (sigh), convert to Skia types pos.rewind(); uv.rewind(); color.rewind(); for (int i = 0; i < drawList->VtxBuffer.size(); ++i) { const ImDrawVert& vert = drawList->VtxBuffer[i]; pos.push(SkPoint::Make(vert.pos.x, vert.pos.y)); uv.push(SkPoint::Make(vert.uv.x, vert.uv.y)); color.push(vert.col); } // ImGui colors are RGBA SkSwapRB(color.begin(), color.begin(), color.count()); int indexOffset = 0; // Draw everything with canvas.drawVertices... for (int j = 0; j < drawList->CmdBuffer.size(); ++j) { const ImDrawCmd* drawCmd = &drawList->CmdBuffer[j]; // TODO: Find min/max index for each draw, so we know how many vertices (sigh) if (drawCmd->UserCallback) { drawCmd->UserCallback(drawList, drawCmd); } else { SkPaint* paint = static_cast(drawCmd->TextureId); SkASSERT(paint); canvas->save(); canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y, drawCmd->ClipRect.z, drawCmd->ClipRect.w)); canvas->drawVertices(SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, drawList->VtxBuffer.size(), pos.begin(), uv.begin(), color.begin(), drawCmd->ElemCount, drawList->IdxBuffer.begin() + indexOffset), SkBlendMode::kModulate, *paint); indexOffset += drawCmd->ElemCount; canvas->restore(); } } } } void Viewer::onIdle() { for (int i = 0; i < fDeferredActions.count(); ++i) { fDeferredActions[i](); } fDeferredActions.reset(); double startTime = SkTime::GetMSecs(); fAnimTimer.updateTime(); bool animateWantsInval = fSlides[fCurrentSlide]->animate(fAnimTimer); fAnimateTimes[fCurrentMeasurement] = SkTime::GetMSecs() - startTime; ImGuiIO& io = ImGui::GetIO(); if (animateWantsInval || fDisplayStats || fRefresh || io.MetricsActiveWindows) { fWindow->inval(); } } void Viewer::updateUIState() { if (!fWindow) { return; } if (fWindow->sampleCount() < 0) { return; // Surface hasn't been created yet. } // Slide state Json::Value slideState(Json::objectValue); slideState[kName] = kSlideStateName; slideState[kValue] = fSlides[fCurrentSlide]->getName().c_str(); if (fAllSlideNames.size() == 0) { for(auto slide : fSlides) { fAllSlideNames.append(Json::Value(slide->getName().c_str())); } } slideState[kOptions] = fAllSlideNames; // Backend state Json::Value backendState(Json::objectValue); backendState[kName] = kBackendStateName; backendState[kValue] = kBackendTypeStrings[fBackendType]; backendState[kOptions] = Json::Value(Json::arrayValue); for (auto str : kBackendTypeStrings) { backendState[kOptions].append(Json::Value(str)); } // MSAA state Json::Value msaaState(Json::objectValue); msaaState[kName] = kMSAAStateName; msaaState[kValue] = fWindow->sampleCount(); msaaState[kOptions] = Json::Value(Json::arrayValue); if (sk_app::Window::kRaster_BackendType == fBackendType) { msaaState[kOptions].append(Json::Value(0)); } else { for (int msaa : {0, 4, 8, 16}) { msaaState[kOptions].append(Json::Value(msaa)); } } // Path renderer state GpuPathRenderers pr = fWindow->getRequestedDisplayParams().fGrContextOptions.fGpuPathRenderers; Json::Value prState(Json::objectValue); prState[kName] = kPathRendererStateName; prState[kValue] = gPathRendererNames[pr]; prState[kOptions] = Json::Value(Json::arrayValue); const GrContext* ctx = fWindow->getGrContext(); if (!ctx) { prState[kOptions].append("Software"); } else if (fWindow->sampleCount()) { prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kDefault]); prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kAll]); if (ctx->caps()->shaderCaps()->pathRenderingSupport()) { prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kStencilAndCover]); } if (ctx->caps()->sampleShadingSupport()) { prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kMSAA]); } prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]); prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kNone]); } else { prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kDefault]); prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kAll]); if (GrCoverageCountingPathRenderer::IsSupported(*ctx->caps())) { prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kCoverageCounting]); } prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kSmall]); prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kTessellating]); prState[kOptions].append(gPathRendererNames[GpuPathRenderers::kNone]); } // Instanced rendering state Json::Value instState(Json::objectValue); instState[kName] = kInstancedRenderingStateName; instState[kValue] = kOFF; instState[kOptions] = Json::Value(Json::arrayValue); if (ctx) { if (fWindow->getRequestedDisplayParams().fGrContextOptions.fEnableInstancedRendering) { instState[kValue] = kON; } instState[kOptions].append(kOFF); instState[kOptions].append(kON); } // Softkey state Json::Value softkeyState(Json::objectValue); softkeyState[kName] = kSoftkeyStateName; softkeyState[kValue] = kSoftkeyHint; softkeyState[kOptions] = Json::Value(Json::arrayValue); softkeyState[kOptions].append(kSoftkeyHint); for (const auto& softkey : fCommands.getCommandsAsSoftkeys()) { softkeyState[kOptions].append(Json::Value(softkey.c_str())); } // FPS state Json::Value fpsState(Json::objectValue); fpsState[kName] = kFpsStateName; int idx = (fCurrentMeasurement + (kMeasurementCount - 1)) & (kMeasurementCount - 1); fpsState[kValue] = SkStringPrintf("%8.3lf ms\n\nA %8.3lf\nP %8.3lf\nF%8.3lf", fAnimateTimes[idx] + fPaintTimes[idx] + fFlushTimes[idx], fAnimateTimes[idx], fPaintTimes[idx], fFlushTimes[idx]).c_str(); fpsState[kOptions] = Json::Value(Json::arrayValue); Json::Value state(Json::arrayValue); state.append(slideState); state.append(backendState); state.append(msaaState); state.append(prState); state.append(instState); state.append(softkeyState); state.append(fpsState); fWindow->setUIState(state); } void Viewer::onUIStateChanged(const SkString& stateName, const SkString& stateValue) { // For those who will add more features to handle the state change in this function: // After the change, please call updateUIState no notify the frontend (e.g., Android app). // For example, after slide change, updateUIState is called inside setupCurrentSlide; // after backend change, updateUIState is called in this function. if (stateName.equals(kSlideStateName)) { int previousSlide = fCurrentSlide; fCurrentSlide = 0; for(auto slide : fSlides) { if (slide->getName().equals(stateValue)) { this->setupCurrentSlide(previousSlide); break; } fCurrentSlide++; } if (fCurrentSlide >= fSlides.count()) { fCurrentSlide = previousSlide; SkDebugf("Slide not found: %s", stateValue.c_str()); } } else if (stateName.equals(kBackendStateName)) { for (int i = 0; i < sk_app::Window::kBackendTypeCount; i++) { if (stateValue.equals(kBackendTypeStrings[i])) { if (fBackendType != i) { fBackendType = (sk_app::Window::BackendType)i; fWindow->detach(); fWindow->attach(fBackendType); } break; } } } else if (stateName.equals(kMSAAStateName)) { DisplayParams params = fWindow->getRequestedDisplayParams(); int sampleCount = atoi(stateValue.c_str()); if (sampleCount != params.fMSAASampleCount) { params.fMSAASampleCount = sampleCount; fWindow->setRequestedDisplayParams(params); fWindow->inval(); this->updateTitle(); this->updateUIState(); } } else if (stateName.equals(kPathRendererStateName)) { DisplayParams params = fWindow->getRequestedDisplayParams(); for (const auto& pair : gPathRendererNames) { if (pair.second == stateValue.c_str()) { if (params.fGrContextOptions.fGpuPathRenderers != pair.first) { params.fGrContextOptions.fGpuPathRenderers = pair.first; fWindow->setRequestedDisplayParams(params); fWindow->inval(); this->updateTitle(); this->updateUIState(); } break; } } } else if (stateName.equals(kInstancedRenderingStateName)) { DisplayParams params = fWindow->getRequestedDisplayParams(); bool value = !strcmp(stateValue.c_str(), kON); if (params.fGrContextOptions.fEnableInstancedRendering != value) { params.fGrContextOptions.fEnableInstancedRendering = value; fWindow->setRequestedDisplayParams(params); fWindow->inval(); this->updateTitle(); this->updateUIState(); } } else if (stateName.equals(kSoftkeyStateName)) { if (!stateValue.equals(kSoftkeyHint)) { fCommands.onSoftkey(stateValue); this->updateUIState(); // This is still needed to reset the value to kSoftkeyHint } } else if (stateName.equals(kRefreshStateName)) { // This state is actually NOT in the UI state. // We use this to allow Android to quickly set bool fRefresh. fRefresh = stateValue.equals(kON); } else { SkDebugf("Unknown stateName: %s", stateName.c_str()); } } bool Viewer::onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) { return fCommands.onKey(key, state, modifiers); } bool Viewer::onChar(SkUnichar c, uint32_t modifiers) { if (fSlides[fCurrentSlide]->onChar(c)) { fWindow->inval(); return true; } return fCommands.onChar(c, modifiers); }