/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkottieSlide.h" #if defined(SK_ENABLE_SKOTTIE) #include "SkAnimTimer.h" #include "SkCanvas.h" #include "Skottie.h" #include static void draw_stats_box(SkCanvas* canvas, const skottie::Animation::Builder::Stats& stats) { static constexpr SkRect kR = { 10, 10, 280, 120 }; static constexpr SkScalar kTextSize = 20; SkPaint paint; paint.setAntiAlias(true); paint.setColor(0xffeeeeee); paint.setTextSize(kTextSize); canvas->drawRect(kR, paint); paint.setColor(SK_ColorBLACK); const auto json_size = SkStringPrintf("Json size: %lu bytes", stats.fJsonSize); canvas->drawText(json_size.c_str(), json_size.size(), kR.x() + 10, kR.y() + kTextSize * 1, paint); const auto animator_count = SkStringPrintf("Animator count: %lu", stats.fAnimatorCount); canvas->drawText(animator_count.c_str(), animator_count.size(), kR.x() + 10, kR.y() + kTextSize * 2, paint); const auto json_parse_time = SkStringPrintf("Json parse time: %.3f ms", stats.fJsonParseTimeMS); canvas->drawText(json_parse_time.c_str(), json_parse_time.size(), kR.x() + 10, kR.y() + kTextSize * 3, paint); const auto scene_parse_time = SkStringPrintf("Scene build time: %.3f ms", stats.fSceneParseTimeMS); canvas->drawText(scene_parse_time.c_str(), scene_parse_time.size(), kR.x() + 10, kR.y() + kTextSize * 4, paint); const auto total_load_time = SkStringPrintf("Total load time: %.3f ms", stats.fTotalLoadTimeMS); canvas->drawText(total_load_time.c_str(), total_load_time.size(), kR.x() + 10, kR.y() + kTextSize * 5, paint); paint.setStyle(SkPaint::kStroke_Style); canvas->drawRect(kR, paint); } SkottieSlide::SkottieSlide(const SkString& name, const SkString& path) : fPath(path) { fName = name; } void SkottieSlide::load(SkScalar w, SkScalar h) { skottie::Animation::Builder builder; fAnimation = builder.makeFromFile(fPath.c_str()); fAnimationStats = builder.getStats(); fWinSize = SkSize::Make(w, h); fTimeBase = 0; // force a time reset if (fAnimation) { fAnimation->setShowInval(fShowAnimationInval); SkDebugf("loaded Bodymovin animation v: %s, size: [%f %f]\n", fAnimation->version().c_str(), fAnimation->size().width(), fAnimation->size().height()); } else { SkDebugf("failed to load Bodymovin animation: %s\n", fPath.c_str()); } } void SkottieSlide::unload() { fAnimation.reset(); } SkISize SkottieSlide::getDimensions() const { // We always scale to fill the window. return fWinSize.toCeil(); } void SkottieSlide::draw(SkCanvas* canvas) { if (fAnimation) { SkAutoCanvasRestore acr(canvas, true); const auto dstR = SkRect::MakeSize(fWinSize); fAnimation->render(canvas, &dstR); if (fShowAnimationStats) { draw_stats_box(canvas, fAnimationStats); } } } bool SkottieSlide::animate(const SkAnimTimer& timer) { if (fTimeBase == 0) { // Reset the animation time. fTimeBase = timer.msec(); } if (fAnimation) { const auto t = timer.msec() - fTimeBase; const auto d = fAnimation->duration() * 1000; fAnimation->seek(std::fmod(t, d) / d); } return true; } bool SkottieSlide::onChar(SkUnichar c) { switch (c) { case 'I': fShowAnimationStats = !fShowAnimationStats; break; default: break; } return INHERITED::onChar(c); } bool SkottieSlide::onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state, uint32_t) { switch (state) { case sk_app::Window::kUp_InputState: fShowAnimationInval = !fShowAnimationInval; fShowAnimationStats = !fShowAnimationStats; fAnimation->setShowInval(fShowAnimationInval); break; default: break; } return false; } #endif // SK_ENABLE_SKOTTIE