/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkRect.h" #include "include/core/SkString.h" /* The hiragino_maru_goth_pro_e path was generated with Mac-specific code: * * paint.setTextSize(SkIntToScalar(100)); * paint.setTypeface(SkTypeface::CreateFromName("Hiragino Maru Gothic Pro")); * paint.getTextPath("e", 1, 50, 50, &path); * * The path data is duplicated here to allow the test to * run on all platforms and to remove the bug dependency * should future Macs edit or delete the font. */ static SkPath hiragino_maru_goth_pro_e() { SkPath path; path.moveTo(98.6f, 24.7f); path.cubicTo(101.7f, 24.7f, 103.6f, 22.8f, 103.6f, 19.2f); path.cubicTo(103.6f, 18.9f, 103.6f, 18.7f, 103.6f, 18.4f); path.cubicTo(102.6f, 5.3f, 94.4f, -6.1f, 79.8f, -6.1f); path.cubicTo(63.5f, -6.1f, 54.5f, 6, 54.5f, 23.3f); path.cubicTo(54.5f, 40.6f, 64, 52.2f, 80.4f, 52.2f); path.cubicTo(93.4f, 52.2f, 99.2f, 45.6f, 102.4f, 39); path.cubicTo(102.8f, 38.4f, 102.9f, 37.8f, 102.9f, 37.2f); path.cubicTo(102.9f, 35.4f, 101.5f, 34.2f, 99.8f, 33.7f); path.cubicTo(99.1f, 33.5f, 98.4f, 33.3f, 97.7f, 33.3f); path.cubicTo(96.3f, 33.3f, 95, 34, 94.1f, 35.8f); path.cubicTo(91.7f, 41.1f, 87.7f, 44.7f, 80.5f, 44.7f); path.cubicTo(69.7f, 44.7f, 63.6f, 37, 63.4f, 24.7f); path.lineTo(98.6f, 24.7f); path.close(); path.moveTo(63.7f, 17.4f); path.cubicTo(65, 7.6f, 70.2f, 1.2f, 79.8f, 1.2f); path.cubicTo(89, 1.2f, 93.3f, 8.5f, 94.5f, 15.6f); path.cubicTo(94.5f, 15.8f, 94.5f, 16, 94.5f, 16.1f); path.cubicTo(94.5f, 17, 94.1f, 17.4f, 93, 17.4f); path.lineTo(63.7f, 17.4f); path.close(); return path; } static void test_path(SkCanvas* canvas, const SkPath& path) { SkPaint paint; paint.setAntiAlias(true); canvas->drawPath(path, paint); paint.setStyle(SkPaint::kStroke_Style); paint.setColor(SK_ColorRED); canvas->drawPath(path, paint); } static void test_rev(SkCanvas* canvas, const SkPath& path) { test_path(canvas, path); SkPath rev; rev.reverseAddPath(path); canvas->save(); canvas->translate(150, 0); test_path(canvas, rev); canvas->restore(); } DEF_SIMPLE_GM_BG_NAME(pathreverse, canvas, 640, 480, SK_ColorWHITE, SkString("path-reverse")) { SkRect r = { 10, 10, 100, 60 }; SkPath path; path.addRect(r); test_rev(canvas, path); canvas->translate(0, 100); path.offset(20, 20); path.addRect(r); test_rev(canvas, path); canvas->translate(0, 100); path.reset(); path.moveTo(10, 10); path.lineTo(30, 30); path.addOval(r); r.offset(50, 20); path.addOval(r); test_rev(canvas, path); path = hiragino_maru_goth_pro_e(); canvas->translate(0, 100); test_rev(canvas, path); }