/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/effects/SkRuntimeEffect.h" #include "tests/Test.h" DEF_TEST(SkRuntimeEffectInvalidInputs, r) { auto test = [r](const char* hdr, const char* expected) { SkString src = SkStringPrintf("%s void main(float x, float y, inout half4 color) {}", hdr); auto [effect, errorText] = SkRuntimeEffect::Make(src); REPORTER_ASSERT(r, !effect); REPORTER_ASSERT(r, errorText.contains(expected), "Expected error message to contain \"%s\". Actual message: \"%s\"", expected, errorText.c_str()); }; // Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked). // Ensure that these fail, and the error messages contain the relevant keyword. test("layout(key) in bool Input;", "key"); test("in uniform float Input;", "in uniform"); test("layout(ctype=SkRect) float4 Input;", "ctype"); test("in bool Flag; layout(when=Flag) uniform float Input;", "when"); test("layout(tracked) uniform float Input;", "tracked"); // Runtime SkSL supports a limited set of uniform types. No samplers, for example: test("uniform sampler2D s;", "sampler2D"); // 'in' variables can't be arrays test("in int Input[2];", "array"); // Type specific restrictions: // 'bool', 'int' can't be 'uniform' test("uniform bool Input;", "'uniform'"); test("uniform int Input;", "'uniform'"); // vector and matrix types can't be 'in' test("in float2 Input;", "'in'"); test("in half3x3 Input;", "'in'"); }