// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=ac93f30dff13f8a8bb31398de370863b REG_FIDDLE(Soft_Light, 256, 256, false, 3) { void draw(SkCanvas* canvas) { const SkColor colors[] = { 0xFFFFFFFF, 0x3FFFFFFF }; SkPaint paint; paint.setBlendMode(SkBlendMode::kSoftLight); paint.setShader(SkGradientShader::MakeRadial({ 128, 128}, 100, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode)); canvas->drawImage(image, 0, 0); canvas->drawCircle(128, 128, 100, paint); } } // END FIDDLE